table of content
1 Introduction to Research & Analysis Reports
1.1 AR and VR in Tourism Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global AR and VR in Tourism Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global AR and VR in Tourism Overall Market Size
2.1 Global AR and VR in Tourism Market Size: 2022 VS 2029
2.2 Global AR and VR in Tourism Market Size, Prospects & Forecasts: 2018-2029
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top AR and VR in Tourism Players in Global Market
3.2 Top Global AR and VR in Tourism Companies Ranked by Revenue
3.3 Global AR and VR in Tourism Revenue by Companies
3.4 Top 3 and Top 5 AR and VR in Tourism Companies in Global Market, by Revenue in 2022
3.5 Global Companies AR and VR in Tourism Product Type
3.6 Tier 1, Tier 2 and Tier 3 AR and VR in Tourism Players in Global Market
3.6.1 List of Global Tier 1 AR and VR in Tourism Companies
3.6.2 List of Global Tier 2 and Tier 3 AR and VR in Tourism Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global AR and VR in Tourism Market Size Markets, 2022 & 2029
4.1.2 Solution
4.1.3 Services
4.2 By Type - Global AR and VR in Tourism Revenue & Forecasts
4.2.1 By Type - Global AR and VR in Tourism Revenue, 2018-2023
4.2.2 By Type - Global AR and VR in Tourism Revenue, 2024-2029
4.2.3 By Type - Global AR and VR in Tourism Revenue Market Share, 2018-2029
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global AR and VR in Tourism Market Size, 2022 & 2029
5.1.2 3D Modelling/Design
5.1.3 Monitoring/Maintenance
5.1.4 Training
5.1.5 Others
5.2 By Application - Global AR and VR in Tourism Revenue & Forecasts
5.2.1 By Application - Global AR and VR in Tourism Revenue, 2018-2023
5.2.2 By Application - Global AR and VR in Tourism Revenue, 2024-2029
5.2.3 By Application - Global AR and VR in Tourism Revenue Market Share, 2018-2029
6 Sights by Region
6.1 By Region - Global AR and VR in Tourism Market Size, 2022 & 2029
6.2 By Region - Global AR and VR in Tourism Revenue & Forecasts
6.2.1 By Region - Global AR and VR in Tourism Revenue, 2018-2023
6.2.2 By Region - Global AR and VR in Tourism Revenue, 2024-2029
6.2.3 By Region - Global AR and VR in Tourism Revenue Market Share, 2018-2029
6.3 North America
6.3.1 By Country - North America AR and VR in Tourism Revenue, 2018-2029
6.3.2 US AR and VR in Tourism Market Size, 2018-2029
6.3.3 Canada AR and VR in Tourism Market Size, 2018-2029
6.3.4 Mexico AR and VR in Tourism Market Size, 2018-2029
6.4 Europe
6.4.1 By Country - Europe AR and VR in Tourism Revenue, 2018-2029
6.4.2 Germany AR and VR in Tourism Market Size, 2018-2029
6.4.3 France AR and VR in Tourism Market Size, 2018-2029
6.4.4 U.K. AR and VR in Tourism Market Size, 2018-2029
6.4.5 Italy AR and VR in Tourism Market Size, 2018-2029
6.4.6 Russia AR and VR in Tourism Market Size, 2018-2029
6.4.7 Nordic Countries AR and VR in Tourism Market Size, 2018-2029
6.4.8 Benelux AR and VR in Tourism Market Size, 2018-2029
6.5 Asia
6.5.1 By Region - Asia AR and VR in Tourism Revenue, 2018-2029
6.5.2 China AR and VR in Tourism Market Size, 2018-2029
6.5.3 Japan AR and VR in Tourism Market Size, 2018-2029
6.5.4 South Korea AR and VR in Tourism Market Size, 2018-2029
6.5.5 Southeast Asia AR and VR in Tourism Market Size, 2018-2029
6.5.6 India AR and VR in Tourism Market Size, 2018-2029
6.6 South America
6.6.1 By Country - South America AR and VR in Tourism Revenue, 2018-2029
6.6.2 Brazil AR and VR in Tourism Market Size, 2018-2029
6.6.3 Argentina AR and VR in Tourism Market Size, 2018-2029
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa AR and VR in Tourism Revenue, 2018-2029
6.7.2 Turkey AR and VR in Tourism Market Size, 2018-2029
6.7.3 Israel AR and VR in Tourism Market Size, 2018-2029
6.7.4 Saudi Arabia AR and VR in Tourism Market Size, 2018-2029
6.7.5 UAE AR and VR in Tourism Market Size, 2018-2029
7 AR and VR in Tourism Companies Profiles
7.1 HTC Corporation
7.1.1 HTC Corporation Company Summary
7.1.2 HTC Corporation Business Overview
7.1.3 HTC Corporation AR and VR in Tourism Major Product Offerings
7.1.4 HTC Corporation AR and VR in Tourism Revenue in Global Market (2018-2023)
7.1.5 HTC Corporation Key News & Latest Developments
7.2 Microsoft
7.2.1 Microsoft Company Summary
7.2.2 Microsoft Business Overview
7.2.3 Microsoft AR and VR in Tourism Major Product Offerings
7.2.4 Microsoft AR and VR in Tourism Revenue in Global Market (2018-2023)
7.2.5 Microsoft Key News & Latest Developments
7.3 Apple
7.3.1 Apple Company Summary
7.3.2 Apple Business Overview
7.3.3 Apple AR and VR in Tourism Major Product Offerings
7.3.4 Apple AR and VR in Tourism Revenue in Global Market (2018-2023)
7.3.5 Apple Key News & Latest Developments
7.4 Google
7.4.1 Google Company Summary
7.4.2 Google Business Overview
7.4.3 Google AR and VR in Tourism Major Product Offerings
7.4.4 Google AR and VR in Tourism Revenue in Global Market (2018-2023)
7.4.5 Google Key News & Latest Developments
7.5 EON Reality
7.5.1 EON Reality Company Summary
7.5.2 EON Reality Business Overview
7.5.3 EON Reality AR and VR in Tourism Major Product Offerings
7.5.4 EON Reality AR and VR in Tourism Revenue in Global Market (2018-2023)
7.5.5 EON Reality Key News & Latest Developments
7.6 Dell Technologies
7.6.1 Dell Technologies Company Summary
7.6.2 Dell Technologies Business Overview
7.6.3 Dell Technologies AR and VR in Tourism Major Product Offerings
7.6.4 Dell Technologies AR and VR in Tourism Revenue in Global Market (2018-2023)
7.6.5 Dell Technologies Key News & Latest Developments
7.7 Barco
7.7.1 Barco Company Summary
7.7.2 Barco Business Overview
7.7.3 Barco AR and VR in Tourism Major Product Offerings
7.7.4 Barco AR and VR in Tourism Revenue in Global Market (2018-2023)
7.7.5 Barco Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer