1 Introduction to Research & Analysis Reports
1.1 3D Animation Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global 3D Animation Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global 3D Animation Overall Market Size
2.1 Global 3D Animation Market Size: 2024 VS 2030
2.2 Global 3D Animation Market Size, Prospects & Forecasts: 2024-2030
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Key 3D Animation Players in Global Market
3.2 Global Companies 3D Animation Product & Technology
4 3D Animation Companies Profiles
4.1 Adobe Systems
4.1.1 Adobe Systems Company Summary
4.1.2 Adobe Systems Business Overview
4.1.3 Adobe Systems 3D Animation Product Offerings & Technology
4.1.4 Adobe Systems 3D Animation R&D, and Plans
4.2 Autodesk
4.2.1 Autodesk Company Summary
4.2.2 Autodesk Business Overview
4.2.3 Autodesk 3D Animation Product Offerings & Technology
4.2.4 Autodesk 3D Animation R&D, and Plans
4.3 Autodessys
4.3.1 Autodessys Company Summary
4.3.2 Autodessys Business Overview
4.3.3 Autodessys 3D Animation Product Offerings & Technology
4.3.4 Autodessys 3D Animation R&D, and Plans
4.4 Corel
4.4.1 Corel Company Summary
4.4.2 Corel Business Overview
4.4.3 Corel 3D Animation Product Offerings & Technology
4.4.4 Corel 3D Animation R&D, and Plans
4.5 Maxon Computer
4.5.1 Maxon Computer Company Summary
4.5.2 Maxon Computer Business Overview
4.5.3 Maxon Computer 3D Animation Product Offerings & Technology
4.5.4 Maxon Computer 3D Animation R&D, and Plans
4.6 Newtek
4.6.1 Newtek Company Summary
4.6.2 Newtek Business Overview
4.6.3 Newtek 3D Animation Product Offerings & Technology
4.6.4 Newtek 3D Animation R&D, and Plans
4.7 Nvidia
4.7.1 Nvidia Company Summary
4.7.2 Nvidia Business Overview
4.7.3 Nvidia 3D Animation Product Offerings & Technology
4.7.4 Nvidia 3D Animation R&D, and Plans
4.8 Pixologic
4.8.1 Pixologic Company Summary
4.8.2 Pixologic Business Overview
4.8.3 Pixologic 3D Animation Product Offerings & Technology
4.8.4 Pixologic 3D Animation R&D, and Plans
4.9 Sidefx Software
4.9.1 Sidefx Software Company Summary
4.9.2 Sidefx Software Business Overview
4.9.3 Sidefx Software 3D Animation Product Offerings & Technology
4.9.4 Sidefx Software 3D Animation R&D, and Plans
4.10 The Foundry Visionmongers Ltd.
4.10.1 The Foundry Visionmongers Ltd. Company Summary
4.10.2 The Foundry Visionmongers Ltd. Business Overview
4.10.3 The Foundry Visionmongers Ltd. 3D Animation Product Offerings & Technology
4.10.4 The Foundry Visionmongers Ltd. 3D Animation R&D, and Plans
4.11 Trimble Navigation
4.11.1 Trimble Navigation Company Summary
4.11.2 Trimble Navigation Business Overview
4.11.3 Trimble Navigation 3D Animation Product Offerings & Technology
4.11.4 Trimble Navigation 3D Animation R&D, and Plans
4.12 Toon Boom Animation
4.12.1 Toon Boom Animation Company Summary
4.12.2 Toon Boom Animation Business Overview
4.12.3 Toon Boom Animation 3D Animation Product Offerings & Technology
4.12.4 Toon Boom Animation 3D Animation R&D, and Plans
5 Sights by Region
5.1 By Region - Global 3D Animation Market Size, 2025 & 2030
5.2 By Region - Global 3D Animation Revenue, (2025-2030)
5.3 United States
5.3.1 Key Players of 3D Animation in United States
5.3.2 United States 3D Animation Development Current Situation and Forecast
5.4 Europe
5.4.1 Key Players of 3D Animation in Europe
5.4.2 Europe 3D Animation Development Current Situation and Forecast
5.5 China
5.5.1 Key Players of 3D Animation in China
5.5.2 China 3D Animation Development Current Situation and Forecast
5.6 Rest of World
6 Sights by Product
6.1 By Type - Global 3D Animation Market Size Markets, 2025 & 2030
6.2 3D Modeling
6.3 Motion Graphics
6.4 3D Rendering
6.5 Visual Effects(VFX)
6.6 Others
7 Sights by Application
7.1 By Application - Global 3D Animation Market Size, 2025 & 2030
7.2 Media and Entertainment
7.3 Construction and Architecture
7.4 Healthcare and Lifesciences
7.5 Manufacturing
7.6 Education and Academia
7.7 Others
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer