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Consumer Virtual Reality (VR) Headsets Market, Global Outlook and Forecast 2024-2030

Consumer Virtual Reality (VR) Headsets Market, Global Outlook and Forecast 2024-2030

  • Category:Consumer Goods and Services
  • Published on : 07 October 2024
  • Pages :70
  • Formats:
  • Report Code:24MRES-7962741
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The Global Consumer Virtual Reality (VR) Headsets Market was valued at US$ 4.60 Million in 2024 and is predicted to reach US$ 14.58 Million by 2030, exhibiting a Compound Annual Growth Rate (CAGR) of 21.2% during the forecast period (2024-2030)​ The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

Consumer Virtual Reality (VR) Headsets are wearable devices designed for immersive virtual experiences, allowing users to interact with 3D environments and content. These headsets use advanced displays, motion sensors, and sometimes external controllers to track head movements and provide a 360-degree visual experience. Consumer VR headsets are primarily used for gaming, entertainment, education, and virtual meetings, offering users a sense of presence and interaction within virtual worlds.

The global key manufacturers of Consumer Virtual Reality (VR) Headsets include Oculus (Meta), Sony, Pico Interactive, HTC Corporation, DPVR, NoLo VR and iQIYI, etc. in 2024, the global top five players have a share approximately % in terms of revenue.
This report aims to provide a comprehensive presentation of the global market for Consumer Virtual Reality (VR) Headsets, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Consumer Virtual Reality (VR) Headsets. This report contains market size and forecasts of Consumer Virtual Reality (VR) Headsets in global, including the following market information:

  • Global Consumer Virtual Reality (VR) Headsets Market Revenue, 2019-2024, 2025-2030, ($ millions)
  • Global Consumer Virtual Reality (VR) Headsets Market Sales, 2019-2024, 2025-2030, (K Units)
  • Global top five Consumer Virtual Reality (VR) Headsets companies in 2024 (%)

Consumer Virtual Reality (VR) headsets are immersive technology devices designed for personal use, enabling users to experience and interact with 3D virtual environments. These headsets typically consist of a display screen or screens, lenses, motion tracking sensors, and often include controllers for interaction.

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User Demographics

  • Age Groups: The majority of VR headset users fall within the 18-34 age range, accounting for nearly 60% of the market. Users aged 35-54 make up about 25%, while those 55 and older constitute the remaining 15%.
  • Gender: Males dominate the VR headset user base, representing approximately 62% of the market, while females account for 38%.
  • Geographical Distribution: North America leads with about 40% of the market share, followed by Europe at 30%, and Asia-Pacific at 25%. The remaining 5% is distributed across other regions.

Usage Patterns

  • Frequency of Use: Around 45% of VR headset owners use their devices at least once a week, while 30% use them monthly. The remaining 25% are infrequent users, accessing VR content only a few times a year.
  • Content Preferences:
    • Gaming: Gaming remains the most popular use for VR headsets, with 72% of users engaging in VR gaming experiences.
    • Entertainment: Approximately 35% of users watch immersive videos and virtual cinema.
    • Social Interaction: Virtual social platforms and experiences attract about 25% of users.
    • Fitness and Wellness: VR fitness applications are gaining traction, used by 20% of VR headset owners.
    • Education and Training: Educational content and professional training applications are used by 15% of the market.

Purchase Motivation

  • Technological Enthusiasm: Around 40% of consumers purchase VR headsets out of an interest in cutting-edge technology.
  • Gaming: Approximately 35% are motivated by the desire to enhance their gaming experience.
  • Entertainment: For 20% of buyers, the appeal lies in immersive entertainment options.
  • Fitness: About 5% are driven by the unique fitness applications available on VR platforms.

Device Preferences

  • Standalone VR Headsets: These are the most popular, chosen by 55% of users for their convenience and ease of use.
  • PC-Connected VR Headsets: Preferred by 30% of users, especially those seeking high-end gaming experiences.
  • Console-Connected VR Headsets: Used by 15% of consumers, often integrated with their existing gaming consoles.

Consumer Satisfaction and Challenges

  • Satisfaction Levels: Around 70% of VR headset owners report being satisfied or very satisfied with their devices, citing immersive experiences and innovative content.

Consumer VR headsets are used for various applications including gaming, entertainment, education, training, and virtual social interactions. They are designed to be user-friendly, relatively affordable, and compatible with personal computers, gaming consoles, or standalone systems.

Examples of popular consumer VR headsets include the Oculus Rift, HTC Vive, PlayStation VR, and Oculus Quest.

The consumer VR headset market is rapidly evolving, driven by advancements in technology and a growing interest in immersive experiences. While gaming continues to be the primary use case, applications in entertainment, fitness, and education are expanding the market. 

We has surveyed the Consumer Virtual Reality (VR) Headsets manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:
By Type:

  • PC VR Headset
  • PS VR Headset
  • Integrated VR Headset

By Application:

  • Films
  • Game
  • Others

By Region and Country:

  • North America (United States, Canada, Mexico)
  • Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe)
  • Asia-Pacific (China, India, Japan, South Korea, Australia, Rest of APAC)
  • The Middle East and Africa (Middle East, Africa)
  • South and Central America (Brazil, Argentina, Rest of SCA)

Competitor Analysis
The report also provides analysis of leading market participants including:

  • Key companies Consumer Virtual Reality (VR) Headsets revenues in global market, 2019-2024 (Estimated), ($ millions)
  • Key companies Consumer Virtual Reality (VR) Headsets revenues share in global market, 2024 (%)
  • Key companies Consumer Virtual Reality (VR) Headsets sales in global market, 2019-2024 (Estimated), (K Units)
  • Key companies Consumer Virtual Reality (VR) Headsets sales share in global market, 2024 (%)

Key Players Include:

  • Oculus (Meta)
  • Sony
  • Pico Interactive
  • HTC Corporation
  • DPVR
  • NoLo VR
  • iQIYI

Outline of Major Chapters:
Chapter 1: Introduces the definition of Consumer Virtual Reality (VR) Headsets, market overview.
Chapter 2: Global Consumer Virtual Reality (VR) Headsets market size in revenue and volume.
Chapter 3: Detailed analysis of Consumer Virtual Reality (VR) Headsets manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Consumer Virtual Reality (VR) Headsets in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Global Consumer Virtual Reality (VR) Headsets capacity by region & country.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 11: The main points and conclusions of the report.

TABLE OF CONTENTS

1 Introduction to Research & Analysis Reports
1.1 Consumer Virtual Reality (VR) Headsets Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Consumer Virtual Reality (VR) Headsets Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Consumer Virtual Reality (VR) Headsets Overall Market Size
2.1 Global Consumer Virtual Reality (VR) Headsets Market Size: 2023 VS 2030
2.2 Global Consumer Virtual Reality (VR) Headsets Revenue, Prospects & Forecasts: 2019-2030
2.3 Global Consumer Virtual Reality (VR) Headsets Sales: 2019-2030
3 Company Landscape
3.1 Top Consumer Virtual Reality (VR) Headsets Players in Global Market
3.2 Top Global Consumer Virtual Reality (VR) Headsets Companies Ranked by Revenue
3.3 Global Consumer Virtual Reality (VR) Headsets Revenue by Companies
3.4 Global Consumer Virtual Reality (VR) Headsets Sales by Companies
3.5 Global Consumer Virtual Reality (VR) Headsets Price by Manufacturer (2019-2024)
3.6 Top 3 and Top 5 Consumer Virtual Reality (VR) Headsets Companies in Global Market, by Revenue in 2023
3.7 Global Manufacturers Consumer Virtual Reality (VR) Headsets Product Type
3.8 Tier 1, Tier 2 and Tier 3 Consumer Virtual Reality (VR) Headsets Players in Global Market
3.8.1 List of Global Tier 1 Consumer Virtual Reality (VR) Headsets Companies
3.8.2 List of Global Tier 2 and Tier 3 Consumer Virtual Reality (VR) Headsets Companies
4 Sights by Product
4.1 Overview
4.1.1 By Type - Global Consumer Virtual Reality (VR) Headsets Market Size Markets, 2023 & 2030
4.1.2 PC VR Headset
4.1.3 PS VR Headset
4.1.4 Integrated VR Headset
4.2 By Type - Global Consumer Virtual Reality (VR) Headsets Revenue & Forecasts
4.2.1 By Type - Global Consumer Virtual Reality (VR) Headsets Revenue, 2019-2024
4.2.2 By Type - Global Consumer Virtual Reality (VR) Headsets Revenue, 2025-2030
4.2.3 By Type - Global Consumer Virtual Reality (VR) Headsets Revenue Market Share, 2019-2030
4.3 By Type - Global Consumer Virtual Reality (VR) Headsets Sales & Forecasts
4.3.1 By Type - Global Consumer Virtual Reality (VR) Headsets Sales, 2019-2024
4.3.2 By Type - Global Consumer Virtual Reality (VR) Headsets Sales, 2025-2030
4.3.3 By Type - Global Consumer Virtual Reality (VR) Headsets Sales Market Share, 2019-2030
4.4 By Type - Global Consumer Virtual Reality (VR) Headsets Price (Manufacturers Selling Prices), 2019-2030
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Consumer Virtual Reality (VR) Headsets Market Size, 2023 & 2030
5.1.2 Films
5.1.3 Game
5.1.4 Others
5.2 By Application - Global Consumer Virtual Reality (VR) Headsets Revenue & Forecasts
5.2.1 By Application - Global Consumer Virtual Reality (VR) Headsets Revenue, 2019-2024
5.2.2 By Application - Global Consumer Virtual Reality (VR) Headsets Revenue, 2025-2030
5.2.3 By Application - Global Consumer Virtual Reality (VR) Headsets Revenue Market Share, 2019-2030
5.3 By Application - Global Consumer Virtual Reality (VR) Headsets Sales & Forecasts
5.3.1 By Application - Global Consumer Virtual Reality (VR) Headsets Sales, 2019-2024
5.3.2 By Application - Global Consumer Virtual Reality (VR) Headsets Sales, 2025-2030
5.3.3 By Application - Global Consumer Virtual Reality (VR) Headsets Sales Market Share, 2019-2030
5.4 By Application - Global Consumer Virtual Reality (VR) Headsets Price (Manufacturers Selling Prices), 2019-2030
6 Sights by Region
6.1 By Region - Global Consumer Virtual Reality (VR) Headsets Market Size, 2023 & 2030
6.2 By Region - Global Consumer Virtual Reality (VR) Headsets Revenue & Forecasts
6.2.1 By Region - Global Consumer Virtual Reality (VR) Headsets Revenue, 2019-2024
6.2.2 By Region - Global Consumer Virtual Reality (VR) Headsets Revenue, 2025-2030
6.2.3 By Region - Global Consumer Virtual Reality (VR) Headsets Revenue Market Share, 2019-2030
6.3 By Region - Global Consumer Virtual Reality (VR) Headsets Sales & Forecasts
6.3.1 By Region - Global Consumer Virtual Reality (VR) Headsets Sales, 2019-2024
6.3.2 By Region - Global Consumer Virtual Reality (VR) Headsets Sales, 2025-2030
6.3.3 By Region - Global Consumer Virtual Reality (VR) Headsets Sales Market Share, 2019-2030
6.4 North America
6.4.1 By Country - North America Consumer Virtual Reality (VR) Headsets Revenue, 2019-2030
6.4.2 By Country - North America Consumer Virtual Reality (VR) Headsets Sales, 2019-2030
6.4.3 US Consumer Virtual Reality (VR) Headsets Market Size, 2019-2030
6.4.4 Canada Consumer Virtual Reality (VR) Headsets Market Size, 2019-2030
6.4.5 Mexico Consumer Virtual Reality (VR) Headsets Market Size, 2019-2030
6.5 Europe
6.5.1 By Country - Europe Consumer Virtual Reality (VR) Headsets Revenue, 2019-2030
6.5.2 By Country - Europe Consumer Virtual Reality (VR) Headsets Sales, 2019-2030
6.5.3 Germany Consumer Virtual Reality (VR) Headsets Market Size, 2019-2030
6.5.4 France Consumer Virtual Reality (VR) Headsets Market Size, 2019-2030
6.5.5 U.K. Consumer Virtual Reality (VR) Headsets Market Size, 2019-2030
6.5.6 Italy Consumer Virtual Reality (VR) Headsets Market Size, 2019-2030
6.5.7 Russia Consumer Virtual Reality (VR) Headsets Market Size, 2019-2030
6.5.8 Nordic Countries Consumer Virtual Reality (VR) Headsets Market Size, 2019-2030
6.5.9 Benelux Consumer Virtual Reality (VR) Headsets Market Size, 2019-2030
6.6 Asia
6.6.1 By Region - Asia Consumer Virtual Reality (VR) Headsets Revenue, 2019-2030
6.6.2 By Region - Asia Consumer Virtual Reality (VR) Headsets Sales, 2019-2030
6.6.3 China Consumer Virtual Reality (VR) Headsets Market Size, 2019-2030
6.6.4 Japan Consumer Virtual Reality (VR) Headsets Market Size, 2019-2030
6.6.5 South Korea Consumer Virtual Reality (VR) Headsets Market Size, 2019-2030
6.6.6 Southeast Asia Consumer Virtual Reality (VR) Headsets Market Size, 2019-2030
6.6.7 India Consumer Virtual Reality (VR) Headsets Market Size, 2019-2030
6.7 South America
6.7.1 By Country - South America Consumer Virtual Reality (VR) Headsets Revenue, 2019-2030
6.7.2 By Country - South America Consumer Virtual Reality (VR) Headsets Sales, 2019-2030
6.7.3 Brazil Consumer Virtual Reality (VR) Headsets Market Size, 2019-2030
6.7.4 Argentina Consumer Virtual Reality (VR) Headsets Market Size, 2019-2030
6.8 Middle East & Africa
6.8.1 By Country - Middle East & Africa Consumer Virtual Reality (VR) Headsets Revenue, 2019-2030
6.8.2 By Country - Middle East & Africa Consumer Virtual Reality (VR) Headsets Sales, 2019-2030
6.8.3 Turkey Consumer Virtual Reality (VR) Headsets Market Size, 2019-2030
6.8.4 Israel Consumer Virtual Reality (VR) Headsets Market Size, 2019-2030
6.8.5 Saudi Arabia Consumer Virtual Reality (VR) Headsets Market Size, 2019-2030
6.8.6 UAE Consumer Virtual Reality (VR) Headsets Market Size, 2019-2030
7 Manufacturers & Brands Profiles
7.1 Oculus (Meta)
7.1.1 Oculus (Meta) Company Summary
7.1.2 Oculus (Meta) Business Overview
7.1.3 Oculus (Meta) Consumer Virtual Reality (VR) Headsets Major Product Offerings
7.1.4 Oculus (Meta) Consumer Virtual Reality (VR) Headsets Sales and Revenue in Global (2019-2024)
7.1.5 Oculus (Meta) Key News & Latest Developments
7.2 Sony
7.2.1 Sony Company Summary
7.2.2 Sony Business Overview
7.2.3 Sony Consumer Virtual Reality (VR) Headsets Major Product Offerings
7.2.4 Sony Consumer Virtual Reality (VR) Headsets Sales and Revenue in Global (2019-2024)
7.2.5 Sony Key News & Latest Developments
7.3 Pico Interactive
7.3.1 Pico Interactive Company Summary
7.3.2 Pico Interactive Business Overview
7.3.3 Pico Interactive Consumer Virtual Reality (VR) Headsets Major Product Offerings
7.3.4 Pico Interactive Consumer Virtual Reality (VR) Headsets Sales and Revenue in Global (2019-2024)
7.3.5 Pico Interactive Key News & Latest Developments
7.4 HTC Corporation
7.4.1 HTC Corporation Company Summary
7.4.2 HTC Corporation Business Overview
7.4.3 HTC Corporation Consumer Virtual Reality (VR) Headsets Major Product Offerings
7.4.4 HTC Corporation Consumer Virtual Reality (VR) Headsets Sales and Revenue in Global (2019-2024)
7.4.5 HTC Corporation Key News & Latest Developments
7.5 DPVR
7.5.1 DPVR Company Summary
7.5.2 DPVR Business Overview
7.5.3 DPVR Consumer Virtual Reality (VR) Headsets Major Product Offerings
7.5.4 DPVR Consumer Virtual Reality (VR) Headsets Sales and Revenue in Global (2019-2024)
7.5.5 DPVR Key News & Latest Developments
7.6 NoLo VR
7.6.1 NoLo VR Company Summary
7.6.2 NoLo VR Business Overview
7.6.3 NoLo VR Consumer Virtual Reality (VR) Headsets Major Product Offerings
7.6.4 NoLo VR Consumer Virtual Reality (VR) Headsets Sales and Revenue in Global (2019-2024)
7.6.5 NoLo VR Key News & Latest Developments
7.7 iQIYI
7.7.1 iQIYI Company Summary
7.7.2 iQIYI Business Overview
7.7.3 iQIYI Consumer Virtual Reality (VR) Headsets Major Product Offerings
7.7.4 iQIYI Consumer Virtual Reality (VR) Headsets Sales and Revenue in Global (2019-2024)
7.7.5 iQIYI Key News & Latest Developments
8 Global Consumer Virtual Reality (VR) Headsets Production Capacity, Analysis
8.1 Global Consumer Virtual Reality (VR) Headsets Production Capacity, 2019-2030
8.2 Consumer Virtual Reality (VR) Headsets Production Capacity of Key Manufacturers in Global Market
8.3 Global Consumer Virtual Reality (VR) Headsets Production by Region
9 Key Market Trends, Opportunity, Drivers and Restraints
9.1 Market Opportunities & Trends
9.2 Market Drivers
9.3 Market Restraints
10 Consumer Virtual Reality (VR) Headsets Supply Chain Analysis
10.1 Consumer Virtual Reality (VR) Headsets Industry Value Chain
10.2 Consumer Virtual Reality (VR) Headsets Upstream Market
10.3 Consumer Virtual Reality (VR) Headsets Downstream and Clients
10.4 Marketing Channels Analysis
10.4.1 Marketing Channels
10.4.2 Consumer Virtual Reality (VR) Headsets Distributors and Sales Agents in Global
11 Conclusion
12 Appendix
12.1 Note
12.2 Examples of Clients
12.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. Key Players of Consumer Virtual Reality (VR) Headsets in Global Market
Table 2. Top Consumer Virtual Reality (VR) Headsets Players in Global Market, Ranking by Revenue (2023)
Table 3. Global Consumer Virtual Reality (VR) Headsets Revenue by Companies, (US$, Mn), 2019-2024
Table 4. Global Consumer Virtual Reality (VR) Headsets Revenue Share by Companies, 2019-2024
Table 5. Global Consumer Virtual Reality (VR) Headsets Sales by Companies, (K Units), 2019-2024
Table 6. Global Consumer Virtual Reality (VR) Headsets Sales Share by Companies, 2019-2024
Table 7. Key Manufacturers Consumer Virtual Reality (VR) Headsets Price (2019-2024) & (US$/Unit)
Table 8. Global Manufacturers Consumer Virtual Reality (VR) Headsets Product Type
Table 9. List of Global Tier 1 Consumer Virtual Reality (VR) Headsets Companies, Revenue (US$, Mn) in 2023 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Consumer Virtual Reality (VR) Headsets Companies, Revenue (US$, Mn) in 2023 and Market Share
Table 11. By Type ? Global Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2023 & 2030
Table 12. By Type - Global Consumer Virtual Reality (VR) Headsets Revenue (US$, Mn), 2019-2024
Table 13. By Type - Global Consumer Virtual Reality (VR) Headsets Revenue (US$, Mn), 2025-2030
Table 14. By Type - Global Consumer Virtual Reality (VR) Headsets Sales (K Units), 2019-2024
Table 15. By Type - Global Consumer Virtual Reality (VR) Headsets Sales (K Units), 2025-2030
Table 16. By Application ? Global Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2023 & 2030
Table 17. By Application - Global Consumer Virtual Reality (VR) Headsets Revenue (US$, Mn), 2019-2024
Table 18. By Application - Global Consumer Virtual Reality (VR) Headsets Revenue (US$, Mn), 2025-2030
Table 19. By Application - Global Consumer Virtual Reality (VR) Headsets Sales (K Units), 2019-2024
Table 20. By Application - Global Consumer Virtual Reality (VR) Headsets Sales (K Units), 2025-2030
Table 21. By Region ? Global Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2023 VS 2030
Table 22. By Region - Global Consumer Virtual Reality (VR) Headsets Revenue (US$, Mn), 2019-2024
Table 23. By Region - Global Consumer Virtual Reality (VR) Headsets Revenue (US$, Mn), 2025-2030
Table 24. By Region - Global Consumer Virtual Reality (VR) Headsets Sales (K Units), 2019-2024
Table 25. By Region - Global Consumer Virtual Reality (VR) Headsets Sales (K Units), 2025-2030
Table 26. By Country - North America Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2024
Table 27. By Country - North America Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2025-2030
Table 28. By Country - North America Consumer Virtual Reality (VR) Headsets Sales, (K Units), 2019-2024
Table 29. By Country - North America Consumer Virtual Reality (VR) Headsets Sales, (K Units), 2025-2030
Table 30. By Country - Europe Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2024
Table 31. By Country - Europe Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2025-2030
Table 32. By Country - Europe Consumer Virtual Reality (VR) Headsets Sales, (K Units), 2019-2024
Table 33. By Country - Europe Consumer Virtual Reality (VR) Headsets Sales, (K Units), 2025-2030
Table 34. By Region - Asia Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2024
Table 35. By Region - Asia Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2025-2030
Table 36. By Region - Asia Consumer Virtual Reality (VR) Headsets Sales, (K Units), 2019-2024
Table 37. By Region - Asia Consumer Virtual Reality (VR) Headsets Sales, (K Units), 2025-2030
Table 38. By Country - South America Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2024
Table 39. By Country - South America Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2025-2030
Table 40. By Country - South America Consumer Virtual Reality (VR) Headsets Sales, (K Units), 2019-2024
Table 41. By Country - South America Consumer Virtual Reality (VR) Headsets Sales, (K Units), 2025-2030
Table 42. By Country - Middle East & Africa Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2024
Table 43. By Country - Middle East & Africa Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2025-2030
Table 44. By Country - Middle East & Africa Consumer Virtual Reality (VR) Headsets Sales, (K Units), 2019-2024
Table 45. By Country - Middle East & Africa Consumer Virtual Reality (VR) Headsets Sales, (K Units), 2025-2030
Table 46. Oculus (Meta) Company Summary
Table 47. Oculus (Meta) Consumer Virtual Reality (VR) Headsets Product Offerings
Table 48. Oculus (Meta) Consumer Virtual Reality (VR) Headsets Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2019-2024)
Table 49. Oculus (Meta) Key News & Latest Developments
Table 50. Sony Company Summary
Table 51. Sony Consumer Virtual Reality (VR) Headsets Product Offerings
Table 52. Sony Consumer Virtual Reality (VR) Headsets Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2019-2024)
Table 53. Sony Key News & Latest Developments
Table 54. Pico Interactive Company Summary
Table 55. Pico Interactive Consumer Virtual Reality (VR) Headsets Product Offerings
Table 56. Pico Interactive Consumer Virtual Reality (VR) Headsets Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2019-2024)
Table 57. Pico Interactive Key News & Latest Developments
Table 58. HTC Corporation Company Summary
Table 59. HTC Corporation Consumer Virtual Reality (VR) Headsets Product Offerings
Table 60. HTC Corporation Consumer Virtual Reality (VR) Headsets Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2019-2024)
Table 61. HTC Corporation Key News & Latest Developments
Table 62. DPVR Company Summary
Table 63. DPVR Consumer Virtual Reality (VR) Headsets Product Offerings
Table 64. DPVR Consumer Virtual Reality (VR) Headsets Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2019-2024)
Table 65. DPVR Key News & Latest Developments
Table 66. NoLo VR Company Summary
Table 67. NoLo VR Consumer Virtual Reality (VR) Headsets Product Offerings
Table 68. NoLo VR Consumer Virtual Reality (VR) Headsets Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2019-2024)
Table 69. NoLo VR Key News & Latest Developments
Table 70. iQIYI Company Summary
Table 71. iQIYI Consumer Virtual Reality (VR) Headsets Product Offerings
Table 72. iQIYI Consumer Virtual Reality (VR) Headsets Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) (2019-2024)
Table 73. iQIYI Key News & Latest Developments
Table 74. Consumer Virtual Reality (VR) Headsets Production Capacity (K Units) of Key Manufacturers in Global Market, 2022-2024 (K Units)
Table 75. Global Consumer Virtual Reality (VR) Headsets Capacity Market Share of Key Manufacturers, 2022-2024
Table 76. Global Consumer Virtual Reality (VR) Headsets Production by Region, 2019-2024 (K Units)
Table 77. Global Consumer Virtual Reality (VR) Headsets Production by Region, 2025-2030 (K Units)
Table 78. Consumer Virtual Reality (VR) Headsets Market Opportunities & Trends in Global Market
Table 79. Consumer Virtual Reality (VR) Headsets Market Drivers in Global Market
Table 80. Consumer Virtual Reality (VR) Headsets Market Restraints in Global Market
Table 81. Consumer Virtual Reality (VR) Headsets Raw Materials
Table 82. Consumer Virtual Reality (VR) Headsets Raw Materials Suppliers in Global Market
Table 83. Typical Consumer Virtual Reality (VR) Headsets Downstream
Table 84. Consumer Virtual Reality (VR) Headsets Downstream Clients in Global Market
Table 85. Consumer Virtual Reality (VR) Headsets Distributors and Sales Agents in Global Market
List of Figures
Figure 1. Consumer Virtual Reality (VR) Headsets Segment by Type in 2023
Figure 2. Consumer Virtual Reality (VR) Headsets Segment by Application in 2023
Figure 3. Global Consumer Virtual Reality (VR) Headsets Market Overview: 2023
Figure 4. Key Caveats
Figure 5. Global Consumer Virtual Reality (VR) Headsets Market Size: 2023 VS 2030 (US$, Mn)
Figure 6. Global Consumer Virtual Reality (VR) Headsets Revenue, 2019-2030 (US$, Mn)
Figure 7. Consumer Virtual Reality (VR) Headsets Sales in Global Market: 2019-2030 (K Units)
Figure 8. The Top 3 and 5 Players Market Share by Consumer Virtual Reality (VR) Headsets Revenue in 2023
Figure 9. By Type - Global Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2023 & 2030
Figure 10. By Type - Global Consumer Virtual Reality (VR) Headsets Revenue Market Share, 2019-2030
Figure 11. By Type - Global Consumer Virtual Reality (VR) Headsets Sales Market Share, 2019-2030
Figure 12. By Type - Global Consumer Virtual Reality (VR) Headsets Price (US$/Unit), 2019-2030
Figure 13. By Application - Global Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2023 & 2030
Figure 14. By Application - Global Consumer Virtual Reality (VR) Headsets Revenue Market Share, 2019-2030
Figure 15. By Application - Global Consumer Virtual Reality (VR) Headsets Sales Market Share, 2019-2030
Figure 16. By Application - Global Consumer Virtual Reality (VR) Headsets Price (US$/Unit), 2019-2030
Figure 17. By Region - Global Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2023 & 2030
Figure 18. By Region - Global Consumer Virtual Reality (VR) Headsets Revenue Market Share, 2019 VS 2023 VS 2030
Figure 19. By Region - Global Consumer Virtual Reality (VR) Headsets Revenue Market Share, 2019-2030
Figure 20. By Region - Global Consumer Virtual Reality (VR) Headsets Sales Market Share, 2019-2030
Figure 21. By Country - North America Consumer Virtual Reality (VR) Headsets Revenue Market Share, 2019-2030
Figure 22. By Country - North America Consumer Virtual Reality (VR) Headsets Sales Market Share, 2019-2030
Figure 23. US Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2030
Figure 24. Canada Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2030
Figure 25. Mexico Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2030
Figure 26. By Country - Europe Consumer Virtual Reality (VR) Headsets Revenue Market Share, 2019-2030
Figure 27. By Country - Europe Consumer Virtual Reality (VR) Headsets Sales Market Share, 2019-2030
Figure 28. Germany Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2030
Figure 29. France Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2030
Figure 30. U.K. Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2030
Figure 31. Italy Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2030
Figure 32. Russia Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2030
Figure 33. Nordic Countries Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2030
Figure 34. Benelux Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2030
Figure 35. By Region - Asia Consumer Virtual Reality (VR) Headsets Revenue Market Share, 2019-2030
Figure 36. By Region - Asia Consumer Virtual Reality (VR) Headsets Sales Market Share, 2019-2030
Figure 37. China Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2030
Figure 38. Japan Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2030
Figure 39. South Korea Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2030
Figure 40. Southeast Asia Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2030
Figure 41. India Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2030
Figure 42. By Country - South America Consumer Virtual Reality (VR) Headsets Revenue Market Share, 2019-2030
Figure 43. By Country - South America Consumer Virtual Reality (VR) Headsets Sales Market Share, 2019-2030
Figure 44. Brazil Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2030
Figure 45. Argentina Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2030
Figure 46. By Country - Middle East & Africa Consumer Virtual Reality (VR) Headsets Revenue Market Share, 2019-2030
Figure 47. By Country - Middle East & Africa Consumer Virtual Reality (VR) Headsets Sales Market Share, 2019-2030
Figure 48. Turkey Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2030
Figure 49. Israel Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2030
Figure 50. Saudi Arabia Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2030
Figure 51. UAE Consumer Virtual Reality (VR) Headsets Revenue, (US$, Mn), 2019-2030
Figure 52. Global Consumer Virtual Reality (VR) Headsets Production Capacity (K Units), 2019-2030
Figure 53. The Percentage of Production Consumer Virtual Reality (VR) Headsets by Region, 2023 VS 2030
Figure 54. Consumer Virtual Reality (VR) Headsets Industry Value Chain
Figure 55. Marketing Channels

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