Gambling Mobile Games Market, Global Outlook and Forecast 2023-2030
Gambling mobile game refers to using a remote device such as a smartphone or mobile phone with a wireless Internet connection to play games of chance or money.
This report aims to provide a comprehensive presentation of the global market for Gambling Mobile Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gambling Mobile Games. This report contains market size and forecasts of Gambling Mobile Games in global, including the following market information:
Global Gambling Mobile Games Market Revenue, 2018-2023, 2024-2030, ($ millions)
Global top five companies in 2022 (%)
The global Gambling Mobile Games market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Poker Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Gambling Mobile Games include King, Playrix, Playtika, Zynga, Electronic Arts, Jam City, Rovio, Scientific Games and Supercell, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Gambling Mobile Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Gambling Mobile Games Market, by Type, 2018-2023, 2024-2030 ($ millions)
Global Gambling Mobile Games Market Segment Percentages, by Type, 2022 (%)
Poker
Betting
Lottery
Casino
Other
Global Gambling Mobile Games Market, by Application, 2018-2023, 2024-2030 ($ millions)
Global Gambling Mobile Games Market Segment Percentages, by Application, 2022 (%)
Gambling Enthusiasts
Dabblers
Social Exuberant
Other
Global Gambling Mobile Games Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions)
Global Gambling Mobile Games Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Gambling Mobile Games revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Gambling Mobile Games revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
King
Playrix
Playtika
Zynga
Electronic Arts
Jam City
Rovio
Scientific Games
Supercell
Big Fish Games
GAME.co.uk
Beijing Elex Technology
Tencent
FunPlus
Beijing Longtech Network
IGG Tap5Fun
Fuzhou Longteng Jianhe Network Technology
Outline of Major Chapters:
Chapter 1: Introduces the definition of Gambling Mobile Games, market overview.
Chapter 2: Global Gambling Mobile Games market size in revenue.
Chapter 3: Detailed analysis of Gambling Mobile Games company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Gambling Mobile Games in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.