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Virtual Tour Solutions Market, Global Outlook and Forecast 2023-2029

The global Virtual Tour Solutions market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

The so-called virtual tourism refers to the use of virtual reality technology to build a virtual three-dimensional three-dimensional tourism environment through simulation or surreal scenery based on the real tourism landscape. The scenery and beautiful scenery far away thousands of miles away, the image is vivid, detailed and vivid. Virtual travel is one of the application areas of vrp-travel virtual travel platform technology. The three-dimensional simulation of the scene is realized by computer technology, and the operator can feel the destination scene with the help of certain technical means.
This report aims to provide a comprehensive presentation of the global market for Virtual Tour Solutions, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Tour Solutions. This report contains market size and forecasts of Virtual Tour Solutions in global, including the following market information:

Global Virtual Tour Solutions Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Cloud Based Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Virtual Tour Solutions include Matterport, 3DVista, IStaging, Kolor, Garden Gnome (Pano2VR), Roundme, SeekBeak, Easypano and Real Tour Vision, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Virtual Tour Solutions companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Virtual Tour Solutions Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Virtual Tour Solutions Market Segment Percentages, by Type, 2022 (%)
  • Cloud Based
  • Web Based
Global Virtual Tour Solutions Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Virtual Tour Solutions Market Segment Percentages, by Application, 2022 (%)
  • Real Estate Professionals
  • Tourism Industries
  • Marketing Professionals
  • Others
Global Virtual Tour Solutions Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Virtual Tour Solutions Market Segment Percentages, By Region and Country, 2022 (%)
  • North America (United States, Canada, Mexico)
  • Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe)
  • Asia-Pacific (China, India, Japan, South Korea, Australia, Rest of APAC)
  • The Middle East and Africa (Middle East, Africa)
  • South and Central America (Brazil, Argentina, Rest of SCA)

Competitor Analysis

The report also provides analysis of leading market participants including:
  • Key companies Virtual Tour Solutions revenues in global market, 2018-2023 (estimated), ($ millions)
  • Key companies Virtual Tour Solutions revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
  • Matterport
  • 3DVista
  • IStaging
  • Kolor
  • Garden Gnome (Pano2VR)
  • Roundme
  • SeekBeak
  • Easypano
  • Real Tour Vision
  • Concept3D
  • EyeSpy360
  • Panono
  • Carnival
Outline of Major Chapters:
Chapter 1: Introduces the definition of Virtual Tour Solutions, market overview.
Chapter 2: Global Virtual Tour Solutions market size in revenue.
Chapter 3: Detailed analysis of Virtual Tour Solutions company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Virtual Tour Solutions in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.