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Casual Fighting Game Market, Global Outlook and Forecast 2023-2029

The global Casual Fighting Game market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

A two-player fighting game is a fighting game that supports two people to play together on one computer, most of which are based on 2D graphics.
This report aims to provide a comprehensive presentation of the global market for Casual Fighting Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Casual Fighting Game. This report contains market size and forecasts of Casual Fighting Game in global, including the following market information:

Global Casual Fighting Game Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
PC Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Casual Fighting Game include Capcom, Namco, Project Soul, Midway Games, Arc System Works, Rare, Atari, Bitmasters and Sega AM2, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Casual Fighting Game companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Casual Fighting Game Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Casual Fighting Game Market Segment Percentages, by Type, 2022 (%)
  • PC
  • Mobile
  • Others
Global Casual Fighting Game Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Casual Fighting Game Market Segment Percentages, by Application, 2022 (%)
  • Internet Cafe
  • Gaming Room
  • Family
  • Others
Global Casual Fighting Game Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Casual Fighting Game Market Segment Percentages, By Region and Country, 2022 (%)
  • North America (United States, Canada, Mexico)
  • Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe)
  • Asia-Pacific (China, India, Japan, South Korea, Australia, Rest of APAC)
  • The Middle East and Africa (Middle East, Africa)
  • South and Central America (Brazil, Argentina, Rest of SCA)

Competitor Analysis

The report also provides analysis of leading market participants including:
  • Key companies Casual Fighting Game revenues in global market, 2018-2023 (estimated), ($ millions)
  • Key companies Casual Fighting Game revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
  • Capcom
  • Namco
  • Project Soul
  • Midway Games
  • Arc System Works
  • Rare
  • Atari
  • Bitmasters
  • Sega AM2
  • HAL Laboratory
  • SNK Playmore
  • NetherRealm Studios
Outline of Major Chapters:
Chapter 1: Introduces the definition of Casual Fighting Game, market overview.
Chapter 2: Global Casual Fighting Game market size in revenue.
Chapter 3: Detailed analysis of Casual Fighting Game company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Casual Fighting Game in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.