Virtual Reality (VR) Market, Global Outlook and Forecast 2023-2029
Virtual reality (VR) is defined as a three-dimensional computer-generated environment.
This report aims to provide a comprehensive presentation of the global market for Virtual Reality (VR), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Reality (VR). This report contains market size and forecasts of Virtual Reality (VR) in global, including the following market information:
Global Virtual Reality (VR) Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Virtual Reality (VR) market was valued at US$ 7943 million in 2022 and is projected to reach US$ 25580 million by 2029, at a CAGR of 18.2% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
VR provides an immersive experience by connecting the user to the VR world.
We surveyed the Virtual Reality (VR) companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Virtual Reality (VR) Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Virtual Reality (VR) Market Segment Percentages, by Type, 2022 (%)
Mobile Virtual Reality
PC-side Virtual Reality
Integrated Computer Virtual Reality
Global Virtual Reality (VR) Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Virtual Reality (VR) Market Segment Percentages, by Application, 2022 (%)
Commercial
Household
Global Virtual Reality (VR) Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Virtual Reality (VR) Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Virtual Reality (VR) revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Virtual Reality (VR) revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Netflix
Samsung Electronics
Google
Koncept VR
Jaunt
DODOcase
I AM CARDBOARD
KNOXLABS
OnePlus
PowisVR
Unofficial Cardboard
ZEISS VR ONE
HOMIDO
Mattel
Samsonite IP Holdings
HTC
Facebook (Oculus VR)
Outline of Major Chapters:
Chapter 1: Introduces the definition of Virtual Reality (VR), market overview.
Chapter 2: Global Virtual Reality (VR) market size in revenue.
Chapter 3: Detailed analysis of Virtual Reality (VR) company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Virtual Reality (VR) in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.