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2D Animation Software Market, Global Outlook and Forecast 2023-2032

The global 2D Animation Software market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

This report aims to provide a comprehensive presentation of the global market for 2D Animation Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding 2D Animation Software. This report contains market size and forecasts of 2D Animation Software in global, including the following market information:

  • Global 2D Animation Software Market Revenue, 2018-2023, 2024-2032, ($ millions)
  • Global top five companies in 2022 (%)
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Professional Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of 2D Animation Software include Toon Boom Harmony, Reallusion CrazyTalk Animator, Stopmotion Studio, DigiCel FlipBook, Anime Studio Pro, CTP Pro, CelAction 2D, Adobe Animate CC and CACANi, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the 2D Animation Software companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global 2D Animation Software Market, by Type, 2018-2023, 2024-2032 ($ millions)
Global 2D Animation Software Market Segment Percentages, by Type, 2022 (%)
  • Professional
  • Standard
  • Others
Global 2D Animation Software Market, by Application, 2018-2023, 2024-2032 ($ millions)
Global 2D Animation Software Market Segment Percentages, by Application, 2022 (%)
  • Animation Field
  • Media Field
  • Construction Field
  • Other Fields
Global 2D Animation Software Market, By Region and Country, 2018-2023, 2024-2032 ($ Millions)
Global 2D Animation Software Market Segment Percentages, By Region and Country, 2022 (%)
  • North America (United States, Canada, Mexico)
  • Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe)
  • Asia-Pacific (China, India, Japan, South Korea, Australia, Rest of APAC)
  • The Middle East and Africa (Middle East, Africa)
  • South and Central America (Brazil, Argentina, Rest of SCA)

Competitor Analysis

The report also provides analysis of leading market participants including:
  • Key companies 2D Animation Software revenues in global market, 2018-2023 (estimated), ($ millions)
  • Key companies 2D Animation Software revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
  • Toon Boom Harmony
  • Reallusion CrazyTalk Animator
  • Stopmotion Studio
  • DigiCel FlipBook
  • Anime Studio Pro
  • CTP Pro
  • CelAction 2D
  • Adobe Animate CC
  • CACANi
  • Autodesk SketchBook
  • Plastic Animation Paper
  • Synfig
  • Hue Animation Studio
  • VideoScribe
Outline of Major Chapters:
Chapter 1: Introduces the definition of 2D Animation Software, market overview.
Chapter 2: Global 2D Animation Software market size in revenue.
Chapter 3: Detailed analysis of 2D Animation Software company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of 2D Animation Software in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.