Casino Gaming Market, Global Outlook and Forecast 2023-2032
A casino is more of a tourist attraction and indoor amusement zone. It offers services in hotels, restaurants, and shopping malls. The majority of the revenue comes from gambling. Casinos are concentrated in certain regions because gambling is illegal in several parts of the world. However, a large number of countries are easing regulations to support the growth of casinos because they are becoming very popular and are contributing significantly to a nation's economy in the form of tax.?
This report aims to provide a comprehensive presentation of the global market for Casino Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Casino Gaming. This report contains market size and forecasts of Casino Gaming in global, including the following market information:
Global Casino Gaming Market Revenue, 2018-2023, 2024-2032, ($ millions)
Global top five companies in 2022 (%)
The global Casino Gaming market was valued at US$ 134900 million in 2022 and is projected to reach US$ 193270 million by 2029, at a CAGR of 5.3% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
One trend in the market is shift in consumer gambling habits. There has been a significant change in consumer behavior in the global casino gaming market. The increase in the popularity of gambling apps and social gambling are the major factors expected to propel the growth of the market during the forecast period. Vendors are leveraging the growth in internet using population and increasing adoption of mobile devices to develop innovative social gambling games. The number people participating in social gambling is increasing because they are motivated to compete with friends. With increasing number of friends on social media, players will be able to compete with more friends in their social network. Some of the other reasons for the rise in a number of social players are socializing and interacting through games, user-friendly gameplay, and game tournaments.?
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Casino Gaming companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Casino Gaming Market, by Type, 2018-2023, 2024-2032 ($ millions)
Global Casino Gaming Market Segment Percentages, by Type, 2022 (%)
Land-Based Casino Gaming
Online Casino Gaming
Global Casino Gaming Market, by Application, 2018-2023, 2024-2032 ($ millions)
Global Casino Gaming Market Segment Percentages, by Application, 2022 (%)
Lottery Ticket Machines
Slot Machines
Gaming Servers
Electronic Roulette
Multiplayer Game Stations
Global Casino Gaming Market, By Region and Country, 2018-2023, 2024-2032 ($ Millions)
Global Casino Gaming Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Casino Gaming revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Casino Gaming revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Caesars Entertainment
Galaxy Entertainment
Las Vegas Sands
MGM Resorts
SJM Holdings
Outline of Major Chapters:
Chapter 1: Introduces the definition of Casino Gaming, market overview.
Chapter 2: Global Casino Gaming market size in revenue.
Chapter 3: Detailed analysis of Casino Gaming company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Casino Gaming in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.