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PC Gaming Accessories Market, Global Outlook and Forecast 2023-2032

PC Gaming accessories are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
This report aims to provide a comprehensive presentation of the global market for PC Gaming Accessories, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding PC Gaming Accessories. This report contains market size and forecasts of PC Gaming Accessories in global, including the following market information:
Global PC Gaming Accessories Market Revenue, 2018-2023, 2024-2032, ($ millions)
Global PC Gaming Accessories Market Sales, 2018-2023, 2024-2032, (K Units)
Global top five PC Gaming Accessories companies in 2022 (%)
The global PC Gaming Accessories market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Much of the revenue growth comes from demanding hard-core gamers. As video games get more complex and competitive, the most dedicated players are looking for any edge they can get?like golfers looking for the longest hitting driver.
Razer is the world leading player in global PC Gaming Peripherals market with the market share of 12.83%, in terms of revenue, and followed by Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser.
We has surveyed the PC Gaming Accessories manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global PC Gaming Accessories Market, by Type, 2018-2023, 2024-2032 ($ Millions) & (K Units)
Global PC Gaming Accessories Market Segment Percentages, by Type, 2022 (%)
Headsets
Mice
Keyboards
Surfaces
Controllers
Global PC Gaming Accessories Market, by Application, 2018-2023, 2024-2032 ($ Millions) & (K Units)
Global PC Gaming Accessories Market Segment Percentages, by Application, 2022 (%)
Distribution Channels
Third-Party Retail Channels
Direct Channels
Global PC Gaming Accessories Market, By Region and Country, 2018-2023, 2024-2032 ($ Millions) & (K Units)
Global PC Gaming Accessories Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies PC Gaming Accessories revenues in global market, 2018-2023 (Estimated), ($ millions)
Key companies PC Gaming Accessories revenues share in global market, 2022 (%)
Key companies PC Gaming Accessories sales in global market, 2018-2023 (Estimated), (K Units)
Key companies PC Gaming Accessories sales share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Razer
Logitech G(ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Outline of Major Chapters:
Chapter 1: Introduces the definition of PC Gaming Accessories, market overview.
Chapter 2: Global PC Gaming Accessories market size in revenue and volume.
Chapter 3: Detailed analysis of PC Gaming Accessories manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of PC Gaming Accessories in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Global PC Gaming Accessories capacity by region & country.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 11: The main points and conclusions of the report.