Arcade Machines Market, Global Outlook and Forecast 2023-2032
A Arcade Machine, also known as a video arcade machine or video coin-op, is the housing within which a video arcade game's hardware resides. Most cabinets designed since the mid-1980s conform to the JAMMA wiring standard. Some include additional connectors for features not included in the standard.
This report aims to provide a comprehensive presentation of the global market for Arcade Machines, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Arcade Machines. This report contains market size and forecasts of Arcade Machines in global, including the following market information:
Global Arcade Machines Market Revenue, 2018-2023, 2024-2032, ($ millions)
Global Arcade Machines Market Sales, 2018-2023, 2024-2032, (K Units)
Global top five Arcade Machines companies in 2022 (%)
The global Arcade Machines market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is Forecast to Reach $ Million.
Upright Machine Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Arcade Machines include BMI Gaming, Dream Arcades, Neo Legend, Innovative Concepts in Entertainment(ICE), Bally Manufacturing, Stern Electronics, Arcade Machines and Adrenaline Amusements, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We has surveyed the Arcade Machines manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Arcade Machines Market, by Type, 2018-2023, 2024-2032 ($ Millions) & (K Units)
Global Arcade Machines Market Segment Percentages, by Type, 2022 (%)
Upright Machine
Cocktail or Table Machine
Candy Machine
Deluxe Machine
Cockpit and Environmental Machine
Mini Machine
Countertop Machine
Large-scale Satellite Machines
Global Arcade Machines Market, by Application, 2018-2023, 2024-2032 ($ Millions) & (K Units)
Global Arcade Machines Market Segment Percentages, by Application, 2022 (%)
Game Hall
Supermarket
Other
Global Arcade Machines Market, By Region and Country, 2018-2023, 2024-2032 ($ Millions) & (K Units)
Global Arcade Machines Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Arcade Machines revenues in global market, 2018-2023 (Estimated), ($ millions)
Key companies Arcade Machines revenues share in global market, 2022 (%)
Key companies Arcade Machines sales in global market, 2018-2023 (Estimated), (K Units)
Key companies Arcade Machines sales share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
BMI Gaming
Dream Arcades
Neo Legend
Innovative Concepts in Entertainment(ICE)
Bally Manufacturing
Stern Electronics
Arcade Machines
Adrenaline Amusements
Outline of Major Chapters:
Chapter 1: Introduces the definition of Arcade Machines, market overview.
Chapter 2: Global Arcade Machines market size in revenue and volume.
Chapter 3: Detailed analysis of Arcade Machines manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Arcade Machines in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Global Arcade Machines capacity by region & country.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 11: The main points and conclusions of the report.