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Artificial Intelligence in Video Games Market, Global Outlook and Forecast 2023-2032

In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. The role of AI in video games has expanded greatly since its introduction. Modern games often implement existing techniques from the field of artificial intelligence such as pathfinding and decision trees to guide the actions of NPCs. Additionally, AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.
This report aims to provide a comprehensive presentation of the global market for Artificial Intelligence in Video Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Artificial Intelligence in Video Games. This report contains market size and forecasts of Artificial Intelligence in Video Games in global, including the following market information:
Global Artificial Intelligence in Video Games Market Revenue, 2018-2023, 2024-2032, ($ millions)
Global top five companies in 2022 (%)
The global Artificial Intelligence in Video Games market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
On-Premise Artificial Intelligence in Video Games Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Artificial Intelligence in Video Games include Ubisoft, EA, Tencent, Sony, Microsoft, Playtika, Activision Blizzard, NetEase and Nintendo, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We has surveyed the Artificial Intelligence in Video Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Artificial Intelligence in Video Games Market, by Type, 2018-2023, 2024-2032 ($ millions)
Global Artificial Intelligence in Video Games Market Segment Percentages, by Type, 2022 (%)
On-Premise Artificial Intelligence in Video Games
Cloud-based Artificial Intelligence in Video Games
Global Artificial Intelligence in Video Games Market, by Application, 2018-2023, 2024-2032 ($ millions)
Global Artificial Intelligence in Video Games Market Segment Percentages, by Application, 2022 (%)
PC
TV
Smartphone & Tablet
Global Artificial Intelligence in Video Games Market, By Region and Country, 2018-2023, 2024-2032 ($ Millions)
Global Artificial Intelligence in Video Games Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Artificial Intelligence in Video Games revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Artificial Intelligence in Video Games revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Google
Nexon
Square Enix
Konami
Take-Two Interactive
NCSoft
Outline of Major Chapters:
Chapter 1: Introduces the definition of Artificial Intelligence in Video Games, market overview.
Chapter 2: Global Artificial Intelligence in Video Games market size in revenue.
Chapter 3: Detailed analysis of Artificial Intelligence in Video Games company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Artificial Intelligence in Video Games in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.