Virtual Reality Gaming Accessories Market, Global Outlook and Forecast 2023-2032
Virtual reality has caught the world by storm and the combined effect of virtual reality and gaming has created a new breed of technology hungry individuals with a zeal for exploring hitherto unseen dimensions that define the VR and gaming industry.
This report aims to provide a comprehensive presentation of the global market for Virtual Reality Gaming Accessories, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Reality Gaming Accessories. This report contains market size and forecasts of Virtual Reality Gaming Accessories in global, including the following market information:
Global Virtual Reality Gaming Accessories Market Revenue, 2018-2023, 2024-2032, ($ millions)
Global top five companies in 2022 (%)
The global Virtual Reality Gaming Accessories market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
An increasing growth in adoption of smartphone based VR headsets and other gaming accessories owing to the feasibility of playing VR games without any connected cables and devices is the primary driver pushing the market towards high revenue growth.
We has surveyed the Virtual Reality Gaming Accessories companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Virtual Reality Gaming Accessories Market, by Type, 2018-2023, 2024-2032 ($ millions)
Global Virtual Reality Gaming Accessories Market Segment Percentages, by Type, 2022 (%)
Headset
VR Controller
VR Treadmill
Gaming Suit
VR PC Backpack
Global Virtual Reality Gaming Accessories Market, by Application, 2018-2023, 2024-2032 ($ millions)
Global Virtual Reality Gaming Accessories Market Segment Percentages, by Application, 2022 (%)
Gaming Console
PC
Smartphone
Global Virtual Reality Gaming Accessories Market, By Region and Country, 2018-2023, 2024-2032 ($ Millions)
Global Virtual Reality Gaming Accessories Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Virtual Reality Gaming Accessories revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Virtual Reality Gaming Accessories revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
HTC
Google
Sony
Microsoft
Virtuix Holdings
Samsung
Nintendo
Oculus VR
HP
Xiaomi
Outline of Major Chapters:
Chapter 1: Introduces the definition of Virtual Reality Gaming Accessories, market overview.
Chapter 2: Global Virtual Reality Gaming Accessories market size in revenue.
Chapter 3: Detailed analysis of Virtual Reality Gaming Accessories company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Virtual Reality Gaming Accessories in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.