Virtual and Augmented Reality in Tourism Market, Global Outlook and Forecast 2023-2032
This report aims to provide a comprehensive presentation of the global market for Virtual and Augmented Reality in Tourism, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual and Augmented Reality in Tourism. This report contains market size and forecasts of Virtual and Augmented Reality in Tourism in global, including the following market information:
Global Virtual and Augmented Reality in Tourism Market Revenue, 2018-2023, 2024-2032, ($ millions)
Global top five companies in 2022 (%)
The global Virtual and Augmented Reality in Tourism market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Software Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Virtual and Augmented Reality in Tourism include Google, Go Meta, Valve, AWS, Ximmerse, Samsung Electronics, Microsoft Corporation, Sony Interactive Entertainment and Oculus VR LLC, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Virtual and Augmented Reality in Tourism companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Virtual and Augmented Reality in Tourism Market, by Type, 2018-2023, 2024-2032 ($ millions)
Global Virtual and Augmented Reality in Tourism Market Segment Percentages, by Type, 2022 (%)
Software
Service
Global Virtual and Augmented Reality in Tourism Market, by Application, 2018-2023, 2024-2032 ($ millions)
Global Virtual and Augmented Reality in Tourism Market Segment Percentages, by Application, 2022 (%)
Transportation
Hospitality
Art & Entertainment
Other
Global Virtual and Augmented Reality in Tourism Market, By Region and Country, 2018-2023, 2024-2032 ($ Millions)
Global Virtual and Augmented Reality in Tourism Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Virtual and Augmented Reality in Tourism revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Virtual and Augmented Reality in Tourism revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Google
Go Meta
Valve
AWS
Ximmerse
Samsung Electronics
Microsoft Corporation
Sony Interactive Entertainment
Oculus VR LLC
HTC Corporation
ZeroLigh
EON Reality
Nokia Corporation
Oculus VR LLC
Outline of Major Chapters:
Chapter 1: Introduces the definition of Virtual and Augmented Reality in Tourism, market overview.
Chapter 2: Global Virtual and Augmented Reality in Tourism market size in revenue.
Chapter 3: Detailed analysis of Virtual and Augmented Reality in Tourism company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Virtual and Augmented Reality in Tourism in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.