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First-person Shooter Market, Global Outlook and Forecast 2023-2032

The global First-person Shooter market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

This report aims to provide a comprehensive presentation of the global market for First-person Shooter, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding First-person Shooter. This report contains market size and forecasts of First-person Shooter in global, including the following market information:


Global First-person Shooter Market Revenue, 2018-2023, 2024-2032, ($ millions)
Global top five companies in 2022 (%)


The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Console Game Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of First-person Shooter include Electronic Arts, Ubisoft, CAPCOM, Deep Silver, Techland, Tencent (Riot Games), Valve Corporation, PUBG Corporation and Activision Blizzard, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the First-person Shooter companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.


Total Market by Segment:

Global First-person Shooter Market, by Type, 2018-2023, 2024-2032 ($ millions)
Global First-person Shooter Market Segment Percentages, by Type, 2022 (%)

  • Console Game
  • Pc Games
  • Mobile Game

Global First-person Shooter Market, by Application, 2018-2023, 2024-2032 ($ millions)
Global First-person Shooter Market Segment Percentages, by Application, 2022 (%)

  • Personal
  • Competitive Game

Global First-person Shooter Market, By Region and Country, 2018-2023, 2024-2032 ($ Millions)
Global First-person Shooter Market Segment Percentages, By Region and Country, 2022 (%)

  • North America
  • US
  • Canada
  • Mexico
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Nordic Countries
  • Benelux
  • Rest of Europe
  • Asia
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Rest of Asia
  • South America
  • Brazil
  • Argentina
  • Rest of South America
  • Middle East & Africa
  • Turkey
  • Israel
  • Saudi Arabia
  • UAE
  • Rest of Middle East & Africa

Competitor Analysis
The report also provides analysis of leading market participants including:

  • Key companies First-person Shooter revenues in global market, 2018-2023 (estimated), ($ millions)
  • Key companies First-person Shooter revenues share in global market, 2022 (%)

Further, the report presents profiles of competitors in the market, key players include:

  • Electronic Arts
  • Ubisoft
  • CAPCOM
  • Deep Silver
  • Techland
  • Tencent (Riot Games)
  • Valve Corporation
  • PUBG Corporation
  • Activision Blizzard
  • Bethesda Softworks
  • Battlestate Games
  • New Blood Interactive
  • Epic Games
  • Bungie Inc
  • Xbox Game Studios
  • Crowbar Collective
  • Superhot Team
  • Coffee Stain Publishing
  • 2K Games

Outline of Major Chapters:

Chapter 1: Introduces the definition of First-person Shooter, market overview.
Chapter 2: Global First-person Shooter market size in revenue.
Chapter 3: Detailed analysis of First-person Shooter company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of First-person Shooter in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.