Casual Strategy Game Market, Global Outlook and Forecast 2023-2030
The global Casual Strategy Game market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The USA market for Global Casual Strategy Game market is estimated to increase from USD million in 2022 to reach USD million by 2030, at a CAGR during the forecast period of 2023 through 2030.
The China market for Global Casual Strategy Game market is estimated to increase from USD million in 2022 to reach USD million by 2030, at a CAGR during the forecast period of 2023 through 2030.
The Europe market for Global Casual Strategy Game market is estimated to increase from USD million in 2022 to reach USD million by 2030, at a CAGR during the forecast period of 2023 through 2030.
This report aims to provide a comprehensive presentation of the global market for Casual Strategy Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Casual Strategy Game. This report contains market size and forecasts of Casual Strategy Game in global, including the following market information:
- Global Casual Strategy Game Market Revenue, 2018-2023, 2024-2030, ($ millions)
- Global top five companies in 2022 (%)
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Subscription Based Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Casual Strategy Game include Arkadium, Microsoft Corporation, Creatiosoft, Nintendo, Roblox and Ubisoft, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Casual Strategy Game companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Casual Strategy Game Market, by Type, 2018-2023, 2024-2030 ($ millions)
Global Casual Strategy Game Market Segment Percentages, by Type, 2022 (%)
- Subscription Based
- Advertisement Based
- In-game Purchases
Global Casual Strategy Game Market, by Application, 2018-2023, 2024-2030 ($ millions)
Global Casual Strategy Game Market Segment Percentages, by Application, 2022 (%)
- Tablet
- Smartphone
- PC&Laptops
- Others
Global Casual Strategy Game Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions)
Global Casual Strategy Game Market Segment Percentages, By Region and Country, 2022 (%)
- North America (United States, Canada, Mexico)
- Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe)
- Asia-Pacific (China, India, Japan, South Korea, Australia, Rest of APAC)
- The Middle East and Africa (Middle East, Africa)
- South and Central America (Brazil, Argentina, Rest of SCA)
Competitor Analysis
The report also provides analysis of leading market participants including:
- Key companies Casual Strategy Game revenues in global market, 2018-2023 (estimated), ($ millions)
- Key companies Casual Strategy Game revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
- Arkadium
- Microsoft Corporation
- Creatiosoft
- Nintendo
- Roblox
- Ubisoft
Outline of Major Chapters:
Chapter 1: Introduces the definition of Casual Strategy Game, market overview.
Chapter 2: Global Casual Strategy Game market size in revenue.
Chapter 3: Detailed analysis of Casual Strategy Game company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Casual Strategy Game in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.