Car Racing Games Market, Global Outlook and Forecast 2023-2032
The racing game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings.
This report aims to provide a comprehensive presentation of the global market for Car Racing Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Car Racing Games. This report contains market size and forecasts of Car Racing Games in global, including the following market information:
Global Car Racing Games Market Revenue, 2018-2023, 2024-2032, ($ millions)
Global top five companies in 2022 (%)
The global Car Racing Games market was valued at US$ 1602.3 million in 2022 and is projected to reach US$ 1966.1 million by 2029, at a CAGR of 3.0% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The world leading players in the racing games market are Turn 17 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion, NaturalMotion, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Fingerso?
We surveyed the Car Racing Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Car Racing Games Market, by Type, 2018-2023, 2024-2032 ($ millions)
Global Car Racing Games Market Segment Percentages, by Type, 2022 (%)
F2P
P2P
Global Car Racing Games Market, by Application, 2018-2023, 2024-2032 ($ millions)
Global Car Racing Games Market Segment Percentages, by Application, 2022 (%)
PC Games
Mobile
Console
Global Car Racing Games Market, By Region and Country, 2018-2023, 2024-2032 ($ Millions)
Global Car Racing Games Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Car Racing Games revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Car Racing Games revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Turn 10 Studios (Microsoft)
Codemasters
Electronic Arts Inc.
Ubisoft
THQ Nordic
Gameloft
Criterion
NaturalMotion
Fingersoft
Slightly Mad Studios
iRacing
Creative Mobile
Bongfish
Aquiris Game Studio
Vector Unit
Outline of Major Chapters:
Chapter 1: Introduces the definition of Car Racing Games, market overview.
Chapter 2: Global Car Racing Games market size in revenue.
Chapter 3: Detailed analysis of Car Racing Games company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Car Racing Games in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.