• mail us help@24marketresearch.com
  • Int'l 1(332) 2424 294 (Int'l)

Download Free Sample

Leave This Empty:

Augmented Reality Software Market, Global Outlook and Forecast 2023-2030

The global Augmented Reality Software market was valued at US$ 6460.2 million in 2022 and is projected to reach US$ 43010 million by 2029, at a CAGR of 31.1% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Augmented reality (AR) is a type of interactive, reality-based display environment that takes the capabilities of computer generated display, sound, text and effects to enhance the user's real-world experience.
This report aims to provide a comprehensive presentation of the global market for Augmented Reality Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented Reality Software. This report contains market size and forecasts of Augmented Reality Software in global, including the following market information:

  • Global Augmented Reality Software Market Revenue, 2018-2023, 2024-2030, ($ millions)
  • Global top five companies in 2022 (%)

The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Cloud-Based Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Augmented Reality Software include PTC, Wikitude GmbH, Daqri, Zugara, Blippar, Aurasma, Upskill, Augmate and Catchoom Technologies, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Augmented Reality Software companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Augmented Reality Software Market, by Type, 2018-2023, 2024-2030 ($ millions)
Global Augmented Reality Software Market Segment Percentages, by Type, 2022 (%)

  • Cloud-Based
  • On-premises

Global Augmented Reality Software Market, by Application, 2018-2023, 2024-2030 ($ millions)
Global Augmented Reality Software Market Segment Percentages, by Application, 2022 (%)

  • Industrial
  • Commercial
  • Consumer
  • Others

Global Augmented Reality Software Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions)
Global Augmented Reality Software Market Segment Percentages, By Region and Country, 2022 (%)

  • North America
  • US
  • Canada
  • Mexico
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Nordic Countries
  • Benelux
  • Rest of Europe
  • Asia
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Rest of Asia
  • South America
  • Brazil
  • Argentina
  • Rest of South America
  • Middle East & Africa
  • Turkey
  • Israel
  • Saudi Arabia
  • UAE
  • Rest of Middle East & Africa

Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Augmented Reality Software revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Augmented Reality Software revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:

  • PTC
  • Wikitude GmbH
  • Daqri
  • Zugara
  • Blippar
  • Aurasma
  • Upskill
  • Augmate
  • Catchoom Technologies
  • Ubimax GmbH
  • Magic Leap
  • Atheer
  • Marxent Labs
  • Pristine
  • Inglobe Technologies

Outline of Major Chapters:

  • Chapter 1: Introduces the definition of Augmented Reality Software, market overview.
  • Chapter 2: Global Augmented Reality Software market size in revenue.
  • Chapter 3: Detailed analysis of Augmented Reality Software company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Sales of Augmented Reality Software in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 8: The main points and conclusions of the report.