• mail us help@24marketresearch.com
  • Int'l 1(332) 2424 294 (Int'l)

Download Free Sample

Leave This Empty:

Immersive Media Solutions Market, Global Outlook and Forecast 2024-2030

The "Global Immersive Media Solutions Market" was valued at US$ 54 billion in 2024 and is projected to reach US$ 93.1 billion by 2030, at a CAGR of 9.51% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

Immersive Media Solutions refer to technologies and platforms that create highly engaging, interactive experiences by blending the physical and digital worlds. These solutions often involve augmented reality (AR), virtual reality (VR), 360-degree video, and mixed reality (MR) to immerse users in realistic environments. They are used in various industries such as entertainment, education, marketing, and training to enhance user interaction, storytelling, and brand engagement through sensory-rich content.

The global key manufacturers of Immersive Media Solutions include Zeality, VORTEX, NCTech, eyeSphere, SpringboardVR, Facebook Technologies, Sony Group Corporation, HTC Corporation and Microsoft Corporation, etc. in 2024, the global top five players have a share approximately % in terms of revenue.

This report aims to provide a comprehensive presentation of the global market for Immersive Media Solutions, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Immersive Media Solutions. This report contains market size and forecasts of Immersive Media Solutions in global, including the following market information:

  • Global Immersive Media Solutions Market Revenue, 2019-2024, 2025-2030, ($ millions)
  • Global top five companies in 2024 (%)

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Immersive Media Solutions companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

fallback

Total Market by Segment:
By Type:

  • Cloud-based
  • On-Premises
B Application:
  • Mobile App Development
  • Social Media Engagement
  • Digital Campaign
  • AR & VR
  • Others
By Region and Country:
  • North America
  • US
  • Canada
  • Mexico
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Nordic Countries
  • Benelux
  • Rest of Europe
  • Asia
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Rest of Asia
  • South America
  • Brazil
  • Argentina
  • Rest of South America
  • Middle East & Africa
  • Turkey
  • Israel
  • Saudi Arabia
  • UAE
  • Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
  • Key companies Immersive Media Solutions revenues in global market, 2019-2024 (estimated), ($ millions)
  • Key companies Immersive Media Solutions revenues share in global market, 2024 (%)
Key Players Include:
  • Zeality
  • VORTEX
  • NCTech
  • eyeSphere
  • SpringboardVR
  • Facebook Technologies
  • Sony Group Corporation
  • HTC Corporation
  • Microsoft Corporation
  • Google

Outline of Major Chapters:
Chapter 1: Introduces the definition of Immersive Media Solutions, market overview.
Chapter 2: Global Immersive Media Solutions market size in revenue.
Chapter 3: Detailed analysis of Immersive Media Solutions company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Immersive Media Solutions in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.