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Global Online Gaming Market Research Report 2024(Status and Outlook)

Global Online Gaming Market Research Report 2024(Status and Outlook)

  • Category:Energy and Natural Resources
  • Published on : 21 August 2024
  • Pages :105
  • Formats:
  • Report Code:24MRES-7988499
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Report Overview

This report provides a deep insight into the global Online Gaming market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, value chain analysis, etc.
The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Online Gaming Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.
In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Online Gaming market in any manner.
Global Online Gaming Market: Market Segmentation Analysis
The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.
Key Company
Blizzard
Electronic Arts
Giant Interactive Group
GungHo Online Entertainment
King Digital Entertainment
Microsoft
NCSOFT
Sony
Take-Two Interactive Software
Tencent
Zynga

Market Segmentation (by Type)
Smartphones Online Gaming
PCs Online Gaming
Others

Market Segmentation (by Application)
Child
Adult

Geographic Segmentation
? North America (USA, Canada, Mexico)
? Europe (Germany, UK, France, Russia, Italy, Rest of Europe)
? Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)
? South America (Brazil, Argentina, Columbia, Rest of South America)
? The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)

Key Benefits of This Market Research:
? Industry drivers, restraints, and opportunities covered in the study
? Neutral perspective on the market performance
? Recent industry trends and developments
? Competitive landscape & strategies of key players
? Potential & niche segments and regions exhibiting promising growth covered
? Historical, current, and projected market size, in terms of value
? In-depth analysis of the Online Gaming Market
? Overview of the regional outlook of the Online Gaming Market:

Key Reasons to Buy this Report:
? Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change
? This enables you to anticipate market changes to remain ahead of your competitors
? You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents
? The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly
? Provision of market value (USD Billion) data for each segment and sub-segment
? Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
? Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
? Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
? Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
? The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
? Includes in-depth analysis of the market from various perspectives through Porter?s five forces analysis
? Provides insight into the market through Value Chain
? Market dynamics scenario, along with growth opportunities of the market in the years to come
? 6-month post-sales analyst support
Customization of the Report
In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are met.
Chapter Outline
Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Online Gaming Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the market's competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 10 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 11 provides a quantitative analysis of the market size and development potential of each market segment (product type and application) in the next five years.

Chapter 12 is the main points and conclusions of the report.

TABLE OF CONTENTS

Table of Contents
1 Research Methodology and Statistical Scope
1.1 Market Definition and Statistical Scope of Online Gaming
1.2 Key Market Segments
1.2.1 Online Gaming Segment by Type
1.2.2 Online Gaming Segment by Application
1.3 Methodology & Sources of Information
1.3.1 Research Methodology
1.3.2 Research Process
1.3.3 Market Breakdown and Data Triangulation
1.3.4 Base Year
1.3.5 Report Assumptions & Caveats
2 Online Gaming Market Overview
2.1 Global Market Overview
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region
3 Online Gaming Market Competitive Landscape
3.1 Global Online Gaming Revenue Market Share by Company (2019-2024)
3.2 Online Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Company Online Gaming Market Size Sites, Area Served, Product Type
3.4 Online Gaming Market Competitive Situation and Trends
3.4.1 Online Gaming Market Concentration Rate
3.4.2 Global 5 and 10 Largest Online Gaming Players Market Share by Revenue
3.4.3 Mergers & Acquisitions, Expansion
4 Online Gaming Value Chain Analysis
4.1 Online Gaming Value Chain Analysis
4.2 Midstream Market Analysis
4.3 Downstream Customer Analysis
5 The Development and Dynamics of Online Gaming Market
5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Market Restraints
5.5 Industry News
5.5.1 Mergers & Acquisitions
5.5.2 Expansions
5.5.3 Collaboration/Supply Contracts
5.6 Industry Policies
6 Online Gaming Market Segmentation by Type
6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Online Gaming Market Size Market Share by Type (2019-2024)
6.3 Global Online Gaming Market Size Growth Rate by Type (2019-2024)
7 Online Gaming Market Segmentation by Application
7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Online Gaming Market Size (M USD) by Application (2019-2024)
7.3 Global Online Gaming Market Size Growth Rate by Application (2019-2024)
8 Online Gaming Market Segmentation by Region
8.1 Global Online Gaming Market Size by Region
8.1.1 Global Online Gaming Market Size by Region
8.1.2 Global Online Gaming Market Size Market Share by Region
8.2 North America
8.2.1 North America Online Gaming Market Size by Country
8.2.2 U.S.
8.2.3 Canada
8.2.4 Mexico
8.3 Europe
8.3.1 Europe Online Gaming Market Size by Country
8.3.2 Germany
8.3.3 France
8.3.4 U.K.
8.3.5 Italy
8.3.6 Russia
8.4 Asia Pacific
8.4.1 Asia Pacific Online Gaming Market Size by Region
8.4.2 China
8.4.3 Japan
8.4.4 South Korea
8.4.5 India
8.4.6 Southeast Asia
8.5 South America
8.5.1 South America Online Gaming Market Size by Country
8.5.2 Brazil
8.5.3 Argentina
8.5.4 Columbia
8.6 Middle East and Africa
8.6.1 Middle East and Africa Online Gaming Market Size by Region
8.6.2 Saudi Arabia
8.6.3 UAE
8.6.4 Egypt
8.6.5 Nigeria
8.6.6 South Africa
9 Key Companies Profile
9.1 Blizzard
9.1.1 Blizzard Online Gaming Basic Information
9.1.2 Blizzard Online Gaming Product Overview
9.1.3 Blizzard Online Gaming Product Market Performance
9.1.4 Blizzard Online Gaming SWOT Analysis
9.1.5 Blizzard Business Overview
9.1.6 Blizzard Recent Developments
9.2 Electronic Arts
9.2.1 Electronic Arts Online Gaming Basic Information
9.2.2 Electronic Arts Online Gaming Product Overview
9.2.3 Electronic Arts Online Gaming Product Market Performance
9.2.4 Blizzard Online Gaming SWOT Analysis
9.2.5 Electronic Arts Business Overview
9.2.6 Electronic Arts Recent Developments
9.3 Giant Interactive Group
9.3.1 Giant Interactive Group Online Gaming Basic Information
9.3.2 Giant Interactive Group Online Gaming Product Overview
9.3.3 Giant Interactive Group Online Gaming Product Market Performance
9.3.4 Blizzard Online Gaming SWOT Analysis
9.3.5 Giant Interactive Group Business Overview
9.3.6 Giant Interactive Group Recent Developments
9.4 GungHo Online Entertainment
9.4.1 GungHo Online Entertainment Online Gaming Basic Information
9.4.2 GungHo Online Entertainment Online Gaming Product Overview
9.4.3 GungHo Online Entertainment Online Gaming Product Market Performance
9.4.4 GungHo Online Entertainment Business Overview
9.4.5 GungHo Online Entertainment Recent Developments
9.5 King Digital Entertainment
9.5.1 King Digital Entertainment Online Gaming Basic Information
9.5.2 King Digital Entertainment Online Gaming Product Overview
9.5.3 King Digital Entertainment Online Gaming Product Market Performance
9.5.4 King Digital Entertainment Business Overview
9.5.5 King Digital Entertainment Recent Developments
9.6 Microsoft
9.6.1 Microsoft Online Gaming Basic Information
9.6.2 Microsoft Online Gaming Product Overview
9.6.3 Microsoft Online Gaming Product Market Performance
9.6.4 Microsoft Business Overview
9.6.5 Microsoft Recent Developments
9.7 NCSOFT
9.7.1 NCSOFT Online Gaming Basic Information
9.7.2 NCSOFT Online Gaming Product Overview
9.7.3 NCSOFT Online Gaming Product Market Performance
9.7.4 NCSOFT Business Overview
9.7.5 NCSOFT Recent Developments
9.8 Sony
9.8.1 Sony Online Gaming Basic Information
9.8.2 Sony Online Gaming Product Overview
9.8.3 Sony Online Gaming Product Market Performance
9.8.4 Sony Business Overview
9.8.5 Sony Recent Developments
9.9 Take-Two Interactive Software
9.9.1 Take-Two Interactive Software Online Gaming Basic Information
9.9.2 Take-Two Interactive Software Online Gaming Product Overview
9.9.3 Take-Two Interactive Software Online Gaming Product Market Performance
9.9.4 Take-Two Interactive Software Business Overview
9.9.5 Take-Two Interactive Software Recent Developments
9.10 Tencent
9.10.1 Tencent Online Gaming Basic Information
9.10.2 Tencent Online Gaming Product Overview
9.10.3 Tencent Online Gaming Product Market Performance
9.10.4 Tencent Business Overview
9.10.5 Tencent Recent Developments
9.11 Zynga
9.11.1 Zynga Online Gaming Basic Information
9.11.2 Zynga Online Gaming Product Overview
9.11.3 Zynga Online Gaming Product Market Performance
9.11.4 Zynga Business Overview
9.11.5 Zynga Recent Developments
10 Online Gaming Regional Market Forecast
10.1 Global Online Gaming Market Size Forecast
10.2 Global Online Gaming Market Forecast by Region
10.2.1 North America Market Size Forecast by Country
10.2.2 Europe Online Gaming Market Size Forecast by Country
10.2.3 Asia Pacific Online Gaming Market Size Forecast by Region
10.2.4 South America Online Gaming Market Size Forecast by Country
10.2.5 Middle East and Africa Forecasted Consumption of Online Gaming by Country
11 Forecast Market by Type and by Application (2025-2030)
11.1 Global Online Gaming Market Forecast by Type (2025-2030)
11.2 Global Online Gaming Market Forecast by Application (2025-2030)
12 Conclusion and Key Findings

LIST OF TABLES & FIGURES

List of Tables
Table 1. Introduction of the Type
Table 2. Introduction of the Application
Table 3. Market Size (M USD) Segment Executive Summary
Table 4. Online Gaming Market Size Comparison by Region (M USD)
Table 5. Global Online Gaming Revenue (M USD) by Company (2019-2024)
Table 6. Global Online Gaming Revenue Share by Company (2019-2024)
Table 7. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Online Gaming as of 2022)
Table 8. Company Online Gaming Market Size Sites and Area Served
Table 9. Company Online Gaming Product Type
Table 10. Global Online Gaming Company Market Concentration Ratio (CR5 and HHI)
Table 11. Mergers & Acquisitions, Expansion Plans
Table 12. Value Chain Map of Online Gaming
Table 13. Midstream Market Analysis
Table 14. Downstream Customer Analysis
Table 15. Key Development Trends
Table 16. Driving Factors
Table 17. Online Gaming Market Challenges
Table 18. Global Online Gaming Market Size by Type (M USD)
Table 19. Global Online Gaming Market Size (M USD) by Type (2019-2024)
Table 20. Global Online Gaming Market Size Share by Type (2019-2024)
Table 21. Global Online Gaming Market Size Growth Rate by Type (2019-2024)
Table 22. Global Online Gaming Market Size by Application
Table 23. Global Online Gaming Market Size by Application (2019-2024) & (M USD)
Table 24. Global Online Gaming Market Share by Application (2019-2024)
Table 25. Global Online Gaming Market Size Growth Rate by Application (2019-2024)
Table 26. Global Online Gaming Market Size by Region (2019-2024) & (M USD)
Table 27. Global Online Gaming Market Size Market Share by Region (2019-2024)
Table 28. North America Online Gaming Market Size by Country (2019-2024) & (M USD)
Table 29. Europe Online Gaming Market Size by Country (2019-2024) & (M USD)
Table 30. Asia Pacific Online Gaming Market Size by Region (2019-2024) & (M USD)
Table 31. South America Online Gaming Market Size by Country (2019-2024) & (M USD)
Table 32. Middle East and Africa Online Gaming Market Size by Region (2019-2024) & (M USD)
Table 33. Blizzard Online Gaming Basic Information
Table 34. Blizzard Online Gaming Product Overview
Table 35. Blizzard Online Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 36. Blizzard Online Gaming SWOT Analysis
Table 37. Blizzard Business Overview
Table 38. Blizzard Recent Developments
Table 39. Electronic Arts Online Gaming Basic Information
Table 40. Electronic Arts Online Gaming Product Overview
Table 41. Electronic Arts Online Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 42. Blizzard Online Gaming SWOT Analysis
Table 43. Electronic Arts Business Overview
Table 44. Electronic Arts Recent Developments
Table 45. Giant Interactive Group Online Gaming Basic Information
Table 46. Giant Interactive Group Online Gaming Product Overview
Table 47. Giant Interactive Group Online Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 48. Blizzard Online Gaming SWOT Analysis
Table 49. Giant Interactive Group Business Overview
Table 50. Giant Interactive Group Recent Developments
Table 51. GungHo Online Entertainment Online Gaming Basic Information
Table 52. GungHo Online Entertainment Online Gaming Product Overview
Table 53. GungHo Online Entertainment Online Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 54. GungHo Online Entertainment Business Overview
Table 55. GungHo Online Entertainment Recent Developments
Table 56. King Digital Entertainment Online Gaming Basic Information
Table 57. King Digital Entertainment Online Gaming Product Overview
Table 58. King Digital Entertainment Online Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 59. King Digital Entertainment Business Overview
Table 60. King Digital Entertainment Recent Developments
Table 61. Microsoft Online Gaming Basic Information
Table 62. Microsoft Online Gaming Product Overview
Table 63. Microsoft Online Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 64. Microsoft Business Overview
Table 65. Microsoft Recent Developments
Table 66. NCSOFT Online Gaming Basic Information
Table 67. NCSOFT Online Gaming Product Overview
Table 68. NCSOFT Online Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 69. NCSOFT Business Overview
Table 70. NCSOFT Recent Developments
Table 71. Sony Online Gaming Basic Information
Table 72. Sony Online Gaming Product Overview
Table 73. Sony Online Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 74. Sony Business Overview
Table 75. Sony Recent Developments
Table 76. Take-Two Interactive Software Online Gaming Basic Information
Table 77. Take-Two Interactive Software Online Gaming Product Overview
Table 78. Take-Two Interactive Software Online Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 79. Take-Two Interactive Software Business Overview
Table 80. Take-Two Interactive Software Recent Developments
Table 81. Tencent Online Gaming Basic Information
Table 82. Tencent Online Gaming Product Overview
Table 83. Tencent Online Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 84. Tencent Business Overview
Table 85. Tencent Recent Developments
Table 86. Zynga Online Gaming Basic Information
Table 87. Zynga Online Gaming Product Overview
Table 88. Zynga Online Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 89. Zynga Business Overview
Table 90. Zynga Recent Developments
Table 91. Global Online Gaming Market Size Forecast by Region (2025-2030) & (M USD)
Table 92. North America Online Gaming Market Size Forecast by Country (2025-2030) & (M USD)
Table 93. Europe Online Gaming Market Size Forecast by Country (2025-2030) & (M USD)
Table 94. Asia Pacific Online Gaming Market Size Forecast by Region (2025-2030) & (M USD)
Table 95. South America Online Gaming Market Size Forecast by Country (2025-2030) & (M USD)
Table 96. Middle East and Africa Online Gaming Market Size Forecast by Country (2025-2030) & (M USD)
Table 97. Global Online Gaming Market Size Forecast by Type (2025-2030) & (M USD)
Table 98. Global Online Gaming Market Size Forecast by Application (2025-2030) & (M USD)
List of Figures
Figure 1. Industrial Chain of Online Gaming
Figure 2. Data Triangulation
Figure 3. Key Caveats
Figure 4. Global Online Gaming Market Size (M USD), 2019-2030
Figure 5. Global Online Gaming Market Size (M USD) (2019-2030)
Figure 6. Evaluation Matrix of Segment Market Development Potential (Type)
Figure 7. Evaluation Matrix of Segment Market Development Potential (Application)
Figure 8. Evaluation Matrix of Regional Market Development Potential
Figure 9. Online Gaming Market Size by Country (M USD)
Figure 10. Global Online Gaming Revenue Share by Company in 2023
Figure 11. Online Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2023
Figure 12. The Global 5 and 10 Largest Players: Market Share by Online Gaming Revenue in 2023
Figure 13. Evaluation Matrix of Segment Market Development Potential (Type)
Figure 14. Global Online Gaming Market Share by Type
Figure 15. Market Size Share of Online Gaming by Type (2019-2024)
Figure 16. Market Size Market Share of Online Gaming by Type in 2022
Figure 17. Global Online Gaming Market Size Growth Rate by Type (2019-2024)
Figure 18. Evaluation Matrix of Segment Market Development Potential (Application)
Figure 19. Global Online Gaming Market Share by Application
Figure 20. Global Online Gaming Market Share by Application (2019-2024)
Figure 21. Global Online Gaming Market Share by Application in 2022
Figure 22. Global Online Gaming Market Size Growth Rate by Application (2019-2024)
Figure 23. Global Online Gaming Market Size Market Share by Region (2019-2024)
Figure 24. North America Online Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 25. North America Online Gaming Market Size Market Share by Country in 2023
Figure 26. U.S. Online Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 27. Canada Online Gaming Market Size (M USD) and Growth Rate (2019-2024)
Figure 28. Mexico Online Gaming Market Size (Units) and Growth Rate (2019-2024)
Figure 29. Europe Online Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 30. Europe Online Gaming Market Size Market Share by Country in 2023
Figure 31. Germany Online Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 32. France Online Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 33. U.K. Online Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 34. Italy Online Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 35. Russia Online Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 36. Asia Pacific Online Gaming Market Size and Growth Rate (M USD)
Figure 37. Asia Pacific Online Gaming Market Size Market Share by Region in 2023
Figure 38. China Online Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 39. Japan Online Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 40. South Korea Online Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 41. India Online Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 42. Southeast Asia Online Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 43. South America Online Gaming Market Size and Growth Rate (M USD)
Figure 44. South America Online Gaming Market Size Market Share by Country in 2023
Figure 45. Brazil Online Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 46. Argentina Online Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 47. Columbia Online Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 48. Middle East and Africa Online Gaming Market Size and Growth Rate (M USD)
Figure 49. Middle East and Africa Online Gaming Market Size Market Share by Region in 2023
Figure 50. Saudi Arabia Online Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 51. UAE Online Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 52. Egypt Online Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 53. Nigeria Online Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 54. South Africa Online Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 55. Global Online Gaming Market Size Forecast by Value (2019-2030) & (M USD)
Figure 56. Global Online Gaming Market Share Forecast by Type (2025-2030)
Figure 57. Global Online Gaming Market Share Forecast by Application (2025-2030)

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