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Casual Fighting Game Market, Global Outlook and Forecast 2023-2029

Casual Fighting Game Market, Global Outlook and Forecast 2023-2029

  • Category:ICT & Media
  • Published on : 11 September 2023
  • Pages :63
  • Formats:
  • Report Code:24MRES-7807080
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The global Casual Fighting Game market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

A two-player fighting game is a fighting game that supports two people to play together on one computer, most of which are based on 2D graphics.
This report aims to provide a comprehensive presentation of the global market for Casual Fighting Game, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Casual Fighting Game. This report contains market size and forecasts of Casual Fighting Game in global, including the following market information:

Global Casual Fighting Game Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
PC Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Casual Fighting Game include Capcom, Namco, Project Soul, Midway Games, Arc System Works, Rare, Atari, Bitmasters and Sega AM2, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Casual Fighting Game companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Casual Fighting Game Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Casual Fighting Game Market Segment Percentages, by Type, 2022 (%)
  • PC
  • Mobile
  • Others
Global Casual Fighting Game Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Casual Fighting Game Market Segment Percentages, by Application, 2022 (%)
  • Internet Cafe
  • Gaming Room
  • Family
  • Others
Global Casual Fighting Game Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Casual Fighting Game Market Segment Percentages, By Region and Country, 2022 (%)
  • North America (United States, Canada, Mexico)
  • Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe)
  • Asia-Pacific (China, India, Japan, South Korea, Australia, Rest of APAC)
  • The Middle East and Africa (Middle East, Africa)
  • South and Central America (Brazil, Argentina, Rest of SCA)

Competitor Analysis

The report also provides analysis of leading market participants including:
  • Key companies Casual Fighting Game revenues in global market, 2018-2023 (estimated), ($ millions)
  • Key companies Casual Fighting Game revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
  • Capcom
  • Namco
  • Project Soul
  • Midway Games
  • Arc System Works
  • Rare
  • Atari
  • Bitmasters
  • Sega AM2
  • HAL Laboratory
  • SNK Playmore
  • NetherRealm Studios
Outline of Major Chapters:
Chapter 1: Introduces the definition of Casual Fighting Game, market overview.
Chapter 2: Global Casual Fighting Game market size in revenue.
Chapter 3: Detailed analysis of Casual Fighting Game company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Casual Fighting Game in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.

TABLE OF CONTENTS

1 Introduction to Research & Analysis Reports
1.1 Casual Fighting Game Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Casual Fighting Game Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Casual Fighting Game Overall Market Size
2.1 Global Casual Fighting Game Market Size: 2022 VS 2029
2.2 Global Casual Fighting Game Market Size, Prospects & Forecasts: 2018-2029
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Casual Fighting Game Players in Global Market
3.2 Top Global Casual Fighting Game Companies Ranked by Revenue
3.3 Global Casual Fighting Game Revenue by Companies
3.4 Top 3 and Top 5 Casual Fighting Game Companies in Global Market, by Revenue in 2022
3.5 Global Companies Casual Fighting Game Product Type
3.6 Tier 1, Tier 2 and Tier 3 Casual Fighting Game Players in Global Market
3.6.1 List of Global Tier 1 Casual Fighting Game Companies
3.6.2 List of Global Tier 2 and Tier 3 Casual Fighting Game Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Casual Fighting Game Market Size Markets, 2022 & 2029
4.1.2 PC
4.1.3 Mobile
4.1.4 Others
4.2 By Type - Global Casual Fighting Game Revenue & Forecasts
4.2.1 By Type - Global Casual Fighting Game Revenue, 2018-2023
4.2.2 By Type - Global Casual Fighting Game Revenue, 2024-2029
4.2.3 By Type - Global Casual Fighting Game Revenue Market Share, 2018-2029
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Casual Fighting Game Market Size, 2022 & 2029
5.1.2 Internet Cafe
5.1.3 Gaming Room
5.1.4 Family
5.1.5 Others
5.2 By Application - Global Casual Fighting Game Revenue & Forecasts
5.2.1 By Application - Global Casual Fighting Game Revenue, 2018-2023
5.2.2 By Application - Global Casual Fighting Game Revenue, 2024-2029
5.2.3 By Application - Global Casual Fighting Game Revenue Market Share, 2018-2029
6 Sights by Region
6.1 By Region - Global Casual Fighting Game Market Size, 2022 & 2029
6.2 By Region - Global Casual Fighting Game Revenue & Forecasts
6.2.1 By Region - Global Casual Fighting Game Revenue, 2018-2023
6.2.2 By Region - Global Casual Fighting Game Revenue, 2024-2029
6.2.3 By Region - Global Casual Fighting Game Revenue Market Share, 2018-2029
6.3 North America
6.3.1 By Country - North America Casual Fighting Game Revenue, 2018-2029
6.3.2 US Casual Fighting Game Market Size, 2018-2029
6.3.3 Canada Casual Fighting Game Market Size, 2018-2029
6.3.4 Mexico Casual Fighting Game Market Size, 2018-2029
6.4 Europe
6.4.1 By Country - Europe Casual Fighting Game Revenue, 2018-2029
6.4.2 Germany Casual Fighting Game Market Size, 2018-2029
6.4.3 France Casual Fighting Game Market Size, 2018-2029
6.4.4 U.K. Casual Fighting Game Market Size, 2018-2029
6.4.5 Italy Casual Fighting Game Market Size, 2018-2029
6.4.6 Russia Casual Fighting Game Market Size, 2018-2029
6.4.7 Nordic Countries Casual Fighting Game Market Size, 2018-2029
6.4.8 Benelux Casual Fighting Game Market Size, 2018-2029
6.5 Asia
6.5.1 By Region - Asia Casual Fighting Game Revenue, 2018-2029
6.5.2 China Casual Fighting Game Market Size, 2018-2029
6.5.3 Japan Casual Fighting Game Market Size, 2018-2029
6.5.4 South Korea Casual Fighting Game Market Size, 2018-2029
6.5.5 Southeast Asia Casual Fighting Game Market Size, 2018-2029
6.5.6 India Casual Fighting Game Market Size, 2018-2029
6.6 South America
6.6.1 By Country - South America Casual Fighting Game Revenue, 2018-2029
6.6.2 Brazil Casual Fighting Game Market Size, 2018-2029
6.6.3 Argentina Casual Fighting Game Market Size, 2018-2029
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Casual Fighting Game Revenue, 2018-2029
6.7.2 Turkey Casual Fighting Game Market Size, 2018-2029
6.7.3 Israel Casual Fighting Game Market Size, 2018-2029
6.7.4 Saudi Arabia Casual Fighting Game Market Size, 2018-2029
6.7.5 UAE Casual Fighting Game Market Size, 2018-2029
7 Casual Fighting Game Companies Profiles
7.1 Capcom
7.1.1 Capcom Company Summary
7.1.2 Capcom Business Overview
7.1.3 Capcom Casual Fighting Game Major Product Offerings
7.1.4 Capcom Casual Fighting Game Revenue in Global Market (2018-2023)
7.1.5 Capcom Key News & Latest Developments
7.2 Namco
7.2.1 Namco Company Summary
7.2.2 Namco Business Overview
7.2.3 Namco Casual Fighting Game Major Product Offerings
7.2.4 Namco Casual Fighting Game Revenue in Global Market (2018-2023)
7.2.5 Namco Key News & Latest Developments
7.3 Project Soul
7.3.1 Project Soul Company Summary
7.3.2 Project Soul Business Overview
7.3.3 Project Soul Casual Fighting Game Major Product Offerings
7.3.4 Project Soul Casual Fighting Game Revenue in Global Market (2018-2023)
7.3.5 Project Soul Key News & Latest Developments
7.4 Midway Games
7.4.1 Midway Games Company Summary
7.4.2 Midway Games Business Overview
7.4.3 Midway Games Casual Fighting Game Major Product Offerings
7.4.4 Midway Games Casual Fighting Game Revenue in Global Market (2018-2023)
7.4.5 Midway Games Key News & Latest Developments
7.5 Arc System Works
7.5.1 Arc System Works Company Summary
7.5.2 Arc System Works Business Overview
7.5.3 Arc System Works Casual Fighting Game Major Product Offerings
7.5.4 Arc System Works Casual Fighting Game Revenue in Global Market (2018-2023)
7.5.5 Arc System Works Key News & Latest Developments
7.6 Rare
7.6.1 Rare Company Summary
7.6.2 Rare Business Overview
7.6.3 Rare Casual Fighting Game Major Product Offerings
7.6.4 Rare Casual Fighting Game Revenue in Global Market (2018-2023)
7.6.5 Rare Key News & Latest Developments
7.7 Atari
7.7.1 Atari Company Summary
7.7.2 Atari Business Overview
7.7.3 Atari Casual Fighting Game Major Product Offerings
7.7.4 Atari Casual Fighting Game Revenue in Global Market (2018-2023)
7.7.5 Atari Key News & Latest Developments
7.8 Bitmasters
7.8.1 Bitmasters Company Summary
7.8.2 Bitmasters Business Overview
7.8.3 Bitmasters Casual Fighting Game Major Product Offerings
7.8.4 Bitmasters Casual Fighting Game Revenue in Global Market (2018-2023)
7.8.5 Bitmasters Key News & Latest Developments
7.9 Sega AM2
7.9.1 Sega AM2 Company Summary
7.9.2 Sega AM2 Business Overview
7.9.3 Sega AM2 Casual Fighting Game Major Product Offerings
7.9.4 Sega AM2 Casual Fighting Game Revenue in Global Market (2018-2023)
7.9.5 Sega AM2 Key News & Latest Developments
7.10 HAL Laboratory
7.10.1 HAL Laboratory Company Summary
7.10.2 HAL Laboratory Business Overview
7.10.3 HAL Laboratory Casual Fighting Game Major Product Offerings
7.10.4 HAL Laboratory Casual Fighting Game Revenue in Global Market (2018-2023)
7.10.5 HAL Laboratory Key News & Latest Developments
7.11 SNK Playmore
7.11.1 SNK Playmore Company Summary
7.11.2 SNK Playmore Business Overview
7.11.3 SNK Playmore Casual Fighting Game Major Product Offerings
7.11.4 SNK Playmore Casual Fighting Game Revenue in Global Market (2018-2023)
7.11.5 SNK Playmore Key News & Latest Developments
7.12 NetherRealm Studios
7.12.1 NetherRealm Studios Company Summary
7.12.2 NetherRealm Studios Business Overview
7.12.3 NetherRealm Studios Casual Fighting Game Major Product Offerings
7.12.4 NetherRealm Studios Casual Fighting Game Revenue in Global Market (2018-2023)
7.12.5 NetherRealm Studios Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. Casual Fighting Game Market Opportunities & Trends in Global Market
Table 2. Casual Fighting Game Market Drivers in Global Market
Table 3. Casual Fighting Game Market Restraints in Global Market
Table 4. Key Players of Casual Fighting Game in Global Market
Table 5. Top Casual Fighting Game Players in Global Market, Ranking by Revenue (2022)
Table 6. Global Casual Fighting Game Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global Casual Fighting Game Revenue Share by Companies, 2018-2023
Table 8. Global Companies Casual Fighting Game Product Type
Table 9. List of Global Tier 1 Casual Fighting Game Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Casual Fighting Game Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type ? Global Casual Fighting Game Revenue, (US$, Mn), 2022 & 2029
Table 12. By Type - Casual Fighting Game Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - Casual Fighting Game Revenue in Global (US$, Mn), 2024-2029
Table 14. By Application ? Global Casual Fighting Game Revenue, (US$, Mn), 2022 & 2029
Table 15. By Application - Casual Fighting Game Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - Casual Fighting Game Revenue in Global (US$, Mn), 2024-2029
Table 17. By Region ? Global Casual Fighting Game Revenue, (US$, Mn), 2022 & 2029
Table 18. By Region - Global Casual Fighting Game Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global Casual Fighting Game Revenue (US$, Mn), 2024-2029
Table 20. By Country - North America Casual Fighting Game Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America Casual Fighting Game Revenue, (US$, Mn), 2024-2029
Table 22. By Country - Europe Casual Fighting Game Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe Casual Fighting Game Revenue, (US$, Mn), 2024-2029
Table 24. By Region - Asia Casual Fighting Game Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia Casual Fighting Game Revenue, (US$, Mn), 2024-2029
Table 26. By Country - South America Casual Fighting Game Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America Casual Fighting Game Revenue, (US$, Mn), 2024-2029
Table 28. By Country - Middle East & Africa Casual Fighting Game Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa Casual Fighting Game Revenue, (US$, Mn), 2024-2029
Table 30. Capcom Company Summary
Table 31. Capcom Casual Fighting Game Product Offerings
Table 32. Capcom Casual Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 33. Capcom Key News & Latest Developments
Table 34. Namco Company Summary
Table 35. Namco Casual Fighting Game Product Offerings
Table 36. Namco Casual Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 37. Namco Key News & Latest Developments
Table 38. Project Soul Company Summary
Table 39. Project Soul Casual Fighting Game Product Offerings
Table 40. Project Soul Casual Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 41. Project Soul Key News & Latest Developments
Table 42. Midway Games Company Summary
Table 43. Midway Games Casual Fighting Game Product Offerings
Table 44. Midway Games Casual Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 45. Midway Games Key News & Latest Developments
Table 46. Arc System Works Company Summary
Table 47. Arc System Works Casual Fighting Game Product Offerings
Table 48. Arc System Works Casual Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 49. Arc System Works Key News & Latest Developments
Table 50. Rare Company Summary
Table 51. Rare Casual Fighting Game Product Offerings
Table 52. Rare Casual Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 53. Rare Key News & Latest Developments
Table 54. Atari Company Summary
Table 55. Atari Casual Fighting Game Product Offerings
Table 56. Atari Casual Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 57. Atari Key News & Latest Developments
Table 58. Bitmasters Company Summary
Table 59. Bitmasters Casual Fighting Game Product Offerings
Table 60. Bitmasters Casual Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 61. Bitmasters Key News & Latest Developments
Table 62. Sega AM2 Company Summary
Table 63. Sega AM2 Casual Fighting Game Product Offerings
Table 64. Sega AM2 Casual Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 65. Sega AM2 Key News & Latest Developments
Table 66. HAL Laboratory Company Summary
Table 67. HAL Laboratory Casual Fighting Game Product Offerings
Table 68. HAL Laboratory Casual Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 69. HAL Laboratory Key News & Latest Developments
Table 70. SNK Playmore Company Summary
Table 71. SNK Playmore Casual Fighting Game Product Offerings
Table 72. SNK Playmore Casual Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 73. SNK Playmore Key News & Latest Developments
Table 74. NetherRealm Studios Company Summary
Table 75. NetherRealm Studios Casual Fighting Game Product Offerings
Table 76. NetherRealm Studios Casual Fighting Game Revenue (US$, Mn) & (2018-2023)
Table 77. NetherRealm Studios Key News & Latest Developments
List of Figures
Figure 1. Casual Fighting Game Segment by Type in 2022
Figure 2. Casual Fighting Game Segment by Application in 2022
Figure 3. Global Casual Fighting Game Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global Casual Fighting Game Market Size: 2022 VS 2029 (US$, Mn)
Figure 6. Global Casual Fighting Game Revenue, 2018-2029 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Casual Fighting Game Revenue in 2022
Figure 8. By Type - Global Casual Fighting Game Revenue Market Share, 2018-2029
Figure 9. By Application - Global Casual Fighting Game Revenue Market Share, 2018-2029
Figure 10. By Type - Global Casual Fighting Game Revenue, (US$, Mn), 2022 & 2029
Figure 11. By Type - Global Casual Fighting Game Revenue Market Share, 2018-2029
Figure 12. By Application - Global Casual Fighting Game Revenue, (US$, Mn), 2022 & 2029
Figure 13. By Application - Global Casual Fighting Game Revenue Market Share, 2018-2029
Figure 14. By Region - Global Casual Fighting Game Revenue Market Share, 2018-2029
Figure 15. By Country - North America Casual Fighting Game Revenue Market Share, 2018-2029
Figure 16. US Casual Fighting Game Revenue, (US$, Mn), 2018-2029
Figure 17. Canada Casual Fighting Game Revenue, (US$, Mn), 2018-2029
Figure 18. Mexico Casual Fighting Game Revenue, (US$, Mn), 2018-2029
Figure 19. By Country - Europe Casual Fighting Game Revenue Market Share, 2018-2029
Figure 20. Germany Casual Fighting Game Revenue, (US$, Mn), 2018-2029
Figure 21. France Casual Fighting Game Revenue, (US$, Mn), 2018-2029
Figure 22. U.K. Casual Fighting Game Revenue, (US$, Mn), 2018-2029
Figure 23. Italy Casual Fighting Game Revenue, (US$, Mn), 2018-2029
Figure 24. Russia Casual Fighting Game Revenue, (US$, Mn), 2018-2029
Figure 25. Nordic Countries Casual Fighting Game Revenue, (US$, Mn), 2018-2029
Figure 26. Benelux Casual Fighting Game Revenue, (US$, Mn), 2018-2029
Figure 27. By Region - Asia Casual Fighting Game Revenue Market Share, 2018-2029
Figure 28. China Casual Fighting Game Revenue, (US$, Mn), 2018-2029
Figure 29. Japan Casual Fighting Game Revenue, (US$, Mn), 2018-2029
Figure 30. South Korea Casual Fighting Game Revenue, (US$, Mn), 2018-2029
Figure 31. Southeast Asia Casual Fighting Game Revenue, (US$, Mn), 2018-2029
Figure 32. India Casual Fighting Game Revenue, (US$, Mn), 2018-2029
Figure 33. By Country - South America Casual Fighting Game Revenue Market Share, 2018-2029
Figure 34. Brazil Casual Fighting Game Revenue, (US$, Mn), 2018-2029
Figure 35. Argentina Casual Fighting Game Revenue, (US$, Mn), 2018-2029
Figure 36. By Country - Middle East & Africa Casual Fighting Game Revenue Market Share, 2018-2029
Figure 37. Turkey Casual Fighting Game Revenue, (US$, Mn), 2018-2029
Figure 38. Israel Casual Fighting Game Revenue, (US$, Mn), 2018-2029
Figure 39. Saudi Arabia Casual Fighting Game Revenue, (US$, Mn), 2018-2029
Figure 40. UAE Casual Fighting Game Revenue, (US$, Mn), 2018-2029
Figure 41. Capcom Casual Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. Namco Casual Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. Project Soul Casual Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. Midway Games Casual Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. Arc System Works Casual Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. Rare Casual Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 47. Atari Casual Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 48. Bitmasters Casual Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 49. Sega AM2 Casual Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 50. HAL Laboratory Casual Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 51. SNK Playmore Casual Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 52. NetherRealm Studios Casual Fighting Game Revenue Year Over Year Growth (US$, Mn) & (2018-2023)

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