The global Online Games market was valued at US$ 124320 million in 2022 and is projected to reach US$ 270920 million by 2029, at a CAGR of 11.8% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Online games refer to games that are played over some form of computer network, most often the Internet. Online games can range from simple text-based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously.
This report aims to provide a comprehensive presentation of the global market for Online Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Games. This report contains market size and forecasts of Online Games in global, including the following market information:
Global Online Games Market Revenue, 2018-2023, 2024-2032, ($ millions)
Global top five companies in 2022 (%)
- Online Game can be classified into Massively Multiplayer Online (MMO), Simulation Games, Action/Adventure, Strategy Games, Sports Games, Role-Playing (RPG) and Educational Games types. The revenue share of Massively Multiplayer Online (MMO) segment is growing fast and took up about 28% of the global market share in 2019.
- Based on Age Group, the market is segmented into 18-25 years old, 26-35 years old, 36-45 years old, Above 45 years old and Below 18 years old. 18-25 years old and 26-35 years old are two major consumer groups .
- In 2019, Asia-Pacific is anticipated to hold the largest market share in the online game industry, countries such as China, Japan, and South Korea show high potential in the market growth.
- United States is the second largest market of online game industry.
- Key players in the market are Tencent, Sony, Microsoft, NetEase Games, Activision Blizzard, Electronic Arts, NEXON, Sega, Bandai Namco, Nintendo, Square Enix, Ubisoft, NCSoft, Zynga, etc. Top 5 players occupied more than 55% market share in 2019. Tencent is the largest market player.
- We has surveyed the Online Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Online Games Market, by Type, 2018-2023, 2024-2032 ($ millions)
Global Online Games Market Segment Percentages, by Type, 2022 (%)
Global Online Games Market, by Application, 2018-2023, 2024-2032 ($ millions)
Global Online Games Market Segment Percentages, by Application, 2022 (%)
- Smartphone & Tablet
- PC
- TV
- Other
Global Online Games Market, By Region and Country, 2018-2023, 2024-2032 ($ Millions)
Global Online Games Market Segment Percentages, By Region and Country, 2022 (%)
- North America
- US
- Canada
- Mexico
- Europe
- Germany
- France
- U.K.
- Italy
- Russia
- Nordic Countries
- Benelux
- Rest of Europe
- Asia
- China
- Japan
- South Korea
- Southeast Asia
- India
- Rest of Asia
- South America
- Brazil
- Argentina
- Rest of South America
- Middle East & Africa
- Turkey
- Israel
- Saudi Arabia
- UAE
- Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
- Key companies Online Games revenues in global market, 2018-2023 (estimated), ($ millions)
- Key companies Online Games revenues share in global market, 2022 (%)
key players include:
- Tencent
- Netease
- Microsoft
- Sony
- Electronic Arts
- Sega
- Ubisoft
- Nintendo
- Square Enix
- Activision Blizzard Inc.
- Gameloft SA
- Glu Mobile
- Kabam
- Rovio Entertainment Ltd.
- Supercell Oy
- Zynga Inc.
- CyberAgent
- Walt Disney
- Gamevil
Outline of Major Chapters:
Chapter 1: Introduces the definition of Online Games, market overview.
Chapter 2: Global Online Games market size in revenue.
Chapter 3: Detailed analysis of Online Games company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Online Games in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.
TABLE OF CONTENTS
1 Introduction to Research & Analysis Reports
1.1 Online Games Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Online Games Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Online Games Overall Market Size
2.1 Global Online Games Market Size: 2022 VS 2032
2.2 Global Online Games Market Size, Prospects & Forecasts: 2018-2032
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Online Games Players in Global Market
3.2 Top Global Online Games Companies Ranked by Revenue
3.3 Global Online Games Revenue by Companies
3.4 Top 3 and Top 5 Online Games Companies in Global Market, by Revenue in 2022
3.5 Global Companies Online Games Product Type
3.6 Tier 1, Tier 2 and Tier 3 Online Games Players in Global Market
3.6.1 List of Global Tier 1 Online Games Companies
3.6.2 List of Global Tier 2 and Tier 3 Online Games Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Online Games Market Size Markets, 2022 & 2032
4.1.2 IOS
4.1.3 Android
4.1.4 Windows
4.2 By Type - Global Online Games Revenue & Forecasts
4.2.1 By Type - Global Online Games Revenue, 2018-2023
4.2.2 By Type - Global Online Games Revenue, 2024-2032
4.2.3 By Type - Global Online Games Revenue Market Share, 2018-2032
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Online Games Market Size, 2022 & 2032
5.1.2 Smartphone & Tablet
5.1.3 PC
5.1.4 TV
5.1.5 Other
5.2 By Application - Global Online Games Revenue & Forecasts
5.2.1 By Application - Global Online Games Revenue, 2018-2023
5.2.2 By Application - Global Online Games Revenue, 2024-2032
5.2.3 By Application - Global Online Games Revenue Market Share, 2018-2032
6 Sights by Region
6.1 By Region - Global Online Games Market Size, 2022 & 2032
6.2 By Region - Global Online Games Revenue & Forecasts
6.2.1 By Region - Global Online Games Revenue, 2018-2023
6.2.2 By Region - Global Online Games Revenue, 2024-2032
6.2.3 By Region - Global Online Games Revenue Market Share, 2018-2032
6.3 North America
6.3.1 By Country - North America Online Games Revenue, 2018-2032
6.3.2 US Online Games Market Size, 2018-2032
6.3.3 Canada Online Games Market Size, 2018-2032
6.3.4 Mexico Online Games Market Size, 2018-2032
6.4 Europe
6.4.1 By Country - Europe Online Games Revenue, 2018-2032
6.4.2 Germany Online Games Market Size, 2018-2032
6.4.3 France Online Games Market Size, 2018-2032
6.4.4 U.K. Online Games Market Size, 2018-2032
6.4.5 Italy Online Games Market Size, 2018-2032
6.4.6 Russia Online Games Market Size, 2018-2032
6.4.7 Nordic Countries Online Games Market Size, 2018-2032
6.4.8 Benelux Online Games Market Size, 2018-2032
6.5 Asia
6.5.1 By Region - Asia Online Games Revenue, 2018-2032
6.5.2 China Online Games Market Size, 2018-2032
6.5.3 Japan Online Games Market Size, 2018-2032
6.5.4 South Korea Online Games Market Size, 2018-2032
6.5.5 Southeast Asia Online Games Market Size, 2018-2032
6.5.6 India Online Games Market Size, 2018-2032
6.6 South America
6.6.1 By Country - South America Online Games Revenue, 2018-2032
6.6.2 Brazil Online Games Market Size, 2018-2032
6.6.3 Argentina Online Games Market Size, 2018-2032
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Online Games Revenue, 2018-2032
6.7.2 Turkey Online Games Market Size, 2018-2032
6.7.3 Israel Online Games Market Size, 2018-2032
6.7.4 Saudi Arabia Online Games Market Size, 2018-2032
6.7.5 UAE Online Games Market Size, 2018-2032
7 Online Games Companies Profiles
7.1 Tencent
7.1.1 Tencent Company Summary
7.1.2 Tencent Business Overview
7.1.3 Tencent Online Games Major Product Offerings
7.1.4 Tencent Online Games Revenue in Global Market (2018-2023)
7.1.5 Tencent Key News & Latest Developments
7.2 Netease
7.2.1 Netease Company Summary
7.2.2 Netease Business Overview
7.2.3 Netease Online Games Major Product Offerings
7.2.4 Netease Online Games Revenue in Global Market (2018-2023)
7.2.5 Netease Key News & Latest Developments
7.3 Microsoft
7.3.1 Microsoft Company Summary
7.3.2 Microsoft Business Overview
7.3.3 Microsoft Online Games Major Product Offerings
7.3.4 Microsoft Online Games Revenue in Global Market (2018-2023)
7.3.5 Microsoft Key News & Latest Developments
7.4 Sony
7.4.1 Sony Company Summary
7.4.2 Sony Business Overview
7.4.3 Sony Online Games Major Product Offerings
7.4.4 Sony Online Games Revenue in Global Market (2018-2023)
7.4.5 Sony Key News & Latest Developments
7.5 Electronic Arts
7.5.1 Electronic Arts Company Summary
7.5.2 Electronic Arts Business Overview
7.5.3 Electronic Arts Online Games Major Product Offerings
7.5.4 Electronic Arts Online Games Revenue in Global Market (2018-2023)
7.5.5 Electronic Arts Key News & Latest Developments
7.6 Sega
7.6.1 Sega Company Summary
7.6.2 Sega Business Overview
7.6.3 Sega Online Games Major Product Offerings
7.6.4 Sega Online Games Revenue in Global Market (2018-2023)
7.6.5 Sega Key News & Latest Developments
7.7 Ubisoft
7.7.1 Ubisoft Company Summary
7.7.2 Ubisoft Business Overview
7.7.3 Ubisoft Online Games Major Product Offerings
7.7.4 Ubisoft Online Games Revenue in Global Market (2018-2023)
7.7.5 Ubisoft Key News & Latest Developments
7.8 Nintendo
7.8.1 Nintendo Company Summary
7.8.2 Nintendo Business Overview
7.8.3 Nintendo Online Games Major Product Offerings
7.8.4 Nintendo Online Games Revenue in Global Market (2018-2023)
7.8.5 Nintendo Key News & Latest Developments
7.9 Square Enix
7.9.1 Square Enix Company Summary
7.9.2 Square Enix Business Overview
7.9.3 Square Enix Online Games Major Product Offerings
7.9.4 Square Enix Online Games Revenue in Global Market (2018-2023)
7.9.5 Square Enix Key News & Latest Developments
7.10 Activision Blizzard Inc.
7.10.1 Activision Blizzard Inc. Company Summary
7.10.2 Activision Blizzard Inc. Business Overview
7.10.3 Activision Blizzard Inc. Online Games Major Product Offerings
7.10.4 Activision Blizzard Inc. Online Games Revenue in Global Market (2018-2023)
7.10.5 Activision Blizzard Inc. Key News & Latest Developments
7.11 Gameloft SA
7.11.1 Gameloft SA Company Summary
7.11.2 Gameloft SA Business Overview
7.11.3 Gameloft SA Online Games Major Product Offerings
7.11.4 Gameloft SA Online Games Revenue in Global Market (2018-2023)
7.11.5 Gameloft SA Key News & Latest Developments
7.12 Glu Mobile
7.12.1 Glu Mobile Company Summary
7.12.2 Glu Mobile Business Overview
7.12.3 Glu Mobile Online Games Major Product Offerings
7.12.4 Glu Mobile Online Games Revenue in Global Market (2018-2023)
7.12.5 Glu Mobile Key News & Latest Developments
7.13 Kabam
7.13.1 Kabam Company Summary
7.13.2 Kabam Business Overview
7.13.3 Kabam Online Games Major Product Offerings
7.13.4 Kabam Online Games Revenue in Global Market (2018-2023)
7.13.5 Kabam Key News & Latest Developments
7.14 Rovio Entertainment Ltd.
7.14.1 Rovio Entertainment Ltd. Company Summary
7.14.2 Rovio Entertainment Ltd. Business Overview
7.14.3 Rovio Entertainment Ltd. Online Games Major Product Offerings
7.14.4 Rovio Entertainment Ltd. Online Games Revenue in Global Market (2018-2023)
7.14.5 Rovio Entertainment Ltd. Key News & Latest Developments
7.15 Supercell Oy
7.15.1 Supercell Oy Company Summary
7.15.2 Supercell Oy Business Overview
7.15.3 Supercell Oy Online Games Major Product Offerings
7.15.4 Supercell Oy Online Games Revenue in Global Market (2018-2023)
7.15.5 Supercell Oy Key News & Latest Developments
7.16 Zynga Inc.
7.16.1 Zynga Inc. Company Summary
7.16.2 Zynga Inc. Business Overview
7.16.3 Zynga Inc. Online Games Major Product Offerings
7.16.4 Zynga Inc. Online Games Revenue in Global Market (2018-2023)
7.16.5 Zynga Inc. Key News & Latest Developments
7.17 CyberAgent
7.17.1 CyberAgent Company Summary
7.17.2 CyberAgent Business Overview
7.17.3 CyberAgent Online Games Major Product Offerings
7.17.4 CyberAgent Online Games Revenue in Global Market (2018-2023)
7.17.5 CyberAgent Key News & Latest Developments
7.18 Walt Disney
7.18.1 Walt Disney Company Summary
7.18.2 Walt Disney Business Overview
7.18.3 Walt Disney Online Games Major Product Offerings
7.18.4 Walt Disney Online Games Revenue in Global Market (2018-2023)
7.18.5 Walt Disney Key News & Latest Developments
7.19 Gamevil
7.19.1 Gamevil Company Summary
7.19.2 Gamevil Business Overview
7.19.3 Gamevil Online Games Major Product Offerings
7.19.4 Gamevil Online Games Revenue in Global Market (2018-2023)
7.19.5 Gamevil Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES & FIGURES
List of Tables
Table 1. Online Games Market Opportunities & Trends in Global Market
Table 2. Online Games Market Drivers in Global Market
Table 3. Online Games Market Restraints in Global Market
Table 4. Key Players of Online Games in Global Market
Table 5. Top Online Games Players in Global Market, Ranking by Revenue (2022)
Table 6. Global Online Games Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global Online Games Revenue Share by Companies, 2018-2023
Table 8. Global Companies Online Games Product Type
Table 9. List of Global Tier 1 Online Games Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Online Games Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type ? Global Online Games Revenue, (US$, Mn), 2022 & 2032
Table 12. By Type - Online Games Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - Online Games Revenue in Global (US$, Mn), 2024-2032
Table 14. By Application ? Global Online Games Revenue, (US$, Mn), 2022 & 2032
Table 15. By Application - Online Games Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - Online Games Revenue in Global (US$, Mn), 2024-2032
Table 17. By Region ? Global Online Games Revenue, (US$, Mn), 2022 & 2032
Table 18. By Region - Global Online Games Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global Online Games Revenue (US$, Mn), 2024-2032
Table 20. By Country - North America Online Games Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America Online Games Revenue, (US$, Mn), 2024-2032
Table 22. By Country - Europe Online Games Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe Online Games Revenue, (US$, Mn), 2024-2032
Table 24. By Region - Asia Online Games Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia Online Games Revenue, (US$, Mn), 2024-2032
Table 26. By Country - South America Online Games Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America Online Games Revenue, (US$, Mn), 2024-2032
Table 28. By Country - Middle East & Africa Online Games Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa Online Games Revenue, (US$, Mn), 2024-2032
Table 30. Tencent Company Summary
Table 31. Tencent Online Games Product Offerings
Table 32. Tencent Online Games Revenue (US$, Mn) & (2018-2023)
Table 33. Tencent Key News & Latest Developments
Table 34. Netease Company Summary
Table 35. Netease Online Games Product Offerings
Table 36. Netease Online Games Revenue (US$, Mn) & (2018-2023)
Table 37. Netease Key News & Latest Developments
Table 38. Microsoft Company Summary
Table 39. Microsoft Online Games Product Offerings
Table 40. Microsoft Online Games Revenue (US$, Mn) & (2018-2023)
Table 41. Microsoft Key News & Latest Developments
Table 42. Sony Company Summary
Table 43. Sony Online Games Product Offerings
Table 44. Sony Online Games Revenue (US$, Mn) & (2018-2023)
Table 45. Sony Key News & Latest Developments
Table 46. Electronic Arts Company Summary
Table 47. Electronic Arts Online Games Product Offerings
Table 48. Electronic Arts Online Games Revenue (US$, Mn) & (2018-2023)
Table 49. Electronic Arts Key News & Latest Developments
Table 50. Sega Company Summary
Table 51. Sega Online Games Product Offerings
Table 52. Sega Online Games Revenue (US$, Mn) & (2018-2023)
Table 53. Sega Key News & Latest Developments
Table 54. Ubisoft Company Summary
Table 55. Ubisoft Online Games Product Offerings
Table 56. Ubisoft Online Games Revenue (US$, Mn) & (2018-2023)
Table 57. Ubisoft Key News & Latest Developments
Table 58. Nintendo Company Summary
Table 59. Nintendo Online Games Product Offerings
Table 60. Nintendo Online Games Revenue (US$, Mn) & (2018-2023)
Table 61. Nintendo Key News & Latest Developments
Table 62. Square Enix Company Summary
Table 63. Square Enix Online Games Product Offerings
Table 64. Square Enix Online Games Revenue (US$, Mn) & (2018-2023)
Table 65. Square Enix Key News & Latest Developments
Table 66. Activision Blizzard Inc. Company Summary
Table 67. Activision Blizzard Inc. Online Games Product Offerings
Table 68. Activision Blizzard Inc. Online Games Revenue (US$, Mn) & (2018-2023)
Table 69. Activision Blizzard Inc. Key News & Latest Developments
Table 70. Gameloft SA Company Summary
Table 71. Gameloft SA Online Games Product Offerings
Table 72. Gameloft SA Online Games Revenue (US$, Mn) & (2018-2023)
Table 73. Gameloft SA Key News & Latest Developments
Table 74. Glu Mobile Company Summary
Table 75. Glu Mobile Online Games Product Offerings
Table 76. Glu Mobile Online Games Revenue (US$, Mn) & (2018-2023)
Table 77. Glu Mobile Key News & Latest Developments
Table 78. Kabam Company Summary
Table 79. Kabam Online Games Product Offerings
Table 80. Kabam Online Games Revenue (US$, Mn) & (2018-2023)
Table 81. Kabam Key News & Latest Developments
Table 82. Rovio Entertainment Ltd. Company Summary
Table 83. Rovio Entertainment Ltd. Online Games Product Offerings
Table 84. Rovio Entertainment Ltd. Online Games Revenue (US$, Mn) & (2018-2023)
Table 85. Rovio Entertainment Ltd. Key News & Latest Developments
Table 86. Supercell Oy Company Summary
Table 87. Supercell Oy Online Games Product Offerings
Table 88. Supercell Oy Online Games Revenue (US$, Mn) & (2018-2023)
Table 89. Supercell Oy Key News & Latest Developments
Table 90. Zynga Inc. Company Summary
Table 91. Zynga Inc. Online Games Product Offerings
Table 92. Zynga Inc. Online Games Revenue (US$, Mn) & (2018-2023)
Table 93. Zynga Inc. Key News & Latest Developments
Table 94. CyberAgent Company Summary
Table 95. CyberAgent Online Games Product Offerings
Table 96. CyberAgent Online Games Revenue (US$, Mn) & (2018-2023)
Table 97. CyberAgent Key News & Latest Developments
Table 98. Walt Disney Company Summary
Table 99. Walt Disney Online Games Product Offerings
Table 100. Walt Disney Online Games Revenue (US$, Mn) & (2018-2023)
Table 101. Walt Disney Key News & Latest Developments
Table 102. Gamevil Company Summary
Table 103. Gamevil Online Games Product Offerings
Table 104. Gamevil Online Games Revenue (US$, Mn) & (2018-2023)
Table 105. Gamevil Key News & Latest Developments
List of Figures
Figure 1. Online Games Segment by Type in 2022
Figure 2. Online Games Segment by Application in 2022
Figure 3. Global Online Games Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global Online Games Market Size: 2022 VS 2032 (US$, Mn)
Figure 6. Global Online Games Revenue, 2018-2032 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Online Games Revenue in 2022
Figure 8. By Type - Global Online Games Revenue Market Share, 2018-2032
Figure 9. By Application - Global Online Games Revenue Market Share, 2018-2032
Figure 10. By Type - Global Online Games Revenue, (US$, Mn), 2022 & 2032
Figure 11. By Type - Global Online Games Revenue Market Share, 2018-2032
Figure 12. By Application - Global Online Games Revenue, (US$, Mn), 2022 & 2032
Figure 13. By Application - Global Online Games Revenue Market Share, 2018-2032
Figure 14. By Region - Global Online Games Revenue Market Share, 2018-2032
Figure 15. By Country - North America Online Games Revenue Market Share, 2018-2032
Figure 16. US Online Games Revenue, (US$, Mn), 2018-2032
Figure 17. Canada Online Games Revenue, (US$, Mn), 2018-2032
Figure 18. Mexico Online Games Revenue, (US$, Mn), 2018-2032
Figure 19. By Country - Europe Online Games Revenue Market Share, 2018-2032
Figure 20. Germany Online Games Revenue, (US$, Mn), 2018-2032
Figure 21. France Online Games Revenue, (US$, Mn), 2018-2032
Figure 22. U.K. Online Games Revenue, (US$, Mn), 2018-2032
Figure 23. Italy Online Games Revenue, (US$, Mn), 2018-2032
Figure 24. Russia Online Games Revenue, (US$, Mn), 2018-2032
Figure 25. Nordic Countries Online Games Revenue, (US$, Mn), 2018-2032
Figure 26. Benelux Online Games Revenue, (US$, Mn), 2018-2032
Figure 27. By Region - Asia Online Games Revenue Market Share, 2018-2032
Figure 28. China Online Games Revenue, (US$, Mn), 2018-2032
Figure 29. Japan Online Games Revenue, (US$, Mn), 2018-2032
Figure 30. South Korea Online Games Revenue, (US$, Mn), 2018-2032
Figure 31. Southeast Asia Online Games Revenue, (US$, Mn), 2018-2032
Figure 32. India Online Games Revenue, (US$, Mn), 2018-2032
Figure 33. By Country - South America Online Games Revenue Market Share, 2018-2032
Figure 34. Brazil Online Games Revenue, (US$, Mn), 2018-2032
Figure 35. Argentina Online Games Revenue, (US$, Mn), 2018-2032
Figure 36. By Country - Middle East & Africa Online Games Revenue Market Share, 2018-2032
Figure 37. Turkey Online Games Revenue, (US$, Mn), 2018-2032
Figure 38. Israel Online Games Revenue, (US$, Mn), 2018-2032
Figure 39. Saudi Arabia Online Games Revenue, (US$, Mn), 2018-2032
Figure 40. UAE Online Games Revenue, (US$, Mn), 2018-2032
Figure 41. Tencent Online Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. Netease Online Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. Microsoft Online Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. Sony Online Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. Electronic Arts Online Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. Sega Online Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 47. Ubisoft Online Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 48. Nintendo Online Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 49. Square Enix Online Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 50. Activision Blizzard Inc. Online Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 51. Gameloft SA Online Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 52. Glu Mobile Online Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 53. Kabam Online Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 54. Rovio Entertainment Ltd. Online Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 55. Supercell Oy Online Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 56. Zynga Inc. Online Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 57. CyberAgent Online Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 58. Walt Disney Online Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 59. Gamevil Online Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)