• mail us help@24marketresearch.com
  • Int'l 1(332) 2424 294 (Int'l)

TOP CATEGORY: Chemicals & Materials | Life Sciences | Banking & Finance | ICT Media

Artificial Intelligence in Video Games Market, Global Outlook and Forecast 2023-2032

Artificial Intelligence in Video Games Market, Global Outlook and Forecast 2023-2032

  • Category:ICT & Media
  • Published on : 03 October 2023
  • Pages :105
  • Formats:
  • Report Code:24MRES-7821952
Click for best price

Best Price: $2600

In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. The role of AI in video games has expanded greatly since its introduction. Modern games often implement existing techniques from the field of artificial intelligence such as pathfinding and decision trees to guide the actions of NPCs. Additionally, AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.
This report aims to provide a comprehensive presentation of the global market for Artificial Intelligence in Video Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Artificial Intelligence in Video Games. This report contains market size and forecasts of Artificial Intelligence in Video Games in global, including the following market information:
Global Artificial Intelligence in Video Games Market Revenue, 2018-2023, 2024-2032, ($ millions)
Global top five companies in 2022 (%)
The global Artificial Intelligence in Video Games market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
On-Premise Artificial Intelligence in Video Games Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Artificial Intelligence in Video Games include Ubisoft, EA, Tencent, Sony, Microsoft, Playtika, Activision Blizzard, NetEase and Nintendo, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We has surveyed the Artificial Intelligence in Video Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Artificial Intelligence in Video Games Market, by Type, 2018-2023, 2024-2032 ($ millions)
Global Artificial Intelligence in Video Games Market Segment Percentages, by Type, 2022 (%)
On-Premise Artificial Intelligence in Video Games
Cloud-based Artificial Intelligence in Video Games
Global Artificial Intelligence in Video Games Market, by Application, 2018-2023, 2024-2032 ($ millions)
Global Artificial Intelligence in Video Games Market Segment Percentages, by Application, 2022 (%)
PC
TV
Smartphone & Tablet
Global Artificial Intelligence in Video Games Market, By Region and Country, 2018-2023, 2024-2032 ($ Millions)
Global Artificial Intelligence in Video Games Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Artificial Intelligence in Video Games revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Artificial Intelligence in Video Games revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Ubisoft
EA
Tencent
Sony
Microsoft
Playtika
Activision Blizzard
NetEase
Nintendo
Google
Nexon
Square Enix
Konami
Take-Two Interactive
NCSoft
Outline of Major Chapters:
Chapter 1: Introduces the definition of Artificial Intelligence in Video Games, market overview.
Chapter 2: Global Artificial Intelligence in Video Games market size in revenue.
Chapter 3: Detailed analysis of Artificial Intelligence in Video Games company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Artificial Intelligence in Video Games in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.

TABLE OF CONTENTS

1 Introduction to Research & Analysis Reports
1.1 Artificial Intelligence in Video Games Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Artificial Intelligence in Video Games Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Artificial Intelligence in Video Games Overall Market Size
2.1 Global Artificial Intelligence in Video Games Market Size: 2022 VS 2032
2.2 Global Artificial Intelligence in Video Games Market Size, Prospects & Forecasts: 2018-2032
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Artificial Intelligence in Video Games Players in Global Market
3.2 Top Global Artificial Intelligence in Video Games Companies Ranked by Revenue
3.3 Global Artificial Intelligence in Video Games Revenue by Companies
3.4 Top 3 and Top 5 Artificial Intelligence in Video Games Companies in Global Market, by Revenue in 2022
3.5 Global Companies Artificial Intelligence in Video Games Product Type
3.6 Tier 1, Tier 2 and Tier 3 Artificial Intelligence in Video Games Players in Global Market
3.6.1 List of Global Tier 1 Artificial Intelligence in Video Games Companies
3.6.2 List of Global Tier 2 and Tier 3 Artificial Intelligence in Video Games Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Artificial Intelligence in Video Games Market Size Markets, 2022 & 2032
4.1.2 On-Premise Artificial Intelligence in Video Games
4.1.3 Cloud-based Artificial Intelligence in Video Games
4.2 By Type - Global Artificial Intelligence in Video Games Revenue & Forecasts
4.2.1 By Type - Global Artificial Intelligence in Video Games Revenue, 2018-2023
4.2.2 By Type - Global Artificial Intelligence in Video Games Revenue, 2024-2032
4.2.3 By Type - Global Artificial Intelligence in Video Games Revenue Market Share, 2018-2032
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Artificial Intelligence in Video Games Market Size, 2022 & 2032
5.1.2 PC
5.1.3 TV
5.1.4 Smartphone & Tablet
5.2 By Application - Global Artificial Intelligence in Video Games Revenue & Forecasts
5.2.1 By Application - Global Artificial Intelligence in Video Games Revenue, 2018-2023
5.2.2 By Application - Global Artificial Intelligence in Video Games Revenue, 2024-2032
5.2.3 By Application - Global Artificial Intelligence in Video Games Revenue Market Share, 2018-2032
6 Sights by Region
6.1 By Region - Global Artificial Intelligence in Video Games Market Size, 2022 & 2032
6.2 By Region - Global Artificial Intelligence in Video Games Revenue & Forecasts
6.2.1 By Region - Global Artificial Intelligence in Video Games Revenue, 2018-2023
6.2.2 By Region - Global Artificial Intelligence in Video Games Revenue, 2024-2032
6.2.3 By Region - Global Artificial Intelligence in Video Games Revenue Market Share, 2018-2032
6.3 North America
6.3.1 By Country - North America Artificial Intelligence in Video Games Revenue, 2018-2032
6.3.2 US Artificial Intelligence in Video Games Market Size, 2018-2032
6.3.3 Canada Artificial Intelligence in Video Games Market Size, 2018-2032
6.3.4 Mexico Artificial Intelligence in Video Games Market Size, 2018-2032
6.4 Europe
6.4.1 By Country - Europe Artificial Intelligence in Video Games Revenue, 2018-2032
6.4.2 Germany Artificial Intelligence in Video Games Market Size, 2018-2032
6.4.3 France Artificial Intelligence in Video Games Market Size, 2018-2032
6.4.4 U.K. Artificial Intelligence in Video Games Market Size, 2018-2032
6.4.5 Italy Artificial Intelligence in Video Games Market Size, 2018-2032
6.4.6 Russia Artificial Intelligence in Video Games Market Size, 2018-2032
6.4.7 Nordic Countries Artificial Intelligence in Video Games Market Size, 2018-2032
6.4.8 Benelux Artificial Intelligence in Video Games Market Size, 2018-2032
6.5 Asia
6.5.1 By Region - Asia Artificial Intelligence in Video Games Revenue, 2018-2032
6.5.2 China Artificial Intelligence in Video Games Market Size, 2018-2032
6.5.3 Japan Artificial Intelligence in Video Games Market Size, 2018-2032
6.5.4 South Korea Artificial Intelligence in Video Games Market Size, 2018-2032
6.5.5 Southeast Asia Artificial Intelligence in Video Games Market Size, 2018-2032
6.5.6 India Artificial Intelligence in Video Games Market Size, 2018-2032
6.6 South America
6.6.1 By Country - South America Artificial Intelligence in Video Games Revenue, 2018-2032
6.6.2 Brazil Artificial Intelligence in Video Games Market Size, 2018-2032
6.6.3 Argentina Artificial Intelligence in Video Games Market Size, 2018-2032
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Artificial Intelligence in Video Games Revenue, 2018-2032
6.7.2 Turkey Artificial Intelligence in Video Games Market Size, 2018-2032
6.7.3 Israel Artificial Intelligence in Video Games Market Size, 2018-2032
6.7.4 Saudi Arabia Artificial Intelligence in Video Games Market Size, 2018-2032
6.7.5 UAE Artificial Intelligence in Video Games Market Size, 2018-2032
7 Artificial Intelligence in Video Games Companies Profiles
7.1 Ubisoft
7.1.1 Ubisoft Company Summary
7.1.2 Ubisoft Business Overview
7.1.3 Ubisoft Artificial Intelligence in Video Games Major Product Offerings
7.1.4 Ubisoft Artificial Intelligence in Video Games Revenue in Global Market (2018-2023)
7.1.5 Ubisoft Key News & Latest Developments
7.2 EA
7.2.1 EA Company Summary
7.2.2 EA Business Overview
7.2.3 EA Artificial Intelligence in Video Games Major Product Offerings
7.2.4 EA Artificial Intelligence in Video Games Revenue in Global Market (2018-2023)
7.2.5 EA Key News & Latest Developments
7.3 Tencent
7.3.1 Tencent Company Summary
7.3.2 Tencent Business Overview
7.3.3 Tencent Artificial Intelligence in Video Games Major Product Offerings
7.3.4 Tencent Artificial Intelligence in Video Games Revenue in Global Market (2018-2023)
7.3.5 Tencent Key News & Latest Developments
7.4 Sony
7.4.1 Sony Company Summary
7.4.2 Sony Business Overview
7.4.3 Sony Artificial Intelligence in Video Games Major Product Offerings
7.4.4 Sony Artificial Intelligence in Video Games Revenue in Global Market (2018-2023)
7.4.5 Sony Key News & Latest Developments
7.5 Microsoft
7.5.1 Microsoft Company Summary
7.5.2 Microsoft Business Overview
7.5.3 Microsoft Artificial Intelligence in Video Games Major Product Offerings
7.5.4 Microsoft Artificial Intelligence in Video Games Revenue in Global Market (2018-2023)
7.5.5 Microsoft Key News & Latest Developments
7.6 Playtika
7.6.1 Playtika Company Summary
7.6.2 Playtika Business Overview
7.6.3 Playtika Artificial Intelligence in Video Games Major Product Offerings
7.6.4 Playtika Artificial Intelligence in Video Games Revenue in Global Market (2018-2023)
7.6.5 Playtika Key News & Latest Developments
7.7 Activision Blizzard
7.7.1 Activision Blizzard Company Summary
7.7.2 Activision Blizzard Business Overview
7.7.3 Activision Blizzard Artificial Intelligence in Video Games Major Product Offerings
7.7.4 Activision Blizzard Artificial Intelligence in Video Games Revenue in Global Market (2018-2023)
7.7.5 Activision Blizzard Key News & Latest Developments
7.8 NetEase
7.8.1 NetEase Company Summary
7.8.2 NetEase Business Overview
7.8.3 NetEase Artificial Intelligence in Video Games Major Product Offerings
7.8.4 NetEase Artificial Intelligence in Video Games Revenue in Global Market (2018-2023)
7.8.5 NetEase Key News & Latest Developments
7.9 Nintendo
7.9.1 Nintendo Company Summary
7.9.2 Nintendo Business Overview
7.9.3 Nintendo Artificial Intelligence in Video Games Major Product Offerings
7.9.4 Nintendo Artificial Intelligence in Video Games Revenue in Global Market (2018-2023)
7.9.5 Nintendo Key News & Latest Developments
7.10 Google
7.10.1 Google Company Summary
7.10.2 Google Business Overview
7.10.3 Google Artificial Intelligence in Video Games Major Product Offerings
7.10.4 Google Artificial Intelligence in Video Games Revenue in Global Market (2018-2023)
7.10.5 Google Key News & Latest Developments
7.11 Nexon
7.11.1 Nexon Company Summary
7.11.2 Nexon Business Overview
7.11.3 Nexon Artificial Intelligence in Video Games Major Product Offerings
7.11.4 Nexon Artificial Intelligence in Video Games Revenue in Global Market (2018-2023)
7.11.5 Nexon Key News & Latest Developments
7.12 Square Enix
7.12.1 Square Enix Company Summary
7.12.2 Square Enix Business Overview
7.12.3 Square Enix Artificial Intelligence in Video Games Major Product Offerings
7.12.4 Square Enix Artificial Intelligence in Video Games Revenue in Global Market (2018-2023)
7.12.5 Square Enix Key News & Latest Developments
7.13 Konami
7.13.1 Konami Company Summary
7.13.2 Konami Business Overview
7.13.3 Konami Artificial Intelligence in Video Games Major Product Offerings
7.13.4 Konami Artificial Intelligence in Video Games Revenue in Global Market (2018-2023)
7.13.5 Konami Key News & Latest Developments
7.14 Take-Two Interactive
7.14.1 Take-Two Interactive Company Summary
7.14.2 Take-Two Interactive Business Overview
7.14.3 Take-Two Interactive Artificial Intelligence in Video Games Major Product Offerings
7.14.4 Take-Two Interactive Artificial Intelligence in Video Games Revenue in Global Market (2018-2023)
7.14.5 Take-Two Interactive Key News & Latest Developments
7.15 NCSoft
7.15.1 NCSoft Company Summary
7.15.2 NCSoft Business Overview
7.15.3 NCSoft Artificial Intelligence in Video Games Major Product Offerings
7.15.4 NCSoft Artificial Intelligence in Video Games Revenue in Global Market (2018-2023)
7.15.5 NCSoft Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. Artificial Intelligence in Video Games Market Opportunities & Trends in Global Market
Table 2. Artificial Intelligence in Video Games Market Drivers in Global Market
Table 3. Artificial Intelligence in Video Games Market Restraints in Global Market
Table 4. Key Players of Artificial Intelligence in Video Games in Global Market
Table 5. Top Artificial Intelligence in Video Games Players in Global Market, Ranking by Revenue (2022)
Table 6. Global Artificial Intelligence in Video Games Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global Artificial Intelligence in Video Games Revenue Share by Companies, 2018-2023
Table 8. Global Companies Artificial Intelligence in Video Games Product Type
Table 9. List of Global Tier 1 Artificial Intelligence in Video Games Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Artificial Intelligence in Video Games Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type ? Global Artificial Intelligence in Video Games Revenue, (US$, Mn), 2022 & 2032
Table 12. By Type - Artificial Intelligence in Video Games Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - Artificial Intelligence in Video Games Revenue in Global (US$, Mn), 2024-2032
Table 14. By Application ? Global Artificial Intelligence in Video Games Revenue, (US$, Mn), 2022 & 2032
Table 15. By Application - Artificial Intelligence in Video Games Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - Artificial Intelligence in Video Games Revenue in Global (US$, Mn), 2024-2032
Table 17. By Region ? Global Artificial Intelligence in Video Games Revenue, (US$, Mn), 2022 & 2032
Table 18. By Region - Global Artificial Intelligence in Video Games Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global Artificial Intelligence in Video Games Revenue (US$, Mn), 2024-2032
Table 20. By Country - North America Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America Artificial Intelligence in Video Games Revenue, (US$, Mn), 2024-2032
Table 22. By Country - Europe Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe Artificial Intelligence in Video Games Revenue, (US$, Mn), 2024-2032
Table 24. By Region - Asia Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia Artificial Intelligence in Video Games Revenue, (US$, Mn), 2024-2032
Table 26. By Country - South America Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America Artificial Intelligence in Video Games Revenue, (US$, Mn), 2024-2032
Table 28. By Country - Middle East & Africa Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa Artificial Intelligence in Video Games Revenue, (US$, Mn), 2024-2032
Table 30. Ubisoft Company Summary
Table 31. Ubisoft Artificial Intelligence in Video Games Product Offerings
Table 32. Ubisoft Artificial Intelligence in Video Games Revenue (US$, Mn) & (2018-2023)
Table 33. Ubisoft Key News & Latest Developments
Table 34. EA Company Summary
Table 35. EA Artificial Intelligence in Video Games Product Offerings
Table 36. EA Artificial Intelligence in Video Games Revenue (US$, Mn) & (2018-2023)
Table 37. EA Key News & Latest Developments
Table 38. Tencent Company Summary
Table 39. Tencent Artificial Intelligence in Video Games Product Offerings
Table 40. Tencent Artificial Intelligence in Video Games Revenue (US$, Mn) & (2018-2023)
Table 41. Tencent Key News & Latest Developments
Table 42. Sony Company Summary
Table 43. Sony Artificial Intelligence in Video Games Product Offerings
Table 44. Sony Artificial Intelligence in Video Games Revenue (US$, Mn) & (2018-2023)
Table 45. Sony Key News & Latest Developments
Table 46. Microsoft Company Summary
Table 47. Microsoft Artificial Intelligence in Video Games Product Offerings
Table 48. Microsoft Artificial Intelligence in Video Games Revenue (US$, Mn) & (2018-2023)
Table 49. Microsoft Key News & Latest Developments
Table 50. Playtika Company Summary
Table 51. Playtika Artificial Intelligence in Video Games Product Offerings
Table 52. Playtika Artificial Intelligence in Video Games Revenue (US$, Mn) & (2018-2023)
Table 53. Playtika Key News & Latest Developments
Table 54. Activision Blizzard Company Summary
Table 55. Activision Blizzard Artificial Intelligence in Video Games Product Offerings
Table 56. Activision Blizzard Artificial Intelligence in Video Games Revenue (US$, Mn) & (2018-2023)
Table 57. Activision Blizzard Key News & Latest Developments
Table 58. NetEase Company Summary
Table 59. NetEase Artificial Intelligence in Video Games Product Offerings
Table 60. NetEase Artificial Intelligence in Video Games Revenue (US$, Mn) & (2018-2023)
Table 61. NetEase Key News & Latest Developments
Table 62. Nintendo Company Summary
Table 63. Nintendo Artificial Intelligence in Video Games Product Offerings
Table 64. Nintendo Artificial Intelligence in Video Games Revenue (US$, Mn) & (2018-2023)
Table 65. Nintendo Key News & Latest Developments
Table 66. Google Company Summary
Table 67. Google Artificial Intelligence in Video Games Product Offerings
Table 68. Google Artificial Intelligence in Video Games Revenue (US$, Mn) & (2018-2023)
Table 69. Google Key News & Latest Developments
Table 70. Nexon Company Summary
Table 71. Nexon Artificial Intelligence in Video Games Product Offerings
Table 72. Nexon Artificial Intelligence in Video Games Revenue (US$, Mn) & (2018-2023)
Table 73. Nexon Key News & Latest Developments
Table 74. Square Enix Company Summary
Table 75. Square Enix Artificial Intelligence in Video Games Product Offerings
Table 76. Square Enix Artificial Intelligence in Video Games Revenue (US$, Mn) & (2018-2023)
Table 77. Square Enix Key News & Latest Developments
Table 78. Konami Company Summary
Table 79. Konami Artificial Intelligence in Video Games Product Offerings
Table 80. Konami Artificial Intelligence in Video Games Revenue (US$, Mn) & (2018-2023)
Table 81. Konami Key News & Latest Developments
Table 82. Take-Two Interactive Company Summary
Table 83. Take-Two Interactive Artificial Intelligence in Video Games Product Offerings
Table 84. Take-Two Interactive Artificial Intelligence in Video Games Revenue (US$, Mn) & (2018-2023)
Table 85. Take-Two Interactive Key News & Latest Developments
Table 86. NCSoft Company Summary
Table 87. NCSoft Artificial Intelligence in Video Games Product Offerings
Table 88. NCSoft Artificial Intelligence in Video Games Revenue (US$, Mn) & (2018-2023)
Table 89. NCSoft Key News & Latest Developments
List of Figures
Figure 1. Artificial Intelligence in Video Games Segment by Type in 2022
Figure 2. Artificial Intelligence in Video Games Segment by Application in 2022
Figure 3. Global Artificial Intelligence in Video Games Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global Artificial Intelligence in Video Games Market Size: 2022 VS 2032 (US$, Mn)
Figure 6. Global Artificial Intelligence in Video Games Revenue, 2018-2032 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Artificial Intelligence in Video Games Revenue in 2022
Figure 8. By Type - Global Artificial Intelligence in Video Games Revenue Market Share, 2018-2032
Figure 9. By Application - Global Artificial Intelligence in Video Games Revenue Market Share, 2018-2032
Figure 10. By Type - Global Artificial Intelligence in Video Games Revenue, (US$, Mn), 2022 & 2032
Figure 11. By Type - Global Artificial Intelligence in Video Games Revenue Market Share, 2018-2032
Figure 12. By Application - Global Artificial Intelligence in Video Games Revenue, (US$, Mn), 2022 & 2032
Figure 13. By Application - Global Artificial Intelligence in Video Games Revenue Market Share, 2018-2032
Figure 14. By Region - Global Artificial Intelligence in Video Games Revenue Market Share, 2018-2032
Figure 15. By Country - North America Artificial Intelligence in Video Games Revenue Market Share, 2018-2032
Figure 16. US Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2032
Figure 17. Canada Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2032
Figure 18. Mexico Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2032
Figure 19. By Country - Europe Artificial Intelligence in Video Games Revenue Market Share, 2018-2032
Figure 20. Germany Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2032
Figure 21. France Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2032
Figure 22. U.K. Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2032
Figure 23. Italy Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2032
Figure 24. Russia Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2032
Figure 25. Nordic Countries Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2032
Figure 26. Benelux Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2032
Figure 27. By Region - Asia Artificial Intelligence in Video Games Revenue Market Share, 2018-2032
Figure 28. China Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2032
Figure 29. Japan Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2032
Figure 30. South Korea Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2032
Figure 31. Southeast Asia Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2032
Figure 32. India Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2032
Figure 33. By Country - South America Artificial Intelligence in Video Games Revenue Market Share, 2018-2032
Figure 34. Brazil Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2032
Figure 35. Argentina Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2032
Figure 36. By Country - Middle East & Africa Artificial Intelligence in Video Games Revenue Market Share, 2018-2032
Figure 37. Turkey Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2032
Figure 38. Israel Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2032
Figure 39. Saudi Arabia Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2032
Figure 40. UAE Artificial Intelligence in Video Games Revenue, (US$, Mn), 2018-2032
Figure 41. Ubisoft Artificial Intelligence in Video Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. EA Artificial Intelligence in Video Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. Tencent Artificial Intelligence in Video Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. Sony Artificial Intelligence in Video Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. Microsoft Artificial Intelligence in Video Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. Playtika Artificial Intelligence in Video Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 47. Activision Blizzard Artificial Intelligence in Video Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 48. NetEase Artificial Intelligence in Video Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 49. Nintendo Artificial Intelligence in Video Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 50. Google Artificial Intelligence in Video Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 51. Nexon Artificial Intelligence in Video Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 52. Square Enix Artificial Intelligence in Video Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 53. Konami Artificial Intelligence in Video Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 54. Take-Two Interactive Artificial Intelligence in Video Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 55. NCSoft Artificial Intelligence in Video Games Revenue Year Over Year Growth (US$, Mn) & (2018-2023)

SELECT A FORMAT

USD GBP EURO YEN Single User License
USD GBP EURO YEN Multi User License
USD GBP EURO YEN Corporate User License

---- OR ----

Frequently Asked Questions ?

  • Upto 24 hrs - Working days
  • Upto 48 hrs max - Weekends and public holidays
  • Single User License
    A license granted to one user. Rules or conditions might be applied for e.g. the use of electric files (PDFs) or printings, depending on product.

  • Multi user License
    A license granted to multiple users.

  • Site License
    A license granted to a single business site/establishment.

  • Corporate License, Global License
    A license granted to all employees within organisation access to the product.
  • Online Payments with PayPal and CCavenue
  • Wire Transfer/Bank Transfer
  • Email
  • Hard Copy
check discount