Virtual reality has caught the world by storm and the combined effect of virtual reality and gaming has created a new breed of technology hungry individuals with a zeal for exploring hitherto unseen dimensions that define the VR and gaming industry.
This report aims to provide a comprehensive presentation of the global market for Virtual Reality Gaming Accessories, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Reality Gaming Accessories. This report contains market size and forecasts of Virtual Reality Gaming Accessories in global, including the following market information:
Global Virtual Reality Gaming Accessories Market Revenue, 2018-2023, 2024-2032, ($ millions)
Global top five companies in 2022 (%)
The global Virtual Reality Gaming Accessories market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
An increasing growth in adoption of smartphone based VR headsets and other gaming accessories owing to the feasibility of playing VR games without any connected cables and devices is the primary driver pushing the market towards high revenue growth.
We has surveyed the Virtual Reality Gaming Accessories companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Virtual Reality Gaming Accessories Market, by Type, 2018-2023, 2024-2032 ($ millions)
Global Virtual Reality Gaming Accessories Market Segment Percentages, by Type, 2022 (%)
Headset
VR Controller
VR Treadmill
Gaming Suit
VR PC Backpack
Global Virtual Reality Gaming Accessories Market, by Application, 2018-2023, 2024-2032 ($ millions)
Global Virtual Reality Gaming Accessories Market Segment Percentages, by Application, 2022 (%)
Gaming Console
PC
Smartphone
Global Virtual Reality Gaming Accessories Market, By Region and Country, 2018-2023, 2024-2032 ($ Millions)
Global Virtual Reality Gaming Accessories Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Virtual Reality Gaming Accessories revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Virtual Reality Gaming Accessories revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
HTC
Google
Sony
Microsoft
Virtuix Holdings
Samsung
Nintendo
Oculus VR
HP
Xiaomi
Outline of Major Chapters:
Chapter 1: Introduces the definition of Virtual Reality Gaming Accessories, market overview.
Chapter 2: Global Virtual Reality Gaming Accessories market size in revenue.
Chapter 3: Detailed analysis of Virtual Reality Gaming Accessories company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Virtual Reality Gaming Accessories in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.
TABLE OF CONTENTS
1 Introduction to Research & Analysis Reports
1.1 Virtual Reality Gaming Accessories Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Virtual Reality Gaming Accessories Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Virtual Reality Gaming Accessories Overall Market Size
2.1 Global Virtual Reality Gaming Accessories Market Size: 2022 VS 2032
2.2 Global Virtual Reality Gaming Accessories Market Size, Prospects & Forecasts: 2018-2032
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Virtual Reality Gaming Accessories Players in Global Market
3.2 Top Global Virtual Reality Gaming Accessories Companies Ranked by Revenue
3.3 Global Virtual Reality Gaming Accessories Revenue by Companies
3.4 Top 3 and Top 5 Virtual Reality Gaming Accessories Companies in Global Market, by Revenue in 2022
3.5 Global Companies Virtual Reality Gaming Accessories Product Type
3.6 Tier 1, Tier 2 and Tier 3 Virtual Reality Gaming Accessories Players in Global Market
3.6.1 List of Global Tier 1 Virtual Reality Gaming Accessories Companies
3.6.2 List of Global Tier 2 and Tier 3 Virtual Reality Gaming Accessories Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Virtual Reality Gaming Accessories Market Size Markets, 2022 & 2032
4.1.2 Headset
4.1.3 VR Controller
4.1.4 VR Treadmill
4.1.5 Gaming Suit
4.1.6 VR PC Backpack
4.2 By Type - Global Virtual Reality Gaming Accessories Revenue & Forecasts
4.2.1 By Type - Global Virtual Reality Gaming Accessories Revenue, 2018-2023
4.2.2 By Type - Global Virtual Reality Gaming Accessories Revenue, 2024-2032
4.2.3 By Type - Global Virtual Reality Gaming Accessories Revenue Market Share, 2018-2032
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Virtual Reality Gaming Accessories Market Size, 2022 & 2032
5.1.2 Gaming Console
5.1.3 PC
5.1.4 Smartphone
5.2 By Application - Global Virtual Reality Gaming Accessories Revenue & Forecasts
5.2.1 By Application - Global Virtual Reality Gaming Accessories Revenue, 2018-2023
5.2.2 By Application - Global Virtual Reality Gaming Accessories Revenue, 2024-2032
5.2.3 By Application - Global Virtual Reality Gaming Accessories Revenue Market Share, 2018-2032
6 Sights by Region
6.1 By Region - Global Virtual Reality Gaming Accessories Market Size, 2022 & 2032
6.2 By Region - Global Virtual Reality Gaming Accessories Revenue & Forecasts
6.2.1 By Region - Global Virtual Reality Gaming Accessories Revenue, 2018-2023
6.2.2 By Region - Global Virtual Reality Gaming Accessories Revenue, 2024-2032
6.2.3 By Region - Global Virtual Reality Gaming Accessories Revenue Market Share, 2018-2032
6.3 North America
6.3.1 By Country - North America Virtual Reality Gaming Accessories Revenue, 2018-2032
6.3.2 US Virtual Reality Gaming Accessories Market Size, 2018-2032
6.3.3 Canada Virtual Reality Gaming Accessories Market Size, 2018-2032
6.3.4 Mexico Virtual Reality Gaming Accessories Market Size, 2018-2032
6.4 Europe
6.4.1 By Country - Europe Virtual Reality Gaming Accessories Revenue, 2018-2032
6.4.2 Germany Virtual Reality Gaming Accessories Market Size, 2018-2032
6.4.3 France Virtual Reality Gaming Accessories Market Size, 2018-2032
6.4.4 U.K. Virtual Reality Gaming Accessories Market Size, 2018-2032
6.4.5 Italy Virtual Reality Gaming Accessories Market Size, 2018-2032
6.4.6 Russia Virtual Reality Gaming Accessories Market Size, 2018-2032
6.4.7 Nordic Countries Virtual Reality Gaming Accessories Market Size, 2018-2032
6.4.8 Benelux Virtual Reality Gaming Accessories Market Size, 2018-2032
6.5 Asia
6.5.1 By Region - Asia Virtual Reality Gaming Accessories Revenue, 2018-2032
6.5.2 China Virtual Reality Gaming Accessories Market Size, 2018-2032
6.5.3 Japan Virtual Reality Gaming Accessories Market Size, 2018-2032
6.5.4 South Korea Virtual Reality Gaming Accessories Market Size, 2018-2032
6.5.5 Southeast Asia Virtual Reality Gaming Accessories Market Size, 2018-2032
6.5.6 India Virtual Reality Gaming Accessories Market Size, 2018-2032
6.6 South America
6.6.1 By Country - South America Virtual Reality Gaming Accessories Revenue, 2018-2032
6.6.2 Brazil Virtual Reality Gaming Accessories Market Size, 2018-2032
6.6.3 Argentina Virtual Reality Gaming Accessories Market Size, 2018-2032
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Virtual Reality Gaming Accessories Revenue, 2018-2032
6.7.2 Turkey Virtual Reality Gaming Accessories Market Size, 2018-2032
6.7.3 Israel Virtual Reality Gaming Accessories Market Size, 2018-2032
6.7.4 Saudi Arabia Virtual Reality Gaming Accessories Market Size, 2018-2032
6.7.5 UAE Virtual Reality Gaming Accessories Market Size, 2018-2032
7 Virtual Reality Gaming Accessories Companies Profiles
7.1 HTC
7.1.1 HTC Company Summary
7.1.2 HTC Business Overview
7.1.3 HTC Virtual Reality Gaming Accessories Major Product Offerings
7.1.4 HTC Virtual Reality Gaming Accessories Revenue in Global Market (2018-2023)
7.1.5 HTC Key News & Latest Developments
7.2 Google
7.2.1 Google Company Summary
7.2.2 Google Business Overview
7.2.3 Google Virtual Reality Gaming Accessories Major Product Offerings
7.2.4 Google Virtual Reality Gaming Accessories Revenue in Global Market (2018-2023)
7.2.5 Google Key News & Latest Developments
7.3 Sony
7.3.1 Sony Company Summary
7.3.2 Sony Business Overview
7.3.3 Sony Virtual Reality Gaming Accessories Major Product Offerings
7.3.4 Sony Virtual Reality Gaming Accessories Revenue in Global Market (2018-2023)
7.3.5 Sony Key News & Latest Developments
7.4 Microsoft
7.4.1 Microsoft Company Summary
7.4.2 Microsoft Business Overview
7.4.3 Microsoft Virtual Reality Gaming Accessories Major Product Offerings
7.4.4 Microsoft Virtual Reality Gaming Accessories Revenue in Global Market (2018-2023)
7.4.5 Microsoft Key News & Latest Developments
7.5 Virtuix Holdings
7.5.1 Virtuix Holdings Company Summary
7.5.2 Virtuix Holdings Business Overview
7.5.3 Virtuix Holdings Virtual Reality Gaming Accessories Major Product Offerings
7.5.4 Virtuix Holdings Virtual Reality Gaming Accessories Revenue in Global Market (2018-2023)
7.5.5 Virtuix Holdings Key News & Latest Developments
7.6 Samsung
7.6.1 Samsung Company Summary
7.6.2 Samsung Business Overview
7.6.3 Samsung Virtual Reality Gaming Accessories Major Product Offerings
7.6.4 Samsung Virtual Reality Gaming Accessories Revenue in Global Market (2018-2023)
7.6.5 Samsung Key News & Latest Developments
7.7 Nintendo
7.7.1 Nintendo Company Summary
7.7.2 Nintendo Business Overview
7.7.3 Nintendo Virtual Reality Gaming Accessories Major Product Offerings
7.7.4 Nintendo Virtual Reality Gaming Accessories Revenue in Global Market (2018-2023)
7.7.5 Nintendo Key News & Latest Developments
7.8 Oculus VR
7.8.1 Oculus VR Company Summary
7.8.2 Oculus VR Business Overview
7.8.3 Oculus VR Virtual Reality Gaming Accessories Major Product Offerings
7.8.4 Oculus VR Virtual Reality Gaming Accessories Revenue in Global Market (2018-2023)
7.8.5 Oculus VR Key News & Latest Developments
7.9 HP
7.9.1 HP Company Summary
7.9.2 HP Business Overview
7.9.3 HP Virtual Reality Gaming Accessories Major Product Offerings
7.9.4 HP Virtual Reality Gaming Accessories Revenue in Global Market (2018-2023)
7.9.5 HP Key News & Latest Developments
7.10 Xiaomi
7.10.1 Xiaomi Company Summary
7.10.2 Xiaomi Business Overview
7.10.3 Xiaomi Virtual Reality Gaming Accessories Major Product Offerings
7.10.4 Xiaomi Virtual Reality Gaming Accessories Revenue in Global Market (2018-2023)
7.10.5 Xiaomi Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES & FIGURES
List of Tables
Table 1. Virtual Reality Gaming Accessories Market Opportunities & Trends in Global Market
Table 2. Virtual Reality Gaming Accessories Market Drivers in Global Market
Table 3. Virtual Reality Gaming Accessories Market Restraints in Global Market
Table 4. Key Players of Virtual Reality Gaming Accessories in Global Market
Table 5. Top Virtual Reality Gaming Accessories Players in Global Market, Ranking by Revenue (2022)
Table 6. Global Virtual Reality Gaming Accessories Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global Virtual Reality Gaming Accessories Revenue Share by Companies, 2018-2023
Table 8. Global Companies Virtual Reality Gaming Accessories Product Type
Table 9. List of Global Tier 1 Virtual Reality Gaming Accessories Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Virtual Reality Gaming Accessories Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type ? Global Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2022 & 2032
Table 12. By Type - Virtual Reality Gaming Accessories Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - Virtual Reality Gaming Accessories Revenue in Global (US$, Mn), 2024-2032
Table 14. By Application ? Global Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2022 & 2032
Table 15. By Application - Virtual Reality Gaming Accessories Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - Virtual Reality Gaming Accessories Revenue in Global (US$, Mn), 2024-2032
Table 17. By Region ? Global Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2022 & 2032
Table 18. By Region - Global Virtual Reality Gaming Accessories Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global Virtual Reality Gaming Accessories Revenue (US$, Mn), 2024-2032
Table 20. By Country - North America Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2024-2032
Table 22. By Country - Europe Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2024-2032
Table 24. By Region - Asia Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2024-2032
Table 26. By Country - South America Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2024-2032
Table 28. By Country - Middle East & Africa Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2024-2032
Table 30. HTC Company Summary
Table 31. HTC Virtual Reality Gaming Accessories Product Offerings
Table 32. HTC Virtual Reality Gaming Accessories Revenue (US$, Mn) & (2018-2023)
Table 33. HTC Key News & Latest Developments
Table 34. Google Company Summary
Table 35. Google Virtual Reality Gaming Accessories Product Offerings
Table 36. Google Virtual Reality Gaming Accessories Revenue (US$, Mn) & (2018-2023)
Table 37. Google Key News & Latest Developments
Table 38. Sony Company Summary
Table 39. Sony Virtual Reality Gaming Accessories Product Offerings
Table 40. Sony Virtual Reality Gaming Accessories Revenue (US$, Mn) & (2018-2023)
Table 41. Sony Key News & Latest Developments
Table 42. Microsoft Company Summary
Table 43. Microsoft Virtual Reality Gaming Accessories Product Offerings
Table 44. Microsoft Virtual Reality Gaming Accessories Revenue (US$, Mn) & (2018-2023)
Table 45. Microsoft Key News & Latest Developments
Table 46. Virtuix Holdings Company Summary
Table 47. Virtuix Holdings Virtual Reality Gaming Accessories Product Offerings
Table 48. Virtuix Holdings Virtual Reality Gaming Accessories Revenue (US$, Mn) & (2018-2023)
Table 49. Virtuix Holdings Key News & Latest Developments
Table 50. Samsung Company Summary
Table 51. Samsung Virtual Reality Gaming Accessories Product Offerings
Table 52. Samsung Virtual Reality Gaming Accessories Revenue (US$, Mn) & (2018-2023)
Table 53. Samsung Key News & Latest Developments
Table 54. Nintendo Company Summary
Table 55. Nintendo Virtual Reality Gaming Accessories Product Offerings
Table 56. Nintendo Virtual Reality Gaming Accessories Revenue (US$, Mn) & (2018-2023)
Table 57. Nintendo Key News & Latest Developments
Table 58. Oculus VR Company Summary
Table 59. Oculus VR Virtual Reality Gaming Accessories Product Offerings
Table 60. Oculus VR Virtual Reality Gaming Accessories Revenue (US$, Mn) & (2018-2023)
Table 61. Oculus VR Key News & Latest Developments
Table 62. HP Company Summary
Table 63. HP Virtual Reality Gaming Accessories Product Offerings
Table 64. HP Virtual Reality Gaming Accessories Revenue (US$, Mn) & (2018-2023)
Table 65. HP Key News & Latest Developments
Table 66. Xiaomi Company Summary
Table 67. Xiaomi Virtual Reality Gaming Accessories Product Offerings
Table 68. Xiaomi Virtual Reality Gaming Accessories Revenue (US$, Mn) & (2018-2023)
Table 69. Xiaomi Key News & Latest Developments
List of Figures
Figure 1. Virtual Reality Gaming Accessories Segment by Type in 2022
Figure 2. Virtual Reality Gaming Accessories Segment by Application in 2022
Figure 3. Global Virtual Reality Gaming Accessories Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global Virtual Reality Gaming Accessories Market Size: 2022 VS 2032 (US$, Mn)
Figure 6. Global Virtual Reality Gaming Accessories Revenue, 2018-2032 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Virtual Reality Gaming Accessories Revenue in 2022
Figure 8. By Type - Global Virtual Reality Gaming Accessories Revenue Market Share, 2018-2032
Figure 9. By Application - Global Virtual Reality Gaming Accessories Revenue Market Share, 2018-2032
Figure 10. By Type - Global Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2022 & 2032
Figure 11. By Type - Global Virtual Reality Gaming Accessories Revenue Market Share, 2018-2032
Figure 12. By Application - Global Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2022 & 2032
Figure 13. By Application - Global Virtual Reality Gaming Accessories Revenue Market Share, 2018-2032
Figure 14. By Region - Global Virtual Reality Gaming Accessories Revenue Market Share, 2018-2032
Figure 15. By Country - North America Virtual Reality Gaming Accessories Revenue Market Share, 2018-2032
Figure 16. US Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2032
Figure 17. Canada Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2032
Figure 18. Mexico Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2032
Figure 19. By Country - Europe Virtual Reality Gaming Accessories Revenue Market Share, 2018-2032
Figure 20. Germany Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2032
Figure 21. France Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2032
Figure 22. U.K. Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2032
Figure 23. Italy Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2032
Figure 24. Russia Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2032
Figure 25. Nordic Countries Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2032
Figure 26. Benelux Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2032
Figure 27. By Region - Asia Virtual Reality Gaming Accessories Revenue Market Share, 2018-2032
Figure 28. China Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2032
Figure 29. Japan Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2032
Figure 30. South Korea Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2032
Figure 31. Southeast Asia Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2032
Figure 32. India Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2032
Figure 33. By Country - South America Virtual Reality Gaming Accessories Revenue Market Share, 2018-2032
Figure 34. Brazil Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2032
Figure 35. Argentina Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2032
Figure 36. By Country - Middle East & Africa Virtual Reality Gaming Accessories Revenue Market Share, 2018-2032
Figure 37. Turkey Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2032
Figure 38. Israel Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2032
Figure 39. Saudi Arabia Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2032
Figure 40. UAE Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2018-2032
Figure 41. HTC Virtual Reality Gaming Accessories Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. Google Virtual Reality Gaming Accessories Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. Sony Virtual Reality Gaming Accessories Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. Microsoft Virtual Reality Gaming Accessories Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. Virtuix Holdings Virtual Reality Gaming Accessories Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. Samsung Virtual Reality Gaming Accessories Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 47. Nintendo Virtual Reality Gaming Accessories Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 48. Oculus VR Virtual Reality Gaming Accessories Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 49. HP Virtual Reality Gaming Accessories Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 50. Xiaomi Virtual Reality Gaming Accessories Revenue Year Over Year Growth (US$, Mn) & (2018-2023)