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Online Gaming Edutainment Market, Global Outlook and Forecast 2023-2030

Online Gaming Edutainment Market, Global Outlook and Forecast 2023-2030

  • Category:ICT & Media
  • Published on : 15 November 2023
  • Pages :60
  • Formats:
  • Report Code:24MRES-7850120
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This report aims to provide a comprehensive presentation of the global market for Online Gaming Edutainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Gaming Edutainment. This report contains market size and forecasts of Online Gaming Edutainment in global, including the following market information:
Global Online Gaming Edutainment Market Revenue, 2018-2023, 2024-2030, ($ millions)
Global top five companies in 2022 (%)
The global Online Gaming Edutainment market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Free-to-Play Games Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Online Gaming Edutainment include Peak, King Digital Entertainment, Disney, Microsoft Corporation, Sony Corporation, Legoland Discovery Center, Kidzania, Plabo and Kidz Holding S.A.L, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Online Gaming Edutainment companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Online Gaming Edutainment Market, by Type, 2018-2023, 2024-2030 ($ millions)
Global Online Gaming Edutainment Market Segment Percentages, by Type, 2022 (%)
Free-to-Play Games
Pay-in-Play Games
Global Online Gaming Edutainment Market, by Application, 2018-2023, 2024-2030 ($ millions)
Global Online Gaming Edutainment Market Segment Percentages, by Application, 2022 (%)
Children (0-12)
Teenager (13-18)
Young Adult (19-25)
Adult (25+)
Global Online Gaming Edutainment Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions)
Global Online Gaming Edutainment Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Online Gaming Edutainment revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Online Gaming Edutainment revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Peak
King Digital Entertainment
Disney
Microsoft Corporation
Sony Corporation
Legoland Discovery Center
Kidzania
Plabo
Kidz Holding S.A.L
Activision Blizzard
Ubisoft Entertainment SA
Sega Corporation
Pororo Park Singapore
Outline of Major Chapters:
Chapter 1: Introduces the definition of Online Gaming Edutainment, market overview.
Chapter 2: Global Online Gaming Edutainment market size in revenue.
Chapter 3: Detailed analysis of Online Gaming Edutainment company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Online Gaming Edutainment in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.

TABLE OF CONTENTS

1 Introduction to Research & Analysis Reports
1.1 Online Gaming Edutainment Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Online Gaming Edutainment Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Online Gaming Edutainment Overall Market Size
2.1 Global Online Gaming Edutainment Market Size: 2022 VS 2030
2.2 Global Online Gaming Edutainment Market Size, Prospects & Forecasts: 2018-2030
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Online Gaming Edutainment Players in Global Market
3.2 Top Global Online Gaming Edutainment Companies Ranked by Revenue
3.3 Global Online Gaming Edutainment Revenue by Companies
3.4 Top 3 and Top 5 Online Gaming Edutainment Companies in Global Market, by Revenue in 2022
3.5 Global Companies Online Gaming Edutainment Product Type
3.6 Tier 1, Tier 2 and Tier 3 Online Gaming Edutainment Players in Global Market
3.6.1 List of Global Tier 1 Online Gaming Edutainment Companies
3.6.2 List of Global Tier 2 and Tier 3 Online Gaming Edutainment Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Online Gaming Edutainment Market Size Markets, 2022 & 2030
4.1.2 Free-to-Play Games
4.1.3 Pay-in-Play Games
4.2 By Type - Global Online Gaming Edutainment Revenue & Forecasts
4.2.1 By Type - Global Online Gaming Edutainment Revenue, 2018-2023
4.2.2 By Type - Global Online Gaming Edutainment Revenue, 2024-2030
4.2.3 By Type - Global Online Gaming Edutainment Revenue Market Share, 2018-2030
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Online Gaming Edutainment Market Size, 2022 & 2030
5.1.2 Children (0-12)
5.1.3 Teenager (13-18)
5.1.4 Young Adult (19-25)
5.1.5 Adult (25+)
5.2 By Application - Global Online Gaming Edutainment Revenue & Forecasts
5.2.1 By Application - Global Online Gaming Edutainment Revenue, 2018-2023
5.2.2 By Application - Global Online Gaming Edutainment Revenue, 2024-2030
5.2.3 By Application - Global Online Gaming Edutainment Revenue Market Share, 2018-2030
6 Sights by Region
6.1 By Region - Global Online Gaming Edutainment Market Size, 2022 & 2030
6.2 By Region - Global Online Gaming Edutainment Revenue & Forecasts
6.2.1 By Region - Global Online Gaming Edutainment Revenue, 2018-2023
6.2.2 By Region - Global Online Gaming Edutainment Revenue, 2024-2030
6.2.3 By Region - Global Online Gaming Edutainment Revenue Market Share, 2018-2030
6.3 North America
6.3.1 By Country - North America Online Gaming Edutainment Revenue, 2018-2030
6.3.2 US Online Gaming Edutainment Market Size, 2018-2030
6.3.3 Canada Online Gaming Edutainment Market Size, 2018-2030
6.3.4 Mexico Online Gaming Edutainment Market Size, 2018-2030
6.4 Europe
6.4.1 By Country - Europe Online Gaming Edutainment Revenue, 2018-2030
6.4.2 Germany Online Gaming Edutainment Market Size, 2018-2030
6.4.3 France Online Gaming Edutainment Market Size, 2018-2030
6.4.4 U.K. Online Gaming Edutainment Market Size, 2018-2030
6.4.5 Italy Online Gaming Edutainment Market Size, 2018-2030
6.4.6 Russia Online Gaming Edutainment Market Size, 2018-2030
6.4.7 Nordic Countries Online Gaming Edutainment Market Size, 2018-2030
6.4.8 Benelux Online Gaming Edutainment Market Size, 2018-2030
6.5 Asia
6.5.1 By Region - Asia Online Gaming Edutainment Revenue, 2018-2030
6.5.2 China Online Gaming Edutainment Market Size, 2018-2030
6.5.3 Japan Online Gaming Edutainment Market Size, 2018-2030
6.5.4 South Korea Online Gaming Edutainment Market Size, 2018-2030
6.5.5 Southeast Asia Online Gaming Edutainment Market Size, 2018-2030
6.5.6 India Online Gaming Edutainment Market Size, 2018-2030
6.6 South America
6.6.1 By Country - South America Online Gaming Edutainment Revenue, 2018-2030
6.6.2 Brazil Online Gaming Edutainment Market Size, 2018-2030
6.6.3 Argentina Online Gaming Edutainment Market Size, 2018-2030
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Online Gaming Edutainment Revenue, 2018-2030
6.7.2 Turkey Online Gaming Edutainment Market Size, 2018-2030
6.7.3 Israel Online Gaming Edutainment Market Size, 2018-2030
6.7.4 Saudi Arabia Online Gaming Edutainment Market Size, 2018-2030
6.7.5 UAE Online Gaming Edutainment Market Size, 2018-2030
7 Online Gaming Edutainment Companies Profiles
7.1 Peak
7.1.1 Peak Company Summary
7.1.2 Peak Business Overview
7.1.3 Peak Online Gaming Edutainment Major Product Offerings
7.1.4 Peak Online Gaming Edutainment Revenue in Global Market (2018-2023)
7.1.5 Peak Key News & Latest Developments
7.2 King Digital Entertainment
7.2.1 King Digital Entertainment Company Summary
7.2.2 King Digital Entertainment Business Overview
7.2.3 King Digital Entertainment Online Gaming Edutainment Major Product Offerings
7.2.4 King Digital Entertainment Online Gaming Edutainment Revenue in Global Market (2018-2023)
7.2.5 King Digital Entertainment Key News & Latest Developments
7.3 Disney
7.3.1 Disney Company Summary
7.3.2 Disney Business Overview
7.3.3 Disney Online Gaming Edutainment Major Product Offerings
7.3.4 Disney Online Gaming Edutainment Revenue in Global Market (2018-2023)
7.3.5 Disney Key News & Latest Developments
7.4 Microsoft Corporation
7.4.1 Microsoft Corporation Company Summary
7.4.2 Microsoft Corporation Business Overview
7.4.3 Microsoft Corporation Online Gaming Edutainment Major Product Offerings
7.4.4 Microsoft Corporation Online Gaming Edutainment Revenue in Global Market (2018-2023)
7.4.5 Microsoft Corporation Key News & Latest Developments
7.5 Sony Corporation
7.5.1 Sony Corporation Company Summary
7.5.2 Sony Corporation Business Overview
7.5.3 Sony Corporation Online Gaming Edutainment Major Product Offerings
7.5.4 Sony Corporation Online Gaming Edutainment Revenue in Global Market (2018-2023)
7.5.5 Sony Corporation Key News & Latest Developments
7.6 Legoland Discovery Center
7.6.1 Legoland Discovery Center Company Summary
7.6.2 Legoland Discovery Center Business Overview
7.6.3 Legoland Discovery Center Online Gaming Edutainment Major Product Offerings
7.6.4 Legoland Discovery Center Online Gaming Edutainment Revenue in Global Market (2018-2023)
7.6.5 Legoland Discovery Center Key News & Latest Developments
7.7 Kidzania
7.7.1 Kidzania Company Summary
7.7.2 Kidzania Business Overview
7.7.3 Kidzania Online Gaming Edutainment Major Product Offerings
7.7.4 Kidzania Online Gaming Edutainment Revenue in Global Market (2018-2023)
7.7.5 Kidzania Key News & Latest Developments
7.8 Plabo
7.8.1 Plabo Company Summary
7.8.2 Plabo Business Overview
7.8.3 Plabo Online Gaming Edutainment Major Product Offerings
7.8.4 Plabo Online Gaming Edutainment Revenue in Global Market (2018-2023)
7.8.5 Plabo Key News & Latest Developments
7.9 Kidz Holding S.A.L
7.9.1 Kidz Holding S.A.L Company Summary
7.9.2 Kidz Holding S.A.L Business Overview
7.9.3 Kidz Holding S.A.L Online Gaming Edutainment Major Product Offerings
7.9.4 Kidz Holding S.A.L Online Gaming Edutainment Revenue in Global Market (2018-2023)
7.9.5 Kidz Holding S.A.L Key News & Latest Developments
7.10 Activision Blizzard
7.10.1 Activision Blizzard Company Summary
7.10.2 Activision Blizzard Business Overview
7.10.3 Activision Blizzard Online Gaming Edutainment Major Product Offerings
7.10.4 Activision Blizzard Online Gaming Edutainment Revenue in Global Market (2018-2023)
7.10.5 Activision Blizzard Key News & Latest Developments
7.11 Ubisoft Entertainment SA
7.11.1 Ubisoft Entertainment SA Company Summary
7.11.2 Ubisoft Entertainment SA Business Overview
7.11.3 Ubisoft Entertainment SA Online Gaming Edutainment Major Product Offerings
7.11.4 Ubisoft Entertainment SA Online Gaming Edutainment Revenue in Global Market (2018-2023)
7.11.5 Ubisoft Entertainment SA Key News & Latest Developments
7.12 Sega Corporation
7.12.1 Sega Corporation Company Summary
7.12.2 Sega Corporation Business Overview
7.12.3 Sega Corporation Online Gaming Edutainment Major Product Offerings
7.12.4 Sega Corporation Online Gaming Edutainment Revenue in Global Market (2018-2023)
7.12.5 Sega Corporation Key News & Latest Developments
7.13 Pororo Park Singapore
7.13.1 Pororo Park Singapore Company Summary
7.13.2 Pororo Park Singapore Business Overview
7.13.3 Pororo Park Singapore Online Gaming Edutainment Major Product Offerings
7.13.4 Pororo Park Singapore Online Gaming Edutainment Revenue in Global Market (2018-2023)
7.13.5 Pororo Park Singapore Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. Online Gaming Edutainment Market Opportunities & Trends in Global Market
Table 2. Online Gaming Edutainment Market Drivers in Global Market
Table 3. Online Gaming Edutainment Market Restraints in Global Market
Table 4. Key Players of Online Gaming Edutainment in Global Market
Table 5. Top Online Gaming Edutainment Players in Global Market, Ranking by Revenue (2022)
Table 6. Global Online Gaming Edutainment Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global Online Gaming Edutainment Revenue Share by Companies, 2018-2023
Table 8. Global Companies Online Gaming Edutainment Product Type
Table 9. List of Global Tier 1 Online Gaming Edutainment Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Online Gaming Edutainment Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type ? Global Online Gaming Edutainment Revenue, (US$, Mn), 2022 & 2030
Table 12. By Type - Online Gaming Edutainment Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - Online Gaming Edutainment Revenue in Global (US$, Mn), 2024-2030
Table 14. By Application ? Global Online Gaming Edutainment Revenue, (US$, Mn), 2022 & 2030
Table 15. By Application - Online Gaming Edutainment Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - Online Gaming Edutainment Revenue in Global (US$, Mn), 2024-2030
Table 17. By Region ? Global Online Gaming Edutainment Revenue, (US$, Mn), 2022 & 2030
Table 18. By Region - Global Online Gaming Edutainment Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global Online Gaming Edutainment Revenue (US$, Mn), 2024-2030
Table 20. By Country - North America Online Gaming Edutainment Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America Online Gaming Edutainment Revenue, (US$, Mn), 2024-2030
Table 22. By Country - Europe Online Gaming Edutainment Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe Online Gaming Edutainment Revenue, (US$, Mn), 2024-2030
Table 24. By Region - Asia Online Gaming Edutainment Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia Online Gaming Edutainment Revenue, (US$, Mn), 2024-2030
Table 26. By Country - South America Online Gaming Edutainment Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America Online Gaming Edutainment Revenue, (US$, Mn), 2024-2030
Table 28. By Country - Middle East & Africa Online Gaming Edutainment Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa Online Gaming Edutainment Revenue, (US$, Mn), 2024-2030
Table 30. Peak Company Summary
Table 31. Peak Online Gaming Edutainment Product Offerings
Table 32. Peak Online Gaming Edutainment Revenue (US$, Mn) & (2018-2023)
Table 33. Peak Key News & Latest Developments
Table 34. King Digital Entertainment Company Summary
Table 35. King Digital Entertainment Online Gaming Edutainment Product Offerings
Table 36. King Digital Entertainment Online Gaming Edutainment Revenue (US$, Mn) & (2018-2023)
Table 37. King Digital Entertainment Key News & Latest Developments
Table 38. Disney Company Summary
Table 39. Disney Online Gaming Edutainment Product Offerings
Table 40. Disney Online Gaming Edutainment Revenue (US$, Mn) & (2018-2023)
Table 41. Disney Key News & Latest Developments
Table 42. Microsoft Corporation Company Summary
Table 43. Microsoft Corporation Online Gaming Edutainment Product Offerings
Table 44. Microsoft Corporation Online Gaming Edutainment Revenue (US$, Mn) & (2018-2023)
Table 45. Microsoft Corporation Key News & Latest Developments
Table 46. Sony Corporation Company Summary
Table 47. Sony Corporation Online Gaming Edutainment Product Offerings
Table 48. Sony Corporation Online Gaming Edutainment Revenue (US$, Mn) & (2018-2023)
Table 49. Sony Corporation Key News & Latest Developments
Table 50. Legoland Discovery Center Company Summary
Table 51. Legoland Discovery Center Online Gaming Edutainment Product Offerings
Table 52. Legoland Discovery Center Online Gaming Edutainment Revenue (US$, Mn) & (2018-2023)
Table 53. Legoland Discovery Center Key News & Latest Developments
Table 54. Kidzania Company Summary
Table 55. Kidzania Online Gaming Edutainment Product Offerings
Table 56. Kidzania Online Gaming Edutainment Revenue (US$, Mn) & (2018-2023)
Table 57. Kidzania Key News & Latest Developments
Table 58. Plabo Company Summary
Table 59. Plabo Online Gaming Edutainment Product Offerings
Table 60. Plabo Online Gaming Edutainment Revenue (US$, Mn) & (2018-2023)
Table 61. Plabo Key News & Latest Developments
Table 62. Kidz Holding S.A.L Company Summary
Table 63. Kidz Holding S.A.L Online Gaming Edutainment Product Offerings
Table 64. Kidz Holding S.A.L Online Gaming Edutainment Revenue (US$, Mn) & (2018-2023)
Table 65. Kidz Holding S.A.L Key News & Latest Developments
Table 66. Activision Blizzard Company Summary
Table 67. Activision Blizzard Online Gaming Edutainment Product Offerings
Table 68. Activision Blizzard Online Gaming Edutainment Revenue (US$, Mn) & (2018-2023)
Table 69. Activision Blizzard Key News & Latest Developments
Table 70. Ubisoft Entertainment SA Company Summary
Table 71. Ubisoft Entertainment SA Online Gaming Edutainment Product Offerings
Table 72. Ubisoft Entertainment SA Online Gaming Edutainment Revenue (US$, Mn) & (2018-2023)
Table 73. Ubisoft Entertainment SA Key News & Latest Developments
Table 74. Sega Corporation Company Summary
Table 75. Sega Corporation Online Gaming Edutainment Product Offerings
Table 76. Sega Corporation Online Gaming Edutainment Revenue (US$, Mn) & (2018-2023)
Table 77. Sega Corporation Key News & Latest Developments
Table 78. Pororo Park Singapore Company Summary
Table 79. Pororo Park Singapore Online Gaming Edutainment Product Offerings
Table 80. Pororo Park Singapore Online Gaming Edutainment Revenue (US$, Mn) & (2018-2023)
Table 81. Pororo Park Singapore Key News & Latest Developments
List of Figures
Figure 1. Online Gaming Edutainment Segment by Type in 2022
Figure 2. Online Gaming Edutainment Segment by Application in 2022
Figure 3. Global Online Gaming Edutainment Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global Online Gaming Edutainment Market Size: 2022 VS 2030 (US$, Mn)
Figure 6. Global Online Gaming Edutainment Revenue, 2018-2030 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Online Gaming Edutainment Revenue in 2022
Figure 8. By Type - Global Online Gaming Edutainment Revenue Market Share, 2018-2030
Figure 9. By Application - Global Online Gaming Edutainment Revenue Market Share, 2018-2030
Figure 10. By Type - Global Online Gaming Edutainment Revenue, (US$, Mn), 2022 & 2030
Figure 11. By Type - Global Online Gaming Edutainment Revenue Market Share, 2018-2030
Figure 12. By Application - Global Online Gaming Edutainment Revenue, (US$, Mn), 2022 & 2030
Figure 13. By Application - Global Online Gaming Edutainment Revenue Market Share, 2018-2030
Figure 14. By Region - Global Online Gaming Edutainment Revenue Market Share, 2018-2030
Figure 15. By Country - North America Online Gaming Edutainment Revenue Market Share, 2018-2030
Figure 16. US Online Gaming Edutainment Revenue, (US$, Mn), 2018-2030
Figure 17. Canada Online Gaming Edutainment Revenue, (US$, Mn), 2018-2030
Figure 18. Mexico Online Gaming Edutainment Revenue, (US$, Mn), 2018-2030
Figure 19. By Country - Europe Online Gaming Edutainment Revenue Market Share, 2018-2030
Figure 20. Germany Online Gaming Edutainment Revenue, (US$, Mn), 2018-2030
Figure 21. France Online Gaming Edutainment Revenue, (US$, Mn), 2018-2030
Figure 22. U.K. Online Gaming Edutainment Revenue, (US$, Mn), 2018-2030
Figure 23. Italy Online Gaming Edutainment Revenue, (US$, Mn), 2018-2030
Figure 24. Russia Online Gaming Edutainment Revenue, (US$, Mn), 2018-2030
Figure 25. Nordic Countries Online Gaming Edutainment Revenue, (US$, Mn), 2018-2030
Figure 26. Benelux Online Gaming Edutainment Revenue, (US$, Mn), 2018-2030
Figure 27. By Region - Asia Online Gaming Edutainment Revenue Market Share, 2018-2030
Figure 28. China Online Gaming Edutainment Revenue, (US$, Mn), 2018-2030
Figure 29. Japan Online Gaming Edutainment Revenue, (US$, Mn), 2018-2030
Figure 30. South Korea Online Gaming Edutainment Revenue, (US$, Mn), 2018-2030
Figure 31. Southeast Asia Online Gaming Edutainment Revenue, (US$, Mn), 2018-2030
Figure 32. India Online Gaming Edutainment Revenue, (US$, Mn), 2018-2030
Figure 33. By Country - South America Online Gaming Edutainment Revenue Market Share, 2018-2030
Figure 34. Brazil Online Gaming Edutainment Revenue, (US$, Mn), 2018-2030
Figure 35. Argentina Online Gaming Edutainment Revenue, (US$, Mn), 2018-2030
Figure 36. By Country - Middle East & Africa Online Gaming Edutainment Revenue Market Share, 2018-2030
Figure 37. Turkey Online Gaming Edutainment Revenue, (US$, Mn), 2018-2030
Figure 38. Israel Online Gaming Edutainment Revenue, (US$, Mn), 2018-2030
Figure 39. Saudi Arabia Online Gaming Edutainment Revenue, (US$, Mn), 2018-2030
Figure 40. UAE Online Gaming Edutainment Revenue, (US$, Mn), 2018-2030
Figure 41. Peak Online Gaming Edutainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. King Digital Entertainment Online Gaming Edutainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. Disney Online Gaming Edutainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. Microsoft Corporation Online Gaming Edutainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. Sony Corporation Online Gaming Edutainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. Legoland Discovery Center Online Gaming Edutainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 47. Kidzania Online Gaming Edutainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 48. Plabo Online Gaming Edutainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 49. Kidz Holding S.A.L Online Gaming Edutainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 50. Activision Blizzard Online Gaming Edutainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 51. Ubisoft Entertainment SA Online Gaming Edutainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 52. Sega Corporation Online Gaming Edutainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 53. Pororo Park Singapore Online Gaming Edutainment Revenue Year Over Year Growth (US$, Mn) & (2018-2023)

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