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Social Gaming Market, Global Outlook and Forecast 2023-2030

Social Gaming Market, Global Outlook and Forecast 2023-2030

  • Category:ICT & Media
  • Published on : 18 November 2023
  • Pages :109
  • Formats:
  • Report Code:24MRES-7852973
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Social Gaming or Online gaming refers to the activity or practice of playing an online game on a social media platform.
This report aims to provide a comprehensive presentation of the global market for Social Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Social Gaming. This report contains market size and forecasts of Social Gaming in global, including the following market information:
Global Social Gaming Market Revenue, 2018-2023, 2024-2030, ($ millions)
Global top five companies in 2022 (%)
The global Social Gaming market was valued at US$ 14180 million in 2022 and is projected to reach US$ 30720 million by 2029, at a CAGR of 11.7% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Voice Social Gaming Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Social Gaming include Activision Blizzard, Electronic Arts, King Digital Entertainment, Supercell, Behaviour Interactive, Wooga, Zynga, Etermax and Peak Games, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Social Gaming companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Social Gaming Market, by Type, 2018-2023, 2024-2030 ($ millions)
Global Social Gaming Market Segment Percentages, by Type, 2022 (%)
Voice Social Gaming
Video Social Gaming
Others
Global Social Gaming Market, by Application, 2018-2023, 2024-2030 ($ millions)
Global Social Gaming Market Segment Percentages, by Application, 2022 (%)
Male
Female
Global Social Gaming Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions)
Global Social Gaming Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Social Gaming revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Social Gaming revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Activision Blizzard
Electronic Arts
King Digital Entertainment
Supercell
Behaviour Interactive
Wooga
Zynga
Etermax
Peak Games
Tencent
TinyCo
Gameloft
CrowdStar
Aeria Games GmbH
DeNA Co., Ltd
Outline of Major Chapters:
Chapter 1: Introduces the definition of Social Gaming, market overview.
Chapter 2: Global Social Gaming market size in revenue.
Chapter 3: Detailed analysis of Social Gaming company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Social Gaming in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.

TABLE OF CONTENTS

1 Introduction to Research & Analysis Reports
1.1 Social Gaming Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Social Gaming Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Social Gaming Overall Market Size
2.1 Global Social Gaming Market Size: 2022 VS 2030
2.2 Global Social Gaming Market Size, Prospects & Forecasts: 2018-2030
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Social Gaming Players in Global Market
3.2 Top Global Social Gaming Companies Ranked by Revenue
3.3 Global Social Gaming Revenue by Companies
3.4 Top 3 and Top 5 Social Gaming Companies in Global Market, by Revenue in 2022
3.5 Global Companies Social Gaming Product Type
3.6 Tier 1, Tier 2 and Tier 3 Social Gaming Players in Global Market
3.6.1 List of Global Tier 1 Social Gaming Companies
3.6.2 List of Global Tier 2 and Tier 3 Social Gaming Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Social Gaming Market Size Markets, 2022 & 2030
4.1.2 Voice Social Gaming
4.1.3 Video Social Gaming
4.1.4 Others
4.2 By Type - Global Social Gaming Revenue & Forecasts
4.2.1 By Type - Global Social Gaming Revenue, 2018-2023
4.2.2 By Type - Global Social Gaming Revenue, 2024-2030
4.2.3 By Type - Global Social Gaming Revenue Market Share, 2018-2030
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Social Gaming Market Size, 2022 & 2030
5.1.2 Male
5.1.3 Female
5.2 By Application - Global Social Gaming Revenue & Forecasts
5.2.1 By Application - Global Social Gaming Revenue, 2018-2023
5.2.2 By Application - Global Social Gaming Revenue, 2024-2030
5.2.3 By Application - Global Social Gaming Revenue Market Share, 2018-2030
6 Sights by Region
6.1 By Region - Global Social Gaming Market Size, 2022 & 2030
6.2 By Region - Global Social Gaming Revenue & Forecasts
6.2.1 By Region - Global Social Gaming Revenue, 2018-2023
6.2.2 By Region - Global Social Gaming Revenue, 2024-2030
6.2.3 By Region - Global Social Gaming Revenue Market Share, 2018-2030
6.3 North America
6.3.1 By Country - North America Social Gaming Revenue, 2018-2030
6.3.2 US Social Gaming Market Size, 2018-2030
6.3.3 Canada Social Gaming Market Size, 2018-2030
6.3.4 Mexico Social Gaming Market Size, 2018-2030
6.4 Europe
6.4.1 By Country - Europe Social Gaming Revenue, 2018-2030
6.4.2 Germany Social Gaming Market Size, 2018-2030
6.4.3 France Social Gaming Market Size, 2018-2030
6.4.4 U.K. Social Gaming Market Size, 2018-2030
6.4.5 Italy Social Gaming Market Size, 2018-2030
6.4.6 Russia Social Gaming Market Size, 2018-2030
6.4.7 Nordic Countries Social Gaming Market Size, 2018-2030
6.4.8 Benelux Social Gaming Market Size, 2018-2030
6.5 Asia
6.5.1 By Region - Asia Social Gaming Revenue, 2018-2030
6.5.2 China Social Gaming Market Size, 2018-2030
6.5.3 Japan Social Gaming Market Size, 2018-2030
6.5.4 South Korea Social Gaming Market Size, 2018-2030
6.5.5 Southeast Asia Social Gaming Market Size, 2018-2030
6.5.6 India Social Gaming Market Size, 2018-2030
6.6 South America
6.6.1 By Country - South America Social Gaming Revenue, 2018-2030
6.6.2 Brazil Social Gaming Market Size, 2018-2030
6.6.3 Argentina Social Gaming Market Size, 2018-2030
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Social Gaming Revenue, 2018-2030
6.7.2 Turkey Social Gaming Market Size, 2018-2030
6.7.3 Israel Social Gaming Market Size, 2018-2030
6.7.4 Saudi Arabia Social Gaming Market Size, 2018-2030
6.7.5 UAE Social Gaming Market Size, 2018-2030
7 Social Gaming Companies Profiles
7.1 Activision Blizzard
7.1.1 Activision Blizzard Company Summary
7.1.2 Activision Blizzard Business Overview
7.1.3 Activision Blizzard Social Gaming Major Product Offerings
7.1.4 Activision Blizzard Social Gaming Revenue in Global Market (2018-2023)
7.1.5 Activision Blizzard Key News & Latest Developments
7.2 Electronic Arts
7.2.1 Electronic Arts Company Summary
7.2.2 Electronic Arts Business Overview
7.2.3 Electronic Arts Social Gaming Major Product Offerings
7.2.4 Electronic Arts Social Gaming Revenue in Global Market (2018-2023)
7.2.5 Electronic Arts Key News & Latest Developments
7.3 King Digital Entertainment
7.3.1 King Digital Entertainment Company Summary
7.3.2 King Digital Entertainment Business Overview
7.3.3 King Digital Entertainment Social Gaming Major Product Offerings
7.3.4 King Digital Entertainment Social Gaming Revenue in Global Market (2018-2023)
7.3.5 King Digital Entertainment Key News & Latest Developments
7.4 Supercell
7.4.1 Supercell Company Summary
7.4.2 Supercell Business Overview
7.4.3 Supercell Social Gaming Major Product Offerings
7.4.4 Supercell Social Gaming Revenue in Global Market (2018-2023)
7.4.5 Supercell Key News & Latest Developments
7.5 Behaviour Interactive
7.5.1 Behaviour Interactive Company Summary
7.5.2 Behaviour Interactive Business Overview
7.5.3 Behaviour Interactive Social Gaming Major Product Offerings
7.5.4 Behaviour Interactive Social Gaming Revenue in Global Market (2018-2023)
7.5.5 Behaviour Interactive Key News & Latest Developments
7.6 Wooga
7.6.1 Wooga Company Summary
7.6.2 Wooga Business Overview
7.6.3 Wooga Social Gaming Major Product Offerings
7.6.4 Wooga Social Gaming Revenue in Global Market (2018-2023)
7.6.5 Wooga Key News & Latest Developments
7.7 Zynga
7.7.1 Zynga Company Summary
7.7.2 Zynga Business Overview
7.7.3 Zynga Social Gaming Major Product Offerings
7.7.4 Zynga Social Gaming Revenue in Global Market (2018-2023)
7.7.5 Zynga Key News & Latest Developments
7.8 Etermax
7.8.1 Etermax Company Summary
7.8.2 Etermax Business Overview
7.8.3 Etermax Social Gaming Major Product Offerings
7.8.4 Etermax Social Gaming Revenue in Global Market (2018-2023)
7.8.5 Etermax Key News & Latest Developments
7.9 Peak Games
7.9.1 Peak Games Company Summary
7.9.2 Peak Games Business Overview
7.9.3 Peak Games Social Gaming Major Product Offerings
7.9.4 Peak Games Social Gaming Revenue in Global Market (2018-2023)
7.9.5 Peak Games Key News & Latest Developments
7.10 Tencent
7.10.1 Tencent Company Summary
7.10.2 Tencent Business Overview
7.10.3 Tencent Social Gaming Major Product Offerings
7.10.4 Tencent Social Gaming Revenue in Global Market (2018-2023)
7.10.5 Tencent Key News & Latest Developments
7.11 TinyCo
7.11.1 TinyCo Company Summary
7.11.2 TinyCo Business Overview
7.11.3 TinyCo Social Gaming Major Product Offerings
7.11.4 TinyCo Social Gaming Revenue in Global Market (2018-2023)
7.11.5 TinyCo Key News & Latest Developments
7.12 Gameloft
7.12.1 Gameloft Company Summary
7.12.2 Gameloft Business Overview
7.12.3 Gameloft Social Gaming Major Product Offerings
7.12.4 Gameloft Social Gaming Revenue in Global Market (2018-2023)
7.12.5 Gameloft Key News & Latest Developments
7.13 CrowdStar
7.13.1 CrowdStar Company Summary
7.13.2 CrowdStar Business Overview
7.13.3 CrowdStar Social Gaming Major Product Offerings
7.13.4 CrowdStar Social Gaming Revenue in Global Market (2018-2023)
7.13.5 CrowdStar Key News & Latest Developments
7.14 Aeria Games GmbH
7.14.1 Aeria Games GmbH Company Summary
7.14.2 Aeria Games GmbH Business Overview
7.14.3 Aeria Games GmbH Social Gaming Major Product Offerings
7.14.4 Aeria Games GmbH Social Gaming Revenue in Global Market (2018-2023)
7.14.5 Aeria Games GmbH Key News & Latest Developments
7.15 DeNA Co., Ltd
7.15.1 DeNA Co., Ltd Company Summary
7.15.2 DeNA Co., Ltd Business Overview
7.15.3 DeNA Co., Ltd Social Gaming Major Product Offerings
7.15.4 DeNA Co., Ltd Social Gaming Revenue in Global Market (2018-2023)
7.15.5 DeNA Co., Ltd Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. Social Gaming Market Opportunities & Trends in Global Market
Table 2. Social Gaming Market Drivers in Global Market
Table 3. Social Gaming Market Restraints in Global Market
Table 4. Key Players of Social Gaming in Global Market
Table 5. Top Social Gaming Players in Global Market, Ranking by Revenue (2022)
Table 6. Global Social Gaming Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global Social Gaming Revenue Share by Companies, 2018-2023
Table 8. Global Companies Social Gaming Product Type
Table 9. List of Global Tier 1 Social Gaming Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Social Gaming Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type ? Global Social Gaming Revenue, (US$, Mn), 2022 & 2030
Table 12. By Type - Social Gaming Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - Social Gaming Revenue in Global (US$, Mn), 2024-2030
Table 14. By Application ? Global Social Gaming Revenue, (US$, Mn), 2022 & 2030
Table 15. By Application - Social Gaming Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - Social Gaming Revenue in Global (US$, Mn), 2024-2030
Table 17. By Region ? Global Social Gaming Revenue, (US$, Mn), 2022 & 2030
Table 18. By Region - Global Social Gaming Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global Social Gaming Revenue (US$, Mn), 2024-2030
Table 20. By Country - North America Social Gaming Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America Social Gaming Revenue, (US$, Mn), 2024-2030
Table 22. By Country - Europe Social Gaming Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe Social Gaming Revenue, (US$, Mn), 2024-2030
Table 24. By Region - Asia Social Gaming Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia Social Gaming Revenue, (US$, Mn), 2024-2030
Table 26. By Country - South America Social Gaming Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America Social Gaming Revenue, (US$, Mn), 2024-2030
Table 28. By Country - Middle East & Africa Social Gaming Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa Social Gaming Revenue, (US$, Mn), 2024-2030
Table 30. Activision Blizzard Company Summary
Table 31. Activision Blizzard Social Gaming Product Offerings
Table 32. Activision Blizzard Social Gaming Revenue (US$, Mn) & (2018-2023)
Table 33. Activision Blizzard Key News & Latest Developments
Table 34. Electronic Arts Company Summary
Table 35. Electronic Arts Social Gaming Product Offerings
Table 36. Electronic Arts Social Gaming Revenue (US$, Mn) & (2018-2023)
Table 37. Electronic Arts Key News & Latest Developments
Table 38. King Digital Entertainment Company Summary
Table 39. King Digital Entertainment Social Gaming Product Offerings
Table 40. King Digital Entertainment Social Gaming Revenue (US$, Mn) & (2018-2023)
Table 41. King Digital Entertainment Key News & Latest Developments
Table 42. Supercell Company Summary
Table 43. Supercell Social Gaming Product Offerings
Table 44. Supercell Social Gaming Revenue (US$, Mn) & (2018-2023)
Table 45. Supercell Key News & Latest Developments
Table 46. Behaviour Interactive Company Summary
Table 47. Behaviour Interactive Social Gaming Product Offerings
Table 48. Behaviour Interactive Social Gaming Revenue (US$, Mn) & (2018-2023)
Table 49. Behaviour Interactive Key News & Latest Developments
Table 50. Wooga Company Summary
Table 51. Wooga Social Gaming Product Offerings
Table 52. Wooga Social Gaming Revenue (US$, Mn) & (2018-2023)
Table 53. Wooga Key News & Latest Developments
Table 54. Zynga Company Summary
Table 55. Zynga Social Gaming Product Offerings
Table 56. Zynga Social Gaming Revenue (US$, Mn) & (2018-2023)
Table 57. Zynga Key News & Latest Developments
Table 58. Etermax Company Summary
Table 59. Etermax Social Gaming Product Offerings
Table 60. Etermax Social Gaming Revenue (US$, Mn) & (2018-2023)
Table 61. Etermax Key News & Latest Developments
Table 62. Peak Games Company Summary
Table 63. Peak Games Social Gaming Product Offerings
Table 64. Peak Games Social Gaming Revenue (US$, Mn) & (2018-2023)
Table 65. Peak Games Key News & Latest Developments
Table 66. Tencent Company Summary
Table 67. Tencent Social Gaming Product Offerings
Table 68. Tencent Social Gaming Revenue (US$, Mn) & (2018-2023)
Table 69. Tencent Key News & Latest Developments
Table 70. TinyCo Company Summary
Table 71. TinyCo Social Gaming Product Offerings
Table 72. TinyCo Social Gaming Revenue (US$, Mn) & (2018-2023)
Table 73. TinyCo Key News & Latest Developments
Table 74. Gameloft Company Summary
Table 75. Gameloft Social Gaming Product Offerings
Table 76. Gameloft Social Gaming Revenue (US$, Mn) & (2018-2023)
Table 77. Gameloft Key News & Latest Developments
Table 78. CrowdStar Company Summary
Table 79. CrowdStar Social Gaming Product Offerings
Table 80. CrowdStar Social Gaming Revenue (US$, Mn) & (2018-2023)
Table 81. CrowdStar Key News & Latest Developments
Table 82. Aeria Games GmbH Company Summary
Table 83. Aeria Games GmbH Social Gaming Product Offerings
Table 84. Aeria Games GmbH Social Gaming Revenue (US$, Mn) & (2018-2023)
Table 85. Aeria Games GmbH Key News & Latest Developments
Table 86. DeNA Co., Ltd Company Summary
Table 87. DeNA Co., Ltd Social Gaming Product Offerings
Table 88. DeNA Co., Ltd Social Gaming Revenue (US$, Mn) & (2018-2023)
Table 89. DeNA Co., Ltd Key News & Latest Developments
List of Figures
Figure 1. Social Gaming Segment by Type in 2022
Figure 2. Social Gaming Segment by Application in 2022
Figure 3. Global Social Gaming Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global Social Gaming Market Size: 2022 VS 2030 (US$, Mn)
Figure 6. Global Social Gaming Revenue, 2018-2030 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Social Gaming Revenue in 2022
Figure 8. By Type - Global Social Gaming Revenue Market Share, 2018-2030
Figure 9. By Application - Global Social Gaming Revenue Market Share, 2018-2030
Figure 10. By Type - Global Social Gaming Revenue, (US$, Mn), 2022 & 2030
Figure 11. By Type - Global Social Gaming Revenue Market Share, 2018-2030
Figure 12. By Application - Global Social Gaming Revenue, (US$, Mn), 2022 & 2030
Figure 13. By Application - Global Social Gaming Revenue Market Share, 2018-2030
Figure 14. By Region - Global Social Gaming Revenue Market Share, 2018-2030
Figure 15. By Country - North America Social Gaming Revenue Market Share, 2018-2030
Figure 16. US Social Gaming Revenue, (US$, Mn), 2018-2030
Figure 17. Canada Social Gaming Revenue, (US$, Mn), 2018-2030
Figure 18. Mexico Social Gaming Revenue, (US$, Mn), 2018-2030
Figure 19. By Country - Europe Social Gaming Revenue Market Share, 2018-2030
Figure 20. Germany Social Gaming Revenue, (US$, Mn), 2018-2030
Figure 21. France Social Gaming Revenue, (US$, Mn), 2018-2030
Figure 22. U.K. Social Gaming Revenue, (US$, Mn), 2018-2030
Figure 23. Italy Social Gaming Revenue, (US$, Mn), 2018-2030
Figure 24. Russia Social Gaming Revenue, (US$, Mn), 2018-2030
Figure 25. Nordic Countries Social Gaming Revenue, (US$, Mn), 2018-2030
Figure 26. Benelux Social Gaming Revenue, (US$, Mn), 2018-2030
Figure 27. By Region - Asia Social Gaming Revenue Market Share, 2018-2030
Figure 28. China Social Gaming Revenue, (US$, Mn), 2018-2030
Figure 29. Japan Social Gaming Revenue, (US$, Mn), 2018-2030
Figure 30. South Korea Social Gaming Revenue, (US$, Mn), 2018-2030
Figure 31. Southeast Asia Social Gaming Revenue, (US$, Mn), 2018-2030
Figure 32. India Social Gaming Revenue, (US$, Mn), 2018-2030
Figure 33. By Country - South America Social Gaming Revenue Market Share, 2018-2030
Figure 34. Brazil Social Gaming Revenue, (US$, Mn), 2018-2030
Figure 35. Argentina Social Gaming Revenue, (US$, Mn), 2018-2030
Figure 36. By Country - Middle East & Africa Social Gaming Revenue Market Share, 2018-2030
Figure 37. Turkey Social Gaming Revenue, (US$, Mn), 2018-2030
Figure 38. Israel Social Gaming Revenue, (US$, Mn), 2018-2030
Figure 39. Saudi Arabia Social Gaming Revenue, (US$, Mn), 2018-2030
Figure 40. UAE Social Gaming Revenue, (US$, Mn), 2018-2030
Figure 41. Activision Blizzard Social Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. Electronic Arts Social Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. King Digital Entertainment Social Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. Supercell Social Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. Behaviour Interactive Social Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. Wooga Social Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 47. Zynga Social Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 48. Etermax Social Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 49. Peak Games Social Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 50. Tencent Social Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 51. TinyCo Social Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 52. Gameloft Social Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 53. CrowdStar Social Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 54. Aeria Games GmbH Social Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 55. DeNA Co., Ltd Social Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)

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