A metaverse is a term used to describe the internet as a 3D virtual living space.
This report contains market size and forecasts of Metaverse in Global, including the following market information:
Global Metaverse Market Size 2024-2030, ($ millions)
The global Metaverse market is projected to reach US$ million by 2029.
We surveyed the Metaverse companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Metaverse Market, by Type, 2024-2030 ($ millions)
Global Metaverse Market Segment Percentages, by Type
Mobile
Desktop
Global Metaverse Market, by Application, 2024-2030 ($ millions)
Global Metaverse Market Segment Percentages, by Application
Game
Social
Conference
Content Creation
Others
Global Metaverse Market, By Region and Country, 2024-2030 ($ Millions)
Global Metaverse Market Segment Percentages, by region and country
United States
Europe
Asia
China
Rest of World
Competitor Analysis
The report also provides analysis of leading market participants including:
Further, the report presents profiles of competitors in the market, key players include:
Roblox
Facebook
ByteDance
Tencent
NetEase
Lilith
miHoYo
ZQGame
TABLE OF CONTENTS
1 Introduction to Research & Analysis Reports
1.1 Metaverse Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Metaverse Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Metaverse Overall Market Size
2.1 Global Metaverse Market Size: 2023 VS 2030
2.2 Global Metaverse Market Size, Prospects & Forecasts: 2023-2030
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Key Metaverse Players in Global Market
3.2 Global Companies Metaverse Product & Technology
4 Metaverse Companies Profiles
4.1 Roblox
4.1.1 Roblox Company Summary
4.1.2 Roblox Business Overview
4.1.3 Roblox Metaverse Product Offerings & Technology
4.1.4 Roblox Metaverse R&D, and Plans
4.2 Facebook
4.2.1 Facebook Company Summary
4.2.2 Facebook Business Overview
4.2.3 Facebook Metaverse Product Offerings & Technology
4.2.4 Facebook Metaverse R&D, and Plans
4.3 ByteDance
4.3.1 ByteDance Company Summary
4.3.2 ByteDance Business Overview
4.3.3 ByteDance Metaverse Product Offerings & Technology
4.3.4 ByteDance Metaverse R&D, and Plans
4.4 Tencent
4.4.1 Tencent Company Summary
4.4.2 Tencent Business Overview
4.4.3 Tencent Metaverse Product Offerings & Technology
4.4.4 Tencent Metaverse R&D, and Plans
4.5 NetEase
4.5.1 NetEase Company Summary
4.5.2 NetEase Business Overview
4.5.3 NetEase Metaverse Product Offerings & Technology
4.5.4 NetEase Metaverse R&D, and Plans
4.6 Lilith
4.6.1 Lilith Company Summary
4.6.2 Lilith Business Overview
4.6.3 Lilith Metaverse Product Offerings & Technology
4.6.4 Lilith Metaverse R&D, and Plans
4.7 miHoYo
4.7.1 miHoYo Company Summary
4.7.2 miHoYo Business Overview
4.7.3 miHoYo Metaverse Product Offerings & Technology
4.7.4 miHoYo Metaverse R&D, and Plans
4.8 ZQGame
4.8.1 ZQGame Company Summary
4.8.2 ZQGame Business Overview
4.8.3 ZQGame Metaverse Product Offerings & Technology
4.8.4 ZQGame Metaverse R&D, and Plans
5 Sights by Region
5.1 By Region - Global Metaverse Market Size, 2024 & 2030
5.2 By Region - Global Metaverse Revenue, (2024-2030)
5.3 United States
5.3.1 Key Players of Metaverse in United States
5.3.2 United States Metaverse Development Current Situation and Forecast
5.4 Europe
5.4.1 Key Players of Metaverse in Europe
5.4.2 Europe Metaverse Development Current Situation and Forecast
5.5 China
5.5.1 Key Players of Metaverse in China
5.5.2 China Metaverse Development Current Situation and Forecast
5.6 Rest of World
6 Sights by Product
6.1 By Type - Global Metaverse Market Size Markets, 2024 & 2030
6.2 Mobile
6.3 Desktop
7 Sights by Application
7.1 By Application - Global Metaverse Market Size, 2024 & 2030
7.2 Game
7.3 Social
7.4 Conference
7.5 Content Creation
7.6 Others
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES & FIGURES
List of Tables
Table 1. Metaverse Market Opportunities & Trends in Global Market
Table 2. Metaverse Market Drivers in Global Market
Table 3. Metaverse Market Restraints in Global Market
Table 4. Key Players of Metaverse in Global Market
Table 5. Global Companies Metaverse Product & Technology
Table 6. Roblox Company Summary
Table 7. Roblox Metaverse Product Offerings
Table 8. Facebook Company Summary
Table 9. Facebook Metaverse Product Offerings
Table 10. ByteDance Company Summary
Table 11. ByteDance Metaverse Product Offerings
Table 12. Tencent Company Summary
Table 13. Tencent Metaverse Product Offerings
Table 14. NetEase Company Summary
Table 15. NetEase Metaverse Product Offerings
Table 16. Lilith Company Summary
Table 17. Lilith Metaverse Product Offerings
Table 18. miHoYo Company Summary
Table 19. miHoYo Metaverse Product Offerings
Table 20. ZQGame Company Summary
Table 21. ZQGame Metaverse Product Offerings
Table 22. By Region? Global Metaverse Revenue, (US$, Mn), 2024 & 2030
Table 23. By Region - Global Metaverse Revenue, (US$, Mn), 2024-2030
Table 24. By Type ? Global Metaverse Market Size, (US$, Mn), 2024 & 2030
Table 25. By Application? Global Metaverse Market Size, (US$, Mn), 2024 & 2030
List of Figures
Figure 1. Metaverse Segment by Type in 2030
Figure 2. Metaverse Segment by Application in 2030
Figure 3. Global Metaverse Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global Metaverse Market Size: 2023 VS 2030 (US$, Mn)
Figure 6. Global Metaverse Revenue, 2017-2028 (US$, Mn)
Figure 7. By Region - Global Metaverse Revenue Market Share, 2024-2030
Figure 8. By Type - Global Metaverse Revenue Market Share, 2024-2030
Figure 9. By Application - Global Metaverse Revenue Market Share, 2024-2030