• mail us help@24marketresearch.com
  • Int'l 1(332) 2424 294 (Int'l)

TOP CATEGORY: Chemicals & Materials | Life Sciences | Banking & Finance | ICT Media

Immersive Virtual Reality Market, Global Outlook and Forecast 2024-2031

Immersive Virtual Reality Market, Global Outlook and Forecast 2024-2031

  • Category:ICT & Media
  • Published on : 07 January 2024
  • Pages :63
  • Formats:
  • Report Code:24MRES-7877668
Click for best price

Best Price: $2600

This report aims to provide a comprehensive presentation of the global market for Immersive Virtual Reality, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Immersive Virtual Reality. This report contains market size and forecasts of Immersive Virtual Reality in global, including the following market information:
Global Immersive Virtual Reality Market Revenue, 2019-2024, 2024-2029, ($ millions)
Global top five companies in 2023 (%)
The global Immersive Virtual Reality market was valued at US$ 81 million in 2023 and is projected to reach US$ 269.3 million by 2029, at a CAGR of 18.8% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2023, While China is to reach $ Million.
Non-Immersion Virtual Reality Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Immersive Virtual Reality include Facebook, Google, HTC, Microsoft, Magic Leap, Samsung, WorldViz, Marxent Labs and Unity Technologies, etc. in 2023, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Immersive Virtual Reality companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Immersive Virtual Reality Market, by Type, 2019-2024, 2024-2029 ($ millions)
Global Immersive Virtual Reality Market Segment Percentages, by Type, 2023 (%)
Non-Immersion Virtual Reality
Half-Immersion Virtual Reality
Whole-Immersion Virtual Reality
Global Immersive Virtual Reality Market, by Application, 2019-2024, 2024-2029 ($ millions)
Global Immersive Virtual Reality Market Segment Percentages, by Application, 2023 (%)
Entertainment
Engineering
Education
Commercial
Other
Global Immersive Virtual Reality Market, By Region and Country, 2019-2024, 2024-2029 ($ Millions)
Global Immersive Virtual Reality Market Segment Percentages, By Region and Country, 2023 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Immersive Virtual Reality revenues in global market, 2019-2024 (estimated), ($ millions)
Key companies Immersive Virtual Reality revenues share in global market, 2023 (%)
Further, the report presents profiles of competitors in the market, key players include:
Facebook
Google
HTC
Microsoft
Magic Leap
Samsung
WorldViz
Marxent Labs
Unity Technologies
Snap
CastAR
Outline of Major Chapters:
Chapter 1: Introduces the definition of Immersive Virtual Reality, market overview.
Chapter 2: Global Immersive Virtual Reality market size in revenue.
Chapter 3: Detailed analysis of Immersive Virtual Reality company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Immersive Virtual Reality in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.

TABLE OF CONTENTS

1 Introduction to Research & Analysis Reports
1.1 Immersive Virtual Reality Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Immersive Virtual Reality Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Immersive Virtual Reality Overall Market Size
2.1 Global Immersive Virtual Reality Market Size: 2022 VS 2031
2.2 Global Immersive Virtual Reality Market Size, Prospects & Forecasts: 2019-2031
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Immersive Virtual Reality Players in Global Market
3.2 Top Global Immersive Virtual Reality Companies Ranked by Revenue
3.3 Global Immersive Virtual Reality Revenue by Companies
3.4 Top 3 and Top 5 Immersive Virtual Reality Companies in Global Market, by Revenue in 2022
3.5 Global Companies Immersive Virtual Reality Product Type
3.6 Tier 1, Tier 2 and Tier 3 Immersive Virtual Reality Players in Global Market
3.6.1 List of Global Tier 1 Immersive Virtual Reality Companies
3.6.2 List of Global Tier 2 and Tier 3 Immersive Virtual Reality Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Immersive Virtual Reality Market Size Markets, 2022 & 2031
4.1.2 Non-Immersion Virtual Reality
4.1.3 Half-Immersion Virtual Reality
4.1.4 Whole-Immersion Virtual Reality
4.2 By Type - Global Immersive Virtual Reality Revenue & Forecasts
4.2.1 By Type - Global Immersive Virtual Reality Revenue, 2019-2024
4.2.2 By Type - Global Immersive Virtual Reality Revenue, 2024-2031
4.2.3 By Type - Global Immersive Virtual Reality Revenue Market Share, 2019-2031
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Immersive Virtual Reality Market Size, 2022 & 2031
5.1.2 Entertainment
5.1.3 Engineering
5.1.4 Education
5.1.5 Commercial
5.1.6 Other
5.2 By Application - Global Immersive Virtual Reality Revenue & Forecasts
5.2.1 By Application - Global Immersive Virtual Reality Revenue, 2019-2024
5.2.2 By Application - Global Immersive Virtual Reality Revenue, 2024-2031
5.2.3 By Application - Global Immersive Virtual Reality Revenue Market Share, 2019-2031
6 Sights by Region
6.1 By Region - Global Immersive Virtual Reality Market Size, 2022 & 2031
6.2 By Region - Global Immersive Virtual Reality Revenue & Forecasts
6.2.1 By Region - Global Immersive Virtual Reality Revenue, 2019-2024
6.2.2 By Region - Global Immersive Virtual Reality Revenue, 2024-2031
6.2.3 By Region - Global Immersive Virtual Reality Revenue Market Share, 2019-2031
6.3 North America
6.3.1 By Country - North America Immersive Virtual Reality Revenue, 2019-2031
6.3.2 US Immersive Virtual Reality Market Size, 2019-2031
6.3.3 Canada Immersive Virtual Reality Market Size, 2019-2031
6.3.4 Mexico Immersive Virtual Reality Market Size, 2019-2031
6.4 Europe
6.4.1 By Country - Europe Immersive Virtual Reality Revenue, 2019-2031
6.4.2 Germany Immersive Virtual Reality Market Size, 2019-2031
6.4.3 France Immersive Virtual Reality Market Size, 2019-2031
6.4.4 U.K. Immersive Virtual Reality Market Size, 2019-2031
6.4.5 Italy Immersive Virtual Reality Market Size, 2019-2031
6.4.6 Russia Immersive Virtual Reality Market Size, 2019-2031
6.4.7 Nordic Countries Immersive Virtual Reality Market Size, 2019-2031
6.4.8 Benelux Immersive Virtual Reality Market Size, 2019-2031
6.5 Asia
6.5.1 By Region - Asia Immersive Virtual Reality Revenue, 2019-2031
6.5.2 China Immersive Virtual Reality Market Size, 2019-2031
6.5.3 Japan Immersive Virtual Reality Market Size, 2019-2031
6.5.4 South Korea Immersive Virtual Reality Market Size, 2019-2031
6.5.5 Southeast Asia Immersive Virtual Reality Market Size, 2019-2031
6.5.6 India Immersive Virtual Reality Market Size, 2019-2031
6.6 South America
6.6.1 By Country - South America Immersive Virtual Reality Revenue, 2019-2031
6.6.2 Brazil Immersive Virtual Reality Market Size, 2019-2031
6.6.3 Argentina Immersive Virtual Reality Market Size, 2019-2031
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Immersive Virtual Reality Revenue, 2019-2031
6.7.2 Turkey Immersive Virtual Reality Market Size, 2019-2031
6.7.3 Israel Immersive Virtual Reality Market Size, 2019-2031
6.7.4 Saudi Arabia Immersive Virtual Reality Market Size, 2019-2031
6.7.5 UAE Immersive Virtual Reality Market Size, 2019-2031
7 Immersive Virtual Reality Companies Profiles
7.1 Facebook
7.1.1 Facebook Company Summary
7.1.2 Facebook Business Overview
7.1.3 Facebook Immersive Virtual Reality Major Product Offerings
7.1.4 Facebook Immersive Virtual Reality Revenue in Global Market (2019-2024)
7.1.5 Facebook Key News & Latest Developments
7.2 Google
7.2.1 Google Company Summary
7.2.2 Google Business Overview
7.2.3 Google Immersive Virtual Reality Major Product Offerings
7.2.4 Google Immersive Virtual Reality Revenue in Global Market (2019-2024)
7.2.5 Google Key News & Latest Developments
7.3 HTC
7.3.1 HTC Company Summary
7.3.2 HTC Business Overview
7.3.3 HTC Immersive Virtual Reality Major Product Offerings
7.3.4 HTC Immersive Virtual Reality Revenue in Global Market (2019-2024)
7.3.5 HTC Key News & Latest Developments
7.4 Microsoft
7.4.1 Microsoft Company Summary
7.4.2 Microsoft Business Overview
7.4.3 Microsoft Immersive Virtual Reality Major Product Offerings
7.4.4 Microsoft Immersive Virtual Reality Revenue in Global Market (2019-2024)
7.4.5 Microsoft Key News & Latest Developments
7.5 Magic Leap
7.5.1 Magic Leap Company Summary
7.5.2 Magic Leap Business Overview
7.5.3 Magic Leap Immersive Virtual Reality Major Product Offerings
7.5.4 Magic Leap Immersive Virtual Reality Revenue in Global Market (2019-2024)
7.5.5 Magic Leap Key News & Latest Developments
7.6 Samsung
7.6.1 Samsung Company Summary
7.6.2 Samsung Business Overview
7.6.3 Samsung Immersive Virtual Reality Major Product Offerings
7.6.4 Samsung Immersive Virtual Reality Revenue in Global Market (2019-2024)
7.6.5 Samsung Key News & Latest Developments
7.7 WorldViz
7.7.1 WorldViz Company Summary
7.7.2 WorldViz Business Overview
7.7.3 WorldViz Immersive Virtual Reality Major Product Offerings
7.7.4 WorldViz Immersive Virtual Reality Revenue in Global Market (2019-2024)
7.7.5 WorldViz Key News & Latest Developments
7.8 Marxent Labs
7.8.1 Marxent Labs Company Summary
7.8.2 Marxent Labs Business Overview
7.8.3 Marxent Labs Immersive Virtual Reality Major Product Offerings
7.8.4 Marxent Labs Immersive Virtual Reality Revenue in Global Market (2019-2024)
7.8.5 Marxent Labs Key News & Latest Developments
7.9 Unity Technologies
7.9.1 Unity Technologies Company Summary
7.9.2 Unity Technologies Business Overview
7.9.3 Unity Technologies Immersive Virtual Reality Major Product Offerings
7.9.4 Unity Technologies Immersive Virtual Reality Revenue in Global Market (2019-2024)
7.9.5 Unity Technologies Key News & Latest Developments
7.10 Snap
7.10.1 Snap Company Summary
7.10.2 Snap Business Overview
7.10.3 Snap Immersive Virtual Reality Major Product Offerings
7.10.4 Snap Immersive Virtual Reality Revenue in Global Market (2019-2024)
7.10.5 Snap Key News & Latest Developments
7.11 CastAR
7.11.1 CastAR Company Summary
7.11.2 CastAR Business Overview
7.11.3 CastAR Immersive Virtual Reality Major Product Offerings
7.11.4 CastAR Immersive Virtual Reality Revenue in Global Market (2019-2024)
7.11.5 CastAR Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. Immersive Virtual Reality Market Opportunities & Trends in Global Market
Table 2. Immersive Virtual Reality Market Drivers in Global Market
Table 3. Immersive Virtual Reality Market Restraints in Global Market
Table 4. Key Players of Immersive Virtual Reality in Global Market
Table 5. Top Immersive Virtual Reality Players in Global Market, Ranking by Revenue (2022)
Table 6. Global Immersive Virtual Reality Revenue by Companies, (US$, Mn), 2019-2024
Table 7. Global Immersive Virtual Reality Revenue Share by Companies, 2019-2024
Table 8. Global Companies Immersive Virtual Reality Product Type
Table 9. List of Global Tier 1 Immersive Virtual Reality Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Immersive Virtual Reality Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type ? Global Immersive Virtual Reality Revenue, (US$, Mn), 2022 & 2031
Table 12. By Type - Immersive Virtual Reality Revenue in Global (US$, Mn), 2019-2024
Table 13. By Type - Immersive Virtual Reality Revenue in Global (US$, Mn), 2024-2031
Table 14. By Application ? Global Immersive Virtual Reality Revenue, (US$, Mn), 2022 & 2031
Table 15. By Application - Immersive Virtual Reality Revenue in Global (US$, Mn), 2019-2024
Table 16. By Application - Immersive Virtual Reality Revenue in Global (US$, Mn), 2024-2031
Table 17. By Region ? Global Immersive Virtual Reality Revenue, (US$, Mn), 2022 & 2031
Table 18. By Region - Global Immersive Virtual Reality Revenue (US$, Mn), 2019-2024
Table 19. By Region - Global Immersive Virtual Reality Revenue (US$, Mn), 2024-2031
Table 20. By Country - North America Immersive Virtual Reality Revenue, (US$, Mn), 2019-2024
Table 21. By Country - North America Immersive Virtual Reality Revenue, (US$, Mn), 2024-2031
Table 22. By Country - Europe Immersive Virtual Reality Revenue, (US$, Mn), 2019-2024
Table 23. By Country - Europe Immersive Virtual Reality Revenue, (US$, Mn), 2024-2031
Table 24. By Region - Asia Immersive Virtual Reality Revenue, (US$, Mn), 2019-2024
Table 25. By Region - Asia Immersive Virtual Reality Revenue, (US$, Mn), 2024-2031
Table 26. By Country - South America Immersive Virtual Reality Revenue, (US$, Mn), 2019-2024
Table 27. By Country - South America Immersive Virtual Reality Revenue, (US$, Mn), 2024-2031
Table 28. By Country - Middle East & Africa Immersive Virtual Reality Revenue, (US$, Mn), 2019-2024
Table 29. By Country - Middle East & Africa Immersive Virtual Reality Revenue, (US$, Mn), 2024-2031
Table 30. Facebook Company Summary
Table 31. Facebook Immersive Virtual Reality Product Offerings
Table 32. Facebook Immersive Virtual Reality Revenue (US$, Mn) & (2019-2024)
Table 33. Facebook Key News & Latest Developments
Table 34. Google Company Summary
Table 35. Google Immersive Virtual Reality Product Offerings
Table 36. Google Immersive Virtual Reality Revenue (US$, Mn) & (2019-2024)
Table 37. Google Key News & Latest Developments
Table 38. HTC Company Summary
Table 39. HTC Immersive Virtual Reality Product Offerings
Table 40. HTC Immersive Virtual Reality Revenue (US$, Mn) & (2019-2024)
Table 41. HTC Key News & Latest Developments
Table 42. Microsoft Company Summary
Table 43. Microsoft Immersive Virtual Reality Product Offerings
Table 44. Microsoft Immersive Virtual Reality Revenue (US$, Mn) & (2019-2024)
Table 45. Microsoft Key News & Latest Developments
Table 46. Magic Leap Company Summary
Table 47. Magic Leap Immersive Virtual Reality Product Offerings
Table 48. Magic Leap Immersive Virtual Reality Revenue (US$, Mn) & (2019-2024)
Table 49. Magic Leap Key News & Latest Developments
Table 50. Samsung Company Summary
Table 51. Samsung Immersive Virtual Reality Product Offerings
Table 52. Samsung Immersive Virtual Reality Revenue (US$, Mn) & (2019-2024)
Table 53. Samsung Key News & Latest Developments
Table 54. WorldViz Company Summary
Table 55. WorldViz Immersive Virtual Reality Product Offerings
Table 56. WorldViz Immersive Virtual Reality Revenue (US$, Mn) & (2019-2024)
Table 57. WorldViz Key News & Latest Developments
Table 58. Marxent Labs Company Summary
Table 59. Marxent Labs Immersive Virtual Reality Product Offerings
Table 60. Marxent Labs Immersive Virtual Reality Revenue (US$, Mn) & (2019-2024)
Table 61. Marxent Labs Key News & Latest Developments
Table 62. Unity Technologies Company Summary
Table 63. Unity Technologies Immersive Virtual Reality Product Offerings
Table 64. Unity Technologies Immersive Virtual Reality Revenue (US$, Mn) & (2019-2024)
Table 65. Unity Technologies Key News & Latest Developments
Table 66. Snap Company Summary
Table 67. Snap Immersive Virtual Reality Product Offerings
Table 68. Snap Immersive Virtual Reality Revenue (US$, Mn) & (2019-2024)
Table 69. Snap Key News & Latest Developments
Table 70. CastAR Company Summary
Table 71. CastAR Immersive Virtual Reality Product Offerings
Table 72. CastAR Immersive Virtual Reality Revenue (US$, Mn) & (2019-2024)
Table 73. CastAR Key News & Latest Developments
List of Figures
Figure 1. Immersive Virtual Reality Segment by Type in 2022
Figure 2. Immersive Virtual Reality Segment by Application in 2022
Figure 3. Global Immersive Virtual Reality Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global Immersive Virtual Reality Market Size: 2022 VS 2031 (US$, Mn)
Figure 6. Global Immersive Virtual Reality Revenue, 2019-2031 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Immersive Virtual Reality Revenue in 2022
Figure 8. By Type - Global Immersive Virtual Reality Revenue Market Share, 2019-2031
Figure 9. By Application - Global Immersive Virtual Reality Revenue Market Share, 2019-2031
Figure 10. By Type - Global Immersive Virtual Reality Revenue, (US$, Mn), 2022 & 2031
Figure 11. By Type - Global Immersive Virtual Reality Revenue Market Share, 2019-2031
Figure 12. By Application - Global Immersive Virtual Reality Revenue, (US$, Mn), 2022 & 2031
Figure 13. By Application - Global Immersive Virtual Reality Revenue Market Share, 2019-2031
Figure 14. By Region - Global Immersive Virtual Reality Revenue Market Share, 2019-2031
Figure 15. By Country - North America Immersive Virtual Reality Revenue Market Share, 2019-2031
Figure 16. US Immersive Virtual Reality Revenue, (US$, Mn), 2019-2031
Figure 17. Canada Immersive Virtual Reality Revenue, (US$, Mn), 2019-2031
Figure 18. Mexico Immersive Virtual Reality Revenue, (US$, Mn), 2019-2031
Figure 19. By Country - Europe Immersive Virtual Reality Revenue Market Share, 2019-2031
Figure 20. Germany Immersive Virtual Reality Revenue, (US$, Mn), 2019-2031
Figure 21. France Immersive Virtual Reality Revenue, (US$, Mn), 2019-2031
Figure 22. U.K. Immersive Virtual Reality Revenue, (US$, Mn), 2019-2031
Figure 23. Italy Immersive Virtual Reality Revenue, (US$, Mn), 2019-2031
Figure 24. Russia Immersive Virtual Reality Revenue, (US$, Mn), 2019-2031
Figure 25. Nordic Countries Immersive Virtual Reality Revenue, (US$, Mn), 2019-2031
Figure 26. Benelux Immersive Virtual Reality Revenue, (US$, Mn), 2019-2031
Figure 27. By Region - Asia Immersive Virtual Reality Revenue Market Share, 2019-2031
Figure 28. China Immersive Virtual Reality Revenue, (US$, Mn), 2019-2031
Figure 29. Japan Immersive Virtual Reality Revenue, (US$, Mn), 2019-2031
Figure 30. South Korea Immersive Virtual Reality Revenue, (US$, Mn), 2019-2031
Figure 31. Southeast Asia Immersive Virtual Reality Revenue, (US$, Mn), 2019-2031
Figure 32. India Immersive Virtual Reality Revenue, (US$, Mn), 2019-2031
Figure 33. By Country - South America Immersive Virtual Reality Revenue Market Share, 2019-2031
Figure 34. Brazil Immersive Virtual Reality Revenue, (US$, Mn), 2019-2031
Figure 35. Argentina Immersive Virtual Reality Revenue, (US$, Mn), 2019-2031
Figure 36. By Country - Middle East & Africa Immersive Virtual Reality Revenue Market Share, 2019-2031
Figure 37. Turkey Immersive Virtual Reality Revenue, (US$, Mn), 2019-2031
Figure 38. Israel Immersive Virtual Reality Revenue, (US$, Mn), 2019-2031
Figure 39. Saudi Arabia Immersive Virtual Reality Revenue, (US$, Mn), 2019-2031
Figure 40. UAE Immersive Virtual Reality Revenue, (US$, Mn), 2019-2031
Figure 41. Facebook Immersive Virtual Reality Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 42. Google Immersive Virtual Reality Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 43. HTC Immersive Virtual Reality Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 44. Microsoft Immersive Virtual Reality Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 45. Magic Leap Immersive Virtual Reality Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 46. Samsung Immersive Virtual Reality Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 47. WorldViz Immersive Virtual Reality Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 48. Marxent Labs Immersive Virtual Reality Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 49. Unity Technologies Immersive Virtual Reality Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 50. Snap Immersive Virtual Reality Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 51. CastAR Immersive Virtual Reality Revenue Year Over Year Growth (US$, Mn) & (2019-2024)

SELECT A FORMAT

USD GBP EURO YEN Single User License
USD GBP EURO YEN Multi User License
USD GBP EURO YEN Corporate User License

---- OR ----

Frequently Asked Questions ?

  • Upto 24 hrs - Working days
  • Upto 48 hrs max - Weekends and public holidays
  • Single User License
    A license granted to one user. Rules or conditions might be applied for e.g. the use of electric files (PDFs) or printings, depending on product.

  • Multi user License
    A license granted to multiple users.

  • Site License
    A license granted to a single business site/establishment.

  • Corporate License, Global License
    A license granted to all employees within organisation access to the product.
  • Online Payments with PayPal and CCavenue
  • Wire Transfer/Bank Transfer
  • Email
  • Hard Copy
check discount