• mail us help@24marketresearch.com
  • Int'l 1(332) 2424 294 (Int'l)

TOP CATEGORY: Chemicals & Materials | Life Sciences | Banking & Finance | ICT Media

India Video Game Market, Outlook and Forecast 2024-2030

India Video Game Market, Outlook and Forecast 2024-2030

  • Category:Semiconductor and Electronics
  • Published on : 18 September 2024
  • Pages :205
  • Formats:
  • Report Code:24MRES-8006667
Click for best price

Best Price: $2600

India Video Game market was valued at US$ 1.56 billion in 2024 and is projected to reach US$ 3.12 billion by 2030, at a CAGR of 12.3% during the forecast period 2024-2030.

fallback

Interactive electronic games played on various devices including consoles, computers, and mobile devices. Rapidly growing market driven by increasing smartphone penetration and rising disposable income. Mobile gaming leading the growth.

This report contains market size and forecasts of Video Game in India, including the following market information:

  • India Video Game Market Revenue, 2019-2024, 2024-2030, ($ millions)
  • India Video Game Market Sales, 2019-2024, 2024-2030,
  • India Top five Video Game companies in 2023 (%)

Report Includes

This report presents an overview of India market for Video Game , sales, revenue and price. Analyses of the India market trends, with historic market revenue/sales data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.

This report focuses on the Video Game sales, revenue, market share and industry ranking of main manufacturers, data from 2019 to 2024. Identification of the major stakeholders in the India Video Game market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues.

This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type, and by Sales Channels, sales, revenue, and price, from 2019 to 2030. Evaluation and forecast the market size for Humidifier sales, projected growth trends, production technology, sales channels and end-user industry.

Segment by Type

  • Action
  • Adventure and Role Playing
  • Arcade
  • Strategy
  • Simulation
  • Driving
  • Puzzle

Segment by Applications

  • Kids
  • Adults

Key Companies covered in this report:

  • Zynga
  • Ubisoft
  • Electronic Arts (EA)
  • Tencent
  • 99Games
  • Reliance Games
  • Nazara Technologies
  • Creatiosoft
  • Games2win
  • Octro Inc

Fill out the download sample Report form to access the complete list of key players. 

Competitor Analysis

The report also provides analysis of leading market participants including:

  • Key companies Video Game revenues in Indian market, 2019-2024 (Estimated), ($ millions)
  • Key companies Video Game revenues share in Indian market, 2023 (%)
  • Key companies Video Game sales in Indian market, 2019-2024 (Estimated),
  • Key companies Video Game sales share in Indian market, 2023 (%)

Key Indicators Analysed

  • Market Players & Competitor Analysis: The report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2019-2030 & Sales with a thorough analysis of the market’s competitive landscape and detailed information on vendors and comprehensive details of factors that will challenge the growth of major market vendors.
  • Indian Market Analysis: The report includes Indian market status and outlook 2019-2030. Further the report provides break down details about each region & countries covered in the report. Identifying its sales, sales volume & revenue forecast. With detailed analysis by types and applications.
  • Market Trends: Market key trends which include Increased Competition and Continuous Innovations.
  • Opportunities and Drivers: Identifying the Growing Demands and New Technology
  • Porters Five Force Analysis: The report provides with the state of competition in industry depending on five basic forces: threat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry.

Key Benefits of This Market Research:

  • Industry drivers, restraints, and opportunities covered in the study
  • Neutral perspective on the market performance
  • Recent industry trends and developments
  • Competitive landscape & strategies of key players
  • Potential & niche segments and regions exhibiting promising growth covered
  • Historical, current, and projected market size, in terms of value
  • In-depth analysis of the Video Game Market
  • Overview of the regional outlook of the Video Game Market

Key Reasons to Buy this Report:

  • Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change
  • This enables you to anticipate market changes to remain ahead of your competitors
  • You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations or other strategic documents
  • The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly
  • Provision of market value (USD Billion) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis
  • Provides insight into the market through Value Chain
  • Market dynamics scenario, along with growth opportunities of the market in the years to come
  • 6-month post-sales analyst support

We offer additional regional and global reports that are similar:

  • Global Video Game Market 
  • United States Video Game Market 
  • Japan Video Game Market 
  • Germany Video Game Market 
  • South Korea Video Game Market 
  • Indonesia Video Game Market 
  • Brazil Video Game Market

Customization of the Report: In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are meet.

TABLE OF CONTENTS

1 STUDY COVERAGE


1.1 Video Game Product Introduction


1.2 Market by Type


1.2.1 Indian Video Game Market Size Growth Rate by Type, 2019 VS 2023 VS 2030

1.2.2 Action    

1.2.3 Adventure and Role Playing

1.2.4 Arcade

1.2.5 Strategy

1.2.6 Simulation

1.2.7 Driving

1.2.8 Puzzle

1.3 Market by Application


1.3.1 India Video Game Market Size Growth Rate by Application, 2019 VS 2023 VS 2030

1.3.2    Kids

1.3.3    Adults

1.4 India Video Game Sales Estimates and Forecasts 2019-2030

1.5 India Video Game Hydrocephalus Shunts Revenue Estimates and Forecasts 2019-2030

1.6 Study Objectives

1.7 Years Considered


2 COMPETITION BY MANUFACTURERS


2.1 India Video Game Sales by Manufacturers

2.1.1 India Video Game Sales by Manufacturers (2019-2024)

2.1.2 India Video Game Sales Market Share by Manufacturers (2019-2024)

2.1.3 Top Largest Manufacturers of Video Game in 2023 in India

2.2 India Video Game Revenue by Manufacturers

2.2.1 India Video Game Revenue by Manufacturers (2019-2024)

2.2.2 India Video Game Revenue Market Share by Manufacturers (2019-2024)

2.2.3 India Top Companies by Video Game Revenue in 2023

2.3 India Video Game Sales Price by Manufacturers (2019-2024)

2.4 Analysis of Competitive Landscape

2.4.1 Manufacturers Market Concentration Ratio (CR3 and HHI)

2.4.2 India Video Game by Company Type (Tier 1, Tier 2, and Tier 3)

2.4.3 India Video Game Manufacturers Geographical Distribution

2.5 Mergers & Acquisitions, Expansion Plans


3 India Video Game MARKET SIZE BY REGION


3.1 Video Game Market Size by Region: 2019-2030

3.1.1 India Video Game Sales by Region: 2019-2024

3.1.2 India Video Game Sales Forecast by Region (2025-2030)

3.1.3 India Video Game Revenue by Region: 2019-2024

3.1.4 India Video Game Revenue Forecast by Region (2025-2030)


4 MARKET SIZE BY TYPE


4.1 India Video Game Sales by Type

4.1.1 India Video Game Historical Sales by Type (2019-2024)

4.1.2 India Video Game Forecasted Sales by Type (2025-2030)

4.1.3 India Video Game Sales Market Share by Type (2019-2030)

4.2 India Video Game Revenue by Type

4.2.1 India Video Game Historical Revenue by Type (2019-2024)

4.2.2 India Video Game Forecasted Revenue by Type (2025-2030)

4.2.3 India Video Game Revenue Market Share by Type (2019-2030)

4.3 India Video Game Price by Type

4.3.1 India Video Game Price by Type (2019-2024)

4.3.2 India Video Game Price Forecast by Type (2025-2030)


5 MARKET SIZE BY APPLICATION


5.1 India Video Game Sales by Application

5.1.1 India Video Game Historical Sales by Application (2019-2024)

5.1.2 India Video Game Forecasted Sales by Application (2025-2030)

5.1.3 India Video Game Sales Market Share by Application (2019-2030)

5.2 India Video Game Revenue by Application

5.2.1 India Video Game Historical Revenue by Application (2019-2024)

5.2.2 India Video Game Forecasted Revenue by Application (2025-2030)

5.2.3 India Video Game Revenue Market Share by Application (2019-2030)

5.3 India Video Game Price by Application

5.3.1 India Video Game Price by Application (2019-2024)

5.3.2 India Video Game Price Forecast by Application (2025-2030)


6.    CORPORATE PROFILE


6.1 Zynga

6.1.1 Zynga Corporation Information

6.1.2 Zynga Overview

6.1.3 Zynga in India: Video Game Sales, Price, Revenue and Gross Margin (2019-2024)

6.1.4 Zynga Video Game Product Introduction

6.1.5 Zynga Recent Developments


6.2 Ubisoft

6.2.1 Ubisoft Corporation Information

6.2.2 Ubisoft Overview

6.2.3 Ubisoft in India: Video Game Sales, Price, Revenue and Gross Margin (2019-2024)

6.2.4 Ubisoft Video Game Product Introduction

6.2.5 Ubisoft Recent Developments


6.3 Electronic Arts (EA)

6.3.1 Electronic Arts (EA) Corporation Information

6.3.2 Electronic Arts (EA) Overview

6.3.3 Electronic Arts (EA) in India: Video Game Sales, Price, Revenue and Gross Margin (2019-2024)

6.3.4 Electronic Arts (EA) Video Game Product Introduction

6.3.5 Electronic Arts (EA) Recent Developments


6.4 Tencent

6.4.1 Tencent Corporation Information

6.4.2 Tencent Overview

6.4.3 Tencent in India: Video Game Sales, Price, Revenue and Gross Margin (2019-2024)

6.4.4 Tencent Video Game Product Introduction

6.4.5 Tencent Recent Developments


6.5 99Games

6.5.1 99Games Corporation Information

6.5.2 99Games Overview

6.5.3 99Games in India: Video Game Sales, Price, Revenue and Gross Margin (2019-2024)

6.5.4 99Games Video Game Product Introduction

6.5.5 99Games Recent Developments


6.6 Reliance Games

6.6.1 Reliance Games Corporation Information

6.6.2 Reliance Games Overview

6.6.3 Reliance Games in India: Video Game Sales, Price, Revenue and Gross Margin (2019-2024)

6.6.4 Reliance Games Video Game Product Introduction

6.6.5 Reliance Games Recent Developments


6.7 Nazara Technologies

6.7.1 Nazara Technologies Corporation Information

6.7.2 Nazara Technologies Overview

6.7.3 Nazara Technologies in India: Video Game Sales, Price, Revenue and Gross Margin (2019-2024)

6.7.4 Nazara Technologies Video Game Product Introduction

6.7.5 Nazara Technologies Recent Developments


6.8 Creatiosoft

6.8.1 Creatiosoft Corporation Information

6.8.2 Creatiosoft Overview

6.8.3 Creatiosoft in India: Video Game Sales, Price, Revenue and Gross Margin (2019-2024)

6.8.4 Creatiosoft Video Game Product Introduction

6.8.5 Creatiosoft Recent Developments


6.9 Games2win

6.9.1 Games2win Corporation Information

6.9.2 Games2win Overview

6.9.3 Games2win in India: Video Game Sales, Price, Revenue and Gross Margin (2019-2024)

6.9.4Games2win Video Game Product Introduction

6.9.5 Games2win Recent Developments


6.10 Octro Inc

6.10.1 Octro Inc Corporation Information

6.10.2 Octro Inc Overview

6.10.3 Octro Inc in India: Video Game Sales, Price, Revenue and Gross Margin (2019-2024)

6.10.4 Octro Inc Video Game Product Introduction

6.10.5 Octro Inc Recent Developments


7 INDUSTRY CHAIN AND SALES CHANNELS ANALYSIS


7.1 Video Game Industry Chain Analysis

7.2 Video Game Key Raw Materials

7.2.1 Key Raw Materials

7.2.2 Raw Materials Key Suppliers

7.3 Video Game Production Mode & Process

7.4 Video Game Sales and Marketing

7.4.1 Video Game Sales Channels

7.4.2 Video Game Distributors

7.5 Video Game Customers


8 Video Game MARKET DYNAMICS


8.1.1 Video Game Industry Trends

8.1.2 Video Game Market Drivers

8.1.3 Video Game Market Challenges

8.1.4 Video Game Market Restraints


9 KEY FINDINGS IN THE India Video Game STUDY


10 APPENDIX


10.1 Research Methodology

10.1.1 Methodology/Research Approach

10.1.2 Data Source

10.2 Author Details

10.3 Disclaimer

LIST OF TABLES & FIGURES



SELECT A FORMAT

USD GBP EURO YEN Single User License
USD GBP EURO YEN Multi User License
USD GBP EURO YEN Corporate User License

---- OR ----

Frequently Asked Questions ?

  • Upto 24 hrs - Working days
  • Upto 48 hrs max - Weekends and public holidays
  • Single User License
    A license granted to one user. Rules or conditions might be applied for e.g. the use of electric files (PDFs) or printings, depending on product.

  • Multi user License
    A license granted to multiple users.

  • Site License
    A license granted to a single business site/establishment.

  • Corporate License, Global License
    A license granted to all employees within organisation access to the product.
  • Online Payments with PayPal and CCavenue
  • Wire Transfer/Bank Transfer
  • Email
  • Hard Copy
check discount